Science and Industry 2: 1.1 (Beta)
Aug 01, 2008 Full Version 5 commentsThis is the Science and Industry 2 v1.1 update in zip form.
The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
Science and Industry 2 is a teamplay modification for Half-Life 2. It is the sequel to the long-running Half-Life modification Science and Industry. Players take on the role of Security Officer in a bitter struggle between two rival corporations in the world of defence technology research.
It is the job of Security Officers to acquire and protect the company's most valuable resources - the scientists, which develop technologies for the company, and the technologies themselves. Since it is the technologies and scientists which generate the income for your company, which in turn keeps the company at the leading edge of the business world, these resources are vital to success.
However, the company isn't content with just having its own scientists and technologies - the opposition also has plenty of scientists working for them. Stealing scientists from the opposition is a great way to increase productivity, and keep those new technologies coming thick and fast.
Of course, the opposition has the same idea, so defending the company's existing resources is as important as "recruiting" new ones. Of course, the intricate threads of the universe are difficult to untangle when standing in the middle of a firefight, so for maximum productivity, keep the combat out of the laboratory areas as much as possible.
Features:
3 comments by FredFriendship on Jul 31st, 2008 digg this super bookmark
Hey all, we are finally releasing the 1.1 update. This update fixes a number of things people had issues with in 1.0, as well as adds a little bit of new content. Some of the changes include:
Check out the forums for the full release notes. Additionally, we have moved Science and Industry 2 to the Orange Box Engine, meaning you need to have the Source SDK Base - Orange Box installed to play, and you no longer need to own Half-Life 2: Deathmatch, either. We are also providing an installer version in addition to the zipped version for easy installation.
We hope this update makes the mod a little bit nicer to play.
This is the Science and Industry 2 v1.1 update in zip form.
This is the Science and Industry 2 v1.1 update in executable form.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
The one thing S&I 2 should definitely have is tactics... More gadgets can help you plan offensive or defensive tactics.
Here is some suggestions (If already listed then scratch that):
- Hidden Cameras you can lay down and use with a video tool.
- A sticky trap that slows down or even stops any player that steps on it (can't jump or move).
- An oil slick trap that makes players unable to maneuver or jump(no jump but can move).
- An fiery proximity trap that sets any players in 1-2 feet on fire for 6 damage for 10 seconds.
- A detection trap which will pin point a laser on any enemy and sound an alarm (invisible or not) (1 enemy per unit).
Walkermag: "Please , if you have any development skills whatsoever, then apply to join the team, and maybe this mod can reach it's full potential."
I have development skills, I'm a professional mapper and I'd seriously join. But time kills. I am currently working on a mod called "Opposing Force 2". More info here: Moddb.com
Anyway, my hint for you guys is: Don't release anything alpha-ish like that. People will start to avoid the full release, once the mod is released. Just sit down and discuss what to improve, with your team members.
wonder how many servers are up
About three .
The problem is that nobody plays on the servers.
This mods fantastic, glad you're making the source version for it! Good time with the hl1 version. I'm actually so pumped I'll bust open hammer to make a map.
You guys just need modelers, texture artists and some mappers. If those pieces of the mod are fulfilled then it'll be a beta.
Totally agree
Thats not what people are expecting. Nobody expects a complete and finished/bug free game upon first release. What they do expect however, is something that basically resembles the game it is supposed to be. What i mean is that nobody expected to download this and see terrorists models that float around backwards, unarmed, with their arms sticking out to the side. Nor did they expect to see untextured weapons, crowbars, mp5's, etc. So for you to put blame against people expressing some "let down" for these reasons isnt right. Please dont take this as me bashing this mod or anything because thats not my intent. This was just released way to early. This is no-where near ready for public beta. Although, on a more positive note, the basics are there as far as game-play and it does seem quite promising
ahh the first one was pure greatness! Im waiting for this mod so take your time making it but dont cancel it!!!