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Science and Industry 2 is a teamplay modification for Half-Life 2. It is the sequel to the long-running Half-Life modification Science and Industry. Players take on the role of Security Officer in a bitter struggle between two rival corporations in the world of defence technology research.

It is the job of Security Officers to acquire and protect the company's most valuable resources - the scientists, which develop technologies for the company, and the technologies themselves. Since it is the technologies and scientists which generate the income for your company, which in turn keeps the company at the leading edge of the business world, these resources are vital to success.

However, the company isn't content with just having its own scientists and technologies - the opposition also has plenty of scientists working for them. Stealing scientists from the opposition is a great way to increase productivity, and keep those new technologies coming thick and fast.

Of course, the opposition has the same idea, so defending the company's existing resources is as important as "recruiting" new ones. Of course, the intricate threads of the universe are difficult to untangle when standing in the middle of a firefight, so for maximum productivity, keep the combat out of the laboratory areas as much as possible.

Features:

  • Success is centered around profit, rather than points - the company with the most advanced technology and the largest profit wins.
  • Stunning and interactive world - utilising the power of the Half-Life 2 engine the Science and Industry universe is brought to life like never before.
  • Dynamic game balance - each round begins with basic weapons only, with each team developing new weapons, armour and enhancements as the game progresses.
  • Player-selected advancements - the next technology researched by the company's science team is determined by a company-wide vote, allowing players to directly affect the progression of technology for their team.
  • Diverse teams - the differences between the two corporations involved in the game are emphasised considerably, with drastically different visual styles for each team.
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Concepts from Official Webside Concepts from Official Webside Concepts from Official Webside
Blog RSS Feed Report abuse Latest News: 1.1 Update Released

3 comments by FredFriendship on Jul 31st, 2008 digg this super bookmark


Hey all, we are finally releasing the 1.1 update. This update fixes a number of things people had issues with in 1.0, as well as adds a little bit of new content. Some of the changes include:

  • Fixed not seeing what direction other players are facing
  • Fixed scientists not respawning if they get thrown out of the map
  • Fixed the AFD Pistol skin
  • MCL and AFD players have blue and green skins, respectively
  • Fixed certain keys being bound to "vote" causing the game to crash
  • Fixed games ending at seemingly random times

Check out the forums for the full release notes. Additionally, we have moved Science and Industry 2 to the Orange Box Engine, meaning you need to have the Source SDK Base - Orange Box installed to play, and you no longer need to own Half-Life 2: Deathmatch, either. We are also providing an installer version in addition to the zipped version for easy installation.

We hope this update makes the mod a little bit nicer to play.

Downloads RSS Feed Latest Downloads
Science and Industry 2: 1.1 (Beta)

Science and Industry 2: 1.1 (Beta)

Aug 01, 2008 Full Version 5 comments

This is the Science and Industry 2 v1.1 update in zip form.

Science and Industry 2: 1.1 (Beta)

Science and Industry 2: 1.1 (Beta)

Aug 01, 2008 Full Version 3 comments

This is the Science and Industry 2 v1.1 update in executable form.

Comments  (30 - 40 of 117)
MenteR
MenteR Jul 7 2008, 1:35pm says:

Damn, Science and Industry 1 was awesome. Seriously, I remember I spent 5 hours playing with my friends. Back then, I had no idea of how could this get so bad. The rating is 6. Mediocre, not bad, not good. But c'mon, I want something that makes me waste 5 hours of my life. Guys, you have the programmers, modelers, texturers and animators. Now it's time to show those people who think the mod sucks, what you guys are made of.

+1 vote     reply to comment
Walkermag
Walkermag Jul 7 2008, 2:56pm replied:

MenteR: "Guys, you have the programmers, modelers, texturers and animators."

Quite the contrary, The team is currently lacking a texture artist and some other positions, which was what led to this "pre-alpha like" release. What must be realized is that this release was more of a plea for people to join the team more than anything. Please , if you have any development skills whatsoever, then apply to join the team, and maybe this mod can reach it's full potential.

+1 vote     reply to comment
TannerBondy
TannerBondy Jul 7 2008, 8:05pm replied:

In a nutshell: If you polish the mod, people will come.

0 votes     reply to comment
FPSUHalcyon
FPSUHalcyon Jul 7 2008, 1:27pm says:

yes, we all realize that it needs a lot of work. but come on. theyve said several times that this was released prematurely. just play it or wait for the next version. its a good mod, potentially anyways.

+1 vote     reply to comment
NYANG_105th
NYANG_105th Jul 7 2008, 11:50am says:

Yea this is like the worse mod ever! It is like a pre-alpha of the game! I gvae the game a 3, you should really stay away from it!

For some feedback on things to change! FPS for the crowar(breif case) and like not a purple gun and like not a SMG for the mindray/every thing else!

-1 votes     reply to comment
Antig3
Antig3 Jul 7 2008, 12:08am says:

I understand that it's called a 'beta' but regardless of gameplay beta or not, it's shameful to release a mod like this. They could have held it for a week or so just to fix the textures and the animation (or just use the standard citizen models). Seriously.

0 votes     reply to comment
leilei
leilei Jul 7 2008, 2:12pm replied:

your right its a damn shame, if they never released this it'd be a lot better with all the various outside player feedback they'd get! (Read: none at all)

+2 votes     reply to comment
TannerBondy
TannerBondy Jul 7 2008, 2:52am replied:

Some of us and I have already made that point, genius.

-1 votes     reply to comment
Gurra300
Gurra300 Jul 6 2008, 7:10am says:

Everyones knows this is a beta, the file says beta, its just got gameplay this, but no new models but i will be waiting for further realeses :P keep up the good work

+2 votes     reply to comment
TannerBondy
TannerBondy Jul 7 2008, 11:32pm replied:

Then it was a wrong doing to claim it as an Alpha, now was it?

+1 vote     reply to comment
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Platform
PC
Developer
SI2 Developers
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Official Page
Simod.com
Release Date
Released Jul 3, 2008
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7.2

70 votes submitted.

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Style
Genre
First Person Shooter
Theme
Fighter
Players
Multiplayer
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1,192 of 10,582
Last Update
1 year ago
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260 members
Files
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