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6 comments by Black_Overseer on Jan 29th, 2013

For an example many things has it's limit in number 256 or 255 just like maximum color, upgrade, graphic size, map location, trigger, etc

Script Maximum size at 64kb and
Images 5000
Sprites 2500
Units 1700
Weapons 100
Supply(non-team) 200

For this reason I have optimized everything in Dawn of Change which I learned from failure of Riot of Star.
If I don't get rid of this error I will turn over to Red Alert 3 mod or SC2 Usemap after finishing Dawn of Change and Burning Ground.
Moreover I am concerned about making Campaign.

In recent time, there are people asking thebest(khkgn) for tutorial.
I wanna say them that thebest(khkgn)'s work is quite complicated using many programs and macro and he is not good in English
Also he the programs crash when he tries to record.
Thus, he won't understand if you send him a long text.
Eventually, he is really busy about stuffs in reality.
Programs that thebest uses are:
AnCamera(Korean Program), Photoshop, SC2 Galaxy Editor, 3ds max and Team Viewer(Korean Remote control program).

Team Viewer is use to remote control his PC during his outing.
Finally, someone who is interested in DOC Campaign Storyline, pm me. I could send part of Storyline.

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StarCraft Mod Windowmode (update)

StarCraft Mod Windowmode (update)

Aug 26, 2012 Patch 16 comments

How can Play W-MODE in DOC ---------------------------

Dawn of Change Open Beta 1.2.5v Update

Dawn of Change Open Beta 1.2.5v Update

Aug 25, 2012 Demo 23 comments

Dawn of Change Open Beta 1.2.5v Client & Dawn of change dedicated server Server Name : SC:DOC Server

Post comment Comments  (60 - 70 of 421)
Dynamo128 Oct 21 2012, 1:57pm says:

This is pretty cool but it's prone to crashing. Also, any chance of bringing the Dragoon back? D:

+1 vote     reply to comment
Black_Overseer Creator
Black_Overseer Oct 21 2012, 7:37pm replied:

Robust Dragoon, Robotics Facility

+1 vote   reply to comment
Black_Overseer Creator
Black_Overseer Oct 13 2012, 10:27am says:

Thrikodias's eviscerator battlemech model test

converted by. thebest

original -

+1 vote   reply to comment
CIS_Razorback Oct 23 2012, 10:31am replied:

I thought that he was bouncing :D

+1 vote     reply to comment
CIS_Razorback Oct 12 2012, 9:45pm says:

Will you please add the Zerg Eradicator? The Zerg Eradicator is a strong unit from SC SUM Mod and he has 800 health, 60 ground damage, and 40 air damage. Please add it in SCDOC because he was so strong!!!
Eradicator Graphic in game:

+1 vote     reply to comment
Frank_Horrigan Sep 22 2012, 3:40am says:

are you going to change any of the buildings on the terran side sense other mods use the same buildings? starcraft 2 buildings would match the terran units that are in your mod.

+1 vote     reply to comment
Black_Overseer Creator
Black_Overseer Sep 22 2012, 9:50am replied:

no, doc terran is UED.

this is not Mengsk Dominion or Raynor's Raiders!

+2 votes   reply to comment
Black_Overseer Creator
Black_Overseer Sep 22 2012, 10:29am replied:

Eventually, if I would use SC2 bldg graphics, it will look bizarre and also will not match to units which will cause to destroy entire atmosphere of the mod. But "Burning Ground" being developed by "TheBest(khkgn)" will use all graphics with SC2 Graphics. In addition I have to make the campaign but if I change graphics it will just take to much time for me from which I have lack.

+2 votes   reply to comment
Frank_Horrigan Sep 23 2012, 12:20am replied:

in Burning Ground will the planetary fortress have animation :) and will it actually be able to shoot like the missile turret? that would be the coolest thing ever to happen to Starcraft!

+2 votes     reply to comment
Tykous Oct 4 2012, 10:31am replied:

No making Planetary Fortress is easy, there is a little bit change in the model to split the turret. The coolest thing ever happen to starcraft are making Planet Craker, Gateway can morph to Warpgate and warp unit, CC can morph to Planetary Fortress and Orbital Command,... and everything else in SC2

+2 votes     reply to comment
Frank_Horrigan Oct 13 2012, 7:22pm replied:

Ok now that would be f*cking sweet!

+1 vote     reply to comment
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