Science and Industry 2: 1.1 (Beta)
Aug 01, 2008 Full Version 5 commentsThis is the Science and Industry 2 v1.1 update in zip form.
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Science and Industry 2 is a teamplay modification for Half-Life 2. It is the sequel to the long-running Half-Life modification Science and Industry. Players take on the role of Security Officer in a bitter struggle between two rival corporations in the world of defence technology research.
It is the job of Security Officers to acquire and protect the company's most valuable resources - the scientists, which develop technologies for the company, and the technologies themselves. Since it is the technologies and scientists which generate the income for your company, which in turn keeps the company at the leading edge of the business world, these resources are vital to success.
However, the company isn't content with just having its own scientists and technologies - the opposition also has plenty of scientists working for them. Stealing scientists from the opposition is a great way to increase productivity, and keep those new technologies coming thick and fast.
Of course, the opposition has the same idea, so defending the company's existing resources is as important as "recruiting" new ones. Of course, the intricate threads of the universe are difficult to untangle when standing in the middle of a firefight, so for maximum productivity, keep the combat out of the laboratory areas as much as possible.
Features:
35 comments by jacksonj04 on Jul 5th, 2008 digg this super bookmark
Yes, it's here at last. The beta version of Science and Industry 2 for Half-Life 2 is now available to download. Get your briefcases and rocket pistols ready, enjoy the new shrink rays and give this successor to one of HL1's biggest multiplayer mods a good run through. Servers are available worldwide.
Clarification: Some people seem to be expecting a full-blown version of the mod with everything in place. If you are, this isn't it. This is a beta version with most of the coding in place, but still distinctly lacking in polish. Look further than eye candy and enjoy the gameplay!
This is the Science and Industry 2 v1.1 update in zip form.
This is the Science and Industry 2 v1.1 update in executable form.
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You only have 1 in-game screenshot in your mod gallery. Try to get some video footage and screenshots from the beta, I'm sure a video on the Moddb page would get people more interested.
The Moddb will probably include S&I in the 'July releases' previews, but those videos are usually really short and don't always show the best bits.
how do i download this, do you just need the campaign or the mutiplayer?
"To play, you're going to need to own and have installed Half-Life 2: Deathmatch and Source SDK Base."
Damn, Science and Industry 1 was awesome. Seriously, I remember I spent 5 hours playing with my friends. Back then, I had no idea of how could this get so bad. The rating is 6. Mediocre, not bad, not good. But c'mon, I want something that makes me waste 5 hours of my life. Guys, you have the programmers, modelers, texturers and animators. Now it's time to show those people who think the mod sucks, what you guys are made of.
MenteR: "Guys, you have the programmers, modelers, texturers and animators."
Quite the contrary, The team is currently lacking a texture artist and some other positions, which was what led to this "pre-alpha like" release. What must be realized is that this release was more of a plea for people to join the team more than anything. Please , if you have any development skills whatsoever, then apply to join the team, and maybe this mod can reach it's full potential.
In a nutshell: If you polish the mod, people will come.
Which brings us to the problem of needing people in order to polish the mod. See the dilemma?
Do you think by now have seen it? I suggest you guys get your butts out there and find some good people looking for work. I suggest facepunch forums sense a lot of people freelance develop there.
Actually, we have finally found some good, motivated people, thanks to the release. I doubt they would have had much interest in helping if we hadn't released, so hopefully things will all get much better from here on out.
Great to hear. I don't want a sequel to a classic mod to get an awful reputation.