Science and Industry 2 is a teamplay modification for Half-Life 2. It is the sequel to the long-running Half-Life modification Science and Industry. Players take on the role of Security Officer in a bitter struggle between two rival corporations in the world of defence technology research.

It is the job of Security Officers to acquire and protect the company's most valuable resources - the scientists, which develop technologies for the company, and the technologies themselves. Since it is the technologies and scientists which generate the income for your company, which in turn keeps the company at the leading edge of the business world, these resources are vital to success.

However, the company isn't content with just having its own scientists and technologies - the opposition also has plenty of scientists working for them. Stealing scientists from the opposition is a great way to increase productivity, and keep those new technologies coming thick and fast.

Of course, the opposition has the same idea, so defending the company's existing resources is as important as "recruiting" new ones. Of course, the intricate threads of the universe are difficult to untangle when standing in the middle of a firefight, so for maximum productivity, keep the combat out of the laboratory areas as much as possible.

Features:

  • Success is centered around profit, rather than points - the company with the most advanced technology and the largest profit wins.
  • Stunning and interactive world - utilising the power of the Half-Life 2 engine the Science and Industry universe is brought to life like never before.
  • Dynamic game balance - each round begins with basic weapons only, with each team developing new weapons, armour and enhancements as the game progresses.
  • Player-selected advancements - the next technology researched by the company's science team is determined by a company-wide vote, allowing players to directly affect the progression of technology for their team.
  • Diverse teams - the differences between the two corporations involved in the game are emphasised considerably, with drastically different visual styles for each team.
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Blog RSS Feed Report abuse Latest News: 1.1 Update Released

3 comments by FredFriendship on Jul 31st, 2008 digg this super bookmark


Hey all, we are finally releasing the 1.1 update. This update fixes a number of things people had issues with in 1.0, as well as adds a little bit of new content. Some of the changes include:

  • Fixed not seeing what direction other players are facing
  • Fixed scientists not respawning if they get thrown out of the map
  • Fixed the AFD Pistol skin
  • MCL and AFD players have blue and green skins, respectively
  • Fixed certain keys being bound to "vote" causing the game to crash
  • Fixed games ending at seemingly random times

Check out the forums for the full release notes. Additionally, we have moved Science and Industry 2 to the Orange Box Engine, meaning you need to have the Source SDK Base - Orange Box installed to play, and you no longer need to own Half-Life 2: Deathmatch, either. We are also providing an installer version in addition to the zipped version for easy installation.

We hope this update makes the mod a little bit nicer to play.

Downloads RSS Feed Latest Downloads
Science and Industry 2: 1.1 (Beta)

Science and Industry 2: 1.1 (Beta)

Aug 01, 2008 Full Version 5 comments

This is the Science and Industry 2 v1.1 update in zip form.

Science and Industry 2: 1.1 (Beta)

Science and Industry 2: 1.1 (Beta)

Aug 01, 2008 Full Version 2 comments

This is the Science and Industry 2 v1.1 update in executable form.

Comments  (0 - 10 of 113)
vable
vable Sep 14 2008, 9:01pm says:

this mod is awsome but I cant get the player models to turn and I don't know why

+1 vote     reply to comment
spartan111
spartan111 Aug 24 2008, 10:07am says:

I hope this mod for source does what TF did to HL1. I too have S&I for HL1 great mod. hope u guys dnt let this mod die.

+1 vote     reply to comment
lawlhat
lawlhat Aug 15 2008, 10:06am says:

If you want people to play get the word around tell your friends, post on your blogs. It sounds ridiculous but if you want people to try something out you gotta show them the door.

+1 vote     reply to comment
rofl106
rofl106 Aug 18 2008, 2:17pm replied:

wow science and industry for hl was amazing, i'm gonna download and play this and i hope other people will too.

+1 vote     reply to comment
AnarchyDom
AnarchyDom Aug 4 2008, 3:45pm says:

I would absolutely love to have a proper game of this, but no-one is playing it. I've had a little run-around the maps on the empty servers, and it looks like it ould be brilliant. It's a real shame.

+1 vote     reply to comment
FredFriendship
FredFriendship Aug 6 2008, 12:05pm replied:

My laptop seems to be on its last legs, so I can't really play for more than about 15 minutes at a time, but I'm building a desktop when I get home this weekend, and so I plan on trying to play more regularly then.

+1 vote     reply to comment
Dra6o0n
Dra6o0n Aug 1 2008, 10:42pm says:

The one thing S&I 2 should definitely have is tactics... More gadgets can help you plan offensive or defensive tactics.

Here is some suggestions (If already listed then scratch that):
- Hidden Cameras you can lay down and use with a video tool.

- A sticky trap that slows down or even stops any player that steps on it (can't jump or move).

- An oil slick trap that makes players unable to maneuver or jump(no jump but can move).

- An fiery proximity trap that sets any players in 1-2 feet on fire for 6 damage for 10 seconds.

- A detection trap which will pin point a laser on any enemy and sound an alarm (invisible or not) (1 enemy per unit).

+1 vote     reply to comment
MenteR
MenteR Aug 1 2008, 1:17pm says:

Walkermag: "Please , if you have any development skills whatsoever, then apply to join the team, and maybe this mod can reach it's full potential."

I have development skills, I'm a professional mapper and I'd seriously join. But time kills. I am currently working on a mod called "Opposing Force 2". More info here: Moddb.com

Anyway, my hint for you guys is: Don't release anything alpha-ish like that. People will start to avoid the full release, once the mod is released. Just sit down and discuss what to improve, with your team members.

+1 vote     reply to comment
Walkermag
Walkermag Aug 1 2008, 1:52pm replied:

About three .

+1 vote     reply to comment
Mr.QBlack
Mr.QBlack Aug 4 2008, 12:38pm replied:

The problem is that nobody plays on the servers.

+1 vote     reply to comment
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Platform
PC
Developer
SI2 Developers
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Official Page
Simod.com
Release Date
Released Jul 3, 2008
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First Person Shooter
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Fighter
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