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Science and Industry 2 is a teamplay modification for Half-Life 2. It is the sequel to the long-running Half-Life modification Science and Industry. Players take on the role of Security Officer in a bitter struggle between two rival corporations in the world of defence technology research.

It is the job of Security Officers to acquire and protect the company's most valuable resources - the scientists, which develop technologies for the company, and the technologies themselves. Since it is the technologies and scientists which generate the income for your company, which in turn keeps the company at the leading edge of the business world, these resources are vital to success.

However, the company isn't content with just having its own scientists and technologies - the opposition also has plenty of scientists working for them. Stealing scientists from the opposition is a great way to increase productivity, and keep those new technologies coming thick and fast.

Of course, the opposition has the same idea, so defending the company's existing resources is as important as "recruiting" new ones. Of course, the intricate threads of the universe are difficult to untangle when standing in the middle of a firefight, so for maximum productivity, keep the combat out of the laboratory areas as much as possible.

Features:

  • Success is centered around profit, rather than points - the company with the most advanced technology and the largest profit wins.
  • Stunning and interactive world - utilising the power of the Half-Life 2 engine the Science and Industry universe is brought to life like never before.
  • Dynamic game balance - each round begins with basic weapons only, with each team developing new weapons, armour and enhancements as the game progresses.
  • Player-selected advancements - the next technology researched by the company's science team is determined by a company-wide vote, allowing players to directly affect the progression of technology for their team.
  • Diverse teams - the differences between the two corporations involved in the game are emphasised considerably, with drastically different visual styles for each team.
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Concepts from Official Webside Concepts from Official Webside Concepts from Official Webside
Blog RSS Feed Report abuse Latest News: 1.1 Update Released

3 comments by FredFriendship on Jul 31st, 2008 digg this super bookmark


Hey all, we are finally releasing the 1.1 update. This update fixes a number of things people had issues with in 1.0, as well as adds a little bit of new content. Some of the changes include:

  • Fixed not seeing what direction other players are facing
  • Fixed scientists not respawning if they get thrown out of the map
  • Fixed the AFD Pistol skin
  • MCL and AFD players have blue and green skins, respectively
  • Fixed certain keys being bound to "vote" causing the game to crash
  • Fixed games ending at seemingly random times

Check out the forums for the full release notes. Additionally, we have moved Science and Industry 2 to the Orange Box Engine, meaning you need to have the Source SDK Base - Orange Box installed to play, and you no longer need to own Half-Life 2: Deathmatch, either. We are also providing an installer version in addition to the zipped version for easy installation.

We hope this update makes the mod a little bit nicer to play.

Downloads RSS Feed Latest Downloads
Science and Industry 2: 1.1 (Beta)

Science and Industry 2: 1.1 (Beta)

Aug 01, 2008 Full Version 5 comments

This is the Science and Industry 2 v1.1 update in zip form.

Science and Industry 2: 1.1 (Beta)

Science and Industry 2: 1.1 (Beta)

Aug 01, 2008 Full Version 3 comments

This is the Science and Industry 2 v1.1 update in executable form.

Comments  (10 - 20 of 117)
Dra6o0n
Dra6o0n Aug 1 2008, 10:42pm says:

The one thing S&I 2 should definitely have is tactics... More gadgets can help you plan offensive or defensive tactics.

Here is some suggestions (If already listed then scratch that):
- Hidden Cameras you can lay down and use with a video tool.

- A sticky trap that slows down or even stops any player that steps on it (can't jump or move).

- An oil slick trap that makes players unable to maneuver or jump(no jump but can move).

- An fiery proximity trap that sets any players in 1-2 feet on fire for 6 damage for 10 seconds.

- A detection trap which will pin point a laser on any enemy and sound an alarm (invisible or not) (1 enemy per unit).

+1 vote     reply to comment
MenteR
MenteR Aug 1 2008, 1:17pm says:

Walkermag: "Please , if you have any development skills whatsoever, then apply to join the team, and maybe this mod can reach it's full potential."

I have development skills, I'm a professional mapper and I'd seriously join. But time kills. I am currently working on a mod called "Opposing Force 2". More info here: Moddb.com

Anyway, my hint for you guys is: Don't release anything alpha-ish like that. People will start to avoid the full release, once the mod is released. Just sit down and discuss what to improve, with your team members.

+1 vote     reply to comment
mdarwin1
mdarwin1 Aug 1 2008, 11:45am says:

wonder how many servers are up

+1 vote     reply to comment
Walkermag
Walkermag Aug 1 2008, 1:52pm replied:

About three .

+1 vote     reply to comment
Mr.QBlack
Mr.QBlack Aug 4 2008, 12:38pm replied:

The problem is that nobody plays on the servers.

+1 vote     reply to comment
Knights
Knights Aug 1 2008, 1:33am says:

This mods fantastic, glad you're making the source version for it! Good time with the hl1 version. I'm actually so pumped I'll bust open hammer to make a map.

+3 votes     reply to comment
hekar
hekar Jul 12 2008, 2:53am says:

You guys just need modelers, texture artists and some mappers. If those pieces of the mod are fulfilled then it'll be a beta.

+2 votes     reply to comment
FeatureCreature
FeatureCreature Aug 7 2008, 1:21am replied:

Totally agree

+1 vote     reply to comment
madddogg2020
madddogg2020 Jul 10 2008, 9:38pm says:
NEWS wrote:Clarification: Some people seem to be expecting a full-blown version of the mod with everything in place. If you are, this isn't it. This is a beta version with most of the coding in place, but still distinctly lacking in polish. Look further than eye candy and enjoy the gameplay!


Thats not what people are expecting. Nobody expects a complete and finished/bug free game upon first release. What they do expect however, is something that basically resembles the game it is supposed to be. What i mean is that nobody expected to download this and see terrorists models that float around backwards, unarmed, with their arms sticking out to the side. Nor did they expect to see untextured weapons, crowbars, mp5's, etc. So for you to put blame against people expressing some "let down" for these reasons isnt right. Please dont take this as me bashing this mod or anything because thats not my intent. This was just released way to early. This is no-where near ready for public beta. Although, on a more positive note, the basics are there as far as game-play and it does seem quite promising

+6 votes     reply to comment
Poskipala
Poskipala Jul 10 2008, 9:25am says:

ahh the first one was pure greatness! Im waiting for this mod so take your time making it but dont cancel it!!!

+2 votes     reply to comment
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Platform
PC
Developer
SI2 Developers
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Official Page
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Release Date
Released Jul 3, 2008
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Style
Genre
First Person Shooter
Theme
Fighter
Players
Multiplayer
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Last Update
1 year ago
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