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Science and Industry 2 is a teamplay modification for Half-Life 2. It is the sequel to the long-running Half-Life modification Science and Industry. Players take on the role of Security Officer in a bitter struggle between two rival corporations in the world of defence technology research.

It is the job of Security Officers to acquire and protect the company's most valuable resources - the scientists, which develop technologies for the company, and the technologies themselves. Since it is the technologies and scientists which generate the income for your company, which in turn keeps the company at the leading edge of the business world, these resources are vital to success.

However, the company isn't content with just having its own scientists and technologies - the opposition also has plenty of scientists working for them. Stealing scientists from the opposition is a great way to increase productivity, and keep those new technologies coming thick and fast.

Of course, the opposition has the same idea, so defending the company's existing resources is as important as "recruiting" new ones. Of course, the intricate threads of the universe are difficult to untangle when standing in the middle of a firefight, so for maximum productivity, keep the combat out of the laboratory areas as much as possible.


  • Success is centered around profit, rather than points - the company with the most advanced technology and the largest profit wins.
  • Stunning and interactive world - utilising the power of the Half-Life 2 engine the Science and Industry universe is brought to life like never before.
  • Dynamic game balance - each round begins with basic weapons only, with each team developing new weapons, armour and enhancements as the game progresses.
  • Player-selected advancements - the next technology researched by the company's science team is determined by a company-wide vote, allowing players to directly affect the progression of technology for their team.
  • Diverse teams - the differences between the two corporations involved in the game are emphasised considerably, with drastically different visual styles for each team.
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Concepts from Official Webside Concepts from Official Webside Concepts from Official Webside
Blog RSS Feed Report abuse Latest News: 1.1 Update Released

3 comments by FredFriendship on Jul 31st, 2008

Hey all, we are finally releasing the 1.1 update. This update fixes a number of things people had issues with in 1.0, as well as adds a little bit of new content. Some of the changes include:

  • Fixed not seeing what direction other players are facing
  • Fixed scientists not respawning if they get thrown out of the map
  • Fixed the AFD Pistol skin
  • MCL and AFD players have blue and green skins, respectively
  • Fixed certain keys being bound to "vote" causing the game to crash
  • Fixed games ending at seemingly random times

Check out the forums for the full release notes. Additionally, we have moved Science and Industry 2 to the Orange Box Engine, meaning you need to have the Source SDK Base - Orange Box installed to play, and you no longer need to own Half-Life 2: Deathmatch, either. We are also providing an installer version in addition to the zipped version for easy installation.

We hope this update makes the mod a little bit nicer to play.

Downloads RSS Feed Latest Downloads
Science and Industry 2: 1.1 (Beta)

Science and Industry 2: 1.1 (Beta)

Jul 31, 2008 Full Version 5 comments

This is the Science and Industry 2 v1.1 update in zip form.

Science and Industry 2: 1.1 (Beta)

Science and Industry 2: 1.1 (Beta)

Jul 31, 2008 Full Version 3 comments

This is the Science and Industry 2 v1.1 update in executable form.

Post comment Comments  (0 - 10 of 111)
Guest May 21 2013, 10:49am says:

Dear Science & Indrustriers

From a fellow Scientist capturer I wish the very best to all you so intelligent MCL AFD guys and gals?!!!

I have a few ideas that I would like to share with you guys.

Best wishes!

Much love

AKA Ewan James Brown-Wight

+2 votes     reply to comment
Daskaloto Nov 7 2011, 6:10am says:

all devs are dead mean by entering date :( one of them 3 years no enter other one 1 year

+2 votes     reply to comment
Daskaloto Oct 30 2011, 3:26pm says:

:S why

+2 votes     reply to comment
gman9220 Jul 12 2011, 12:29am says:

the best thing we can hope for right now is for someone to pick up development for this mod. A very slim chance though, we can just assume that S&I is not coming back

+2 votes     reply to comment
AlphaPheonix May 15 2011, 9:42pm says:

Damn I wish this wasn't dead.

+2 votes     reply to comment
InSovietRussia Feb 2 2010, 12:08am says:

this mod is dead =/
it looks like it would own if it was finished

+5 votes     reply to comment
AntonTell May 16 2009, 5:51pm says:

Is it dead? :(

+3 votes     reply to comment
MenteR Nov 30 2008, 10:03am says:

Dead :\

+2 votes     reply to comment
Christian++ Mar 29 2009, 10:03am replied:

yup :-(

+2 votes     reply to comment
ghost_rider Oct 23 2008, 8:52pm says:

Oh man, hope this mod doesnt die-I can tell it'll look awsome when its all done and done, final release, lots o servers, it's gonna be great.

+3 votes     reply to comment
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Released Jul 3, 2008
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Science and Industry 2
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