Scandza: TOTAL WAR

This modification-project strives to create a series of modifications focusing on Scandinavia in the Migration Period, a ruthless and unforgiving period when Germanic tribes broke up from their homelands. This movement resulted in unrest and tribal wars as the invading tribes tried to gain new and more fertile lands from others. There have been many theories as to the reasons for this sudden time of unrest. The Huns may have driven tribes away from their homeland in the east, creating a wave of frightened people searching for new homes in the west and south. Others say that the reasons might also have been growth in population and changes in the climate, which made it to hard to live in the north. One can only guess.

The ancient historians wrote about tribes such as the Visigoths, Ostrogoths, Franks, Burgundians, Langobards, and other such tribes. These tribes were the ones that invaded the Roman Empire, but those were not the only tribes searching for new lands. The tribes that didn't invade Rome itself, the ones even further north of the borders, were not very interesting for the Roman scribes, and the few written sources are either vague or destroyed.

These tribes were also in movement in this period, the only thing that distinguished them from the above is that they only invaded other Germanic tribes.

Those are the tribes that I want to depict in this modification.

The sources thoroughly depicting these tribes are not Roman, but rather later Germanic literature; the Beowulf poem, the Norse sagas, Saxo, Widsið, etc. And of course we get a ton of information from archaeology: bog deposits etc. It will be very difficult to reproduce this time of Scandinavian pre-history, but it must be done in the most plausible way (no Grendel monsters, trolls, dragons, etc.) while at the same time using the characters of legend to bring the lands of Scandza into life.

The time frame will be approximately 390-650 AD (with a focus on the earlier period)

For progress updates etc. please visit the forum thread.

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Scandza: Total War - version 1.0 has been released!






Scandza: Total War - Release of version 1.0



Also download: Patch 1.2



Non-Steam installation:

- Extract the "scandza" folder into your "bi" folder inside your main RTW folder (eg. "D:\Games\Rome - Total War\bi").
- Update: Download and install Patch 1.2 (extract and overwrite the full version "scandza" folder).
- Place the "Scandza - Total War.bat" inside the main RTW folder and run it.


Steam installation:

- Extract the "scandza" folder into your "bi" folder inside your main RTW folder (eg. "D:\SteamLibrary\SteamApps\common\Rome Total War Gold\bi").
- Update: Download and install Patch 1.2 (extract and overwrite the full version "scandza" folder).
- Right click on Rome: Total War in your Steam Library and go to "Properties".
- In the "Launch Options" copy and paste "-mod:bi\scandza -nm -ne -show_err" (without quotation marks, and important to use the backslash!).
- Run your game through Steam and select "Launch Rome: Total War Barbarian Invasion".


The mod is fully mod-foldered, so it will not conflict with your clean installation of Rome: Total War - Barbarian Invasion (or Gold).


NOTE:

If your screen resolution is lower than 1080, you have to edit the preferences.txt (inside "...bi\scandza\preferences"). Set these two to your screen's resolution:
STRATEGY_RESOLUTION:1920x1080
BATTLE_RESOLUTION:1920x1080

Depending on your resolution, you may want to disable the Widescreen setting (in advanced video options).

The mod is balanced for Hard/Hard difficulty and Huge unit scale.


- Start date in 391 AD
- Unique and detailed campaign map of Scandinavia
- 16 either West Germanic or North Germanic factions
- Legendary characters and clans leading the tribes of Scandinavia and the North Sea
- BI religions system repurposed for agent driven migration unrest mechanics
- Advanced scripts for population and economy management
- Anti-blobbing measures and late-game support for smaller factions to prolong playability
- Non-linear settlement development with pros and cons built in, for impactful decision making
- Unit balance with high reliance on deadly throwing weapons and shield frontal defence
- Optional custom environment based on the work of the Roma Surrectum 3 team.

- Beautiful 2D art and UI content by Joar
- Soundtrack by KRAUKA.

For more information, visit the TWCenter release thread.


Team:

- Dansk viking: Mod lead, mapping, coding, scripting, 3D modeling, skinning, unit cards, etc.
- Joar: 2D art, UI content, ancillaries, text elements, advise, etc.


Others:

- The Arthurian: Total War team for allowing the project to start as a submod, using their base of units, and other stuff to work from.
- The Roma Surrectum 3 team for their beautiful campaign and battle map environment.
- Soundtrack by Krauka.
- Art elements courtesy of Giovanni Caselli.
- All the people, modders, guide-creators, etc. on TWCenter for support and inspiration throughout the years!

Scandza: Total War - Release date announced

Scandza: Total War - Release date announced

News 3 comments

Release date for Scandza: Total War is now set to the 21st of October!

Scandza: Total War - Upcoming beta release, music, and cinematic trailer

Scandza: Total War - Upcoming beta release, music, and cinematic trailer

News 2 comments

Scandza:Total War beta upcoming! Music by Krauka featured. Watch the cinematic trailer!

Scandza: Total War - Taxes and migration mechanics

Scandza: Total War - Taxes and migration mechanics

News

In-depth overhaul of taxes and migration mechanics (a re-purposing of the religion system).

More work on the map and other areas of the mod

More work on the map and other areas of the mod

News

A spur of motivation ran over me, so I proceeded to look into a few areas of the map, and ended up doing a lot more than I intended...

Add file RSS Files
Scandza: Total War - Patch 1.2

Scandza: Total War - Patch 1.2

Patch 2 comments

Patch 1.2 (17-01-24) for Scandza: Total War - includes all previous patches, and comes with RS3 environment.

Scandza: Total War - Version 1.0

Scandza: Total War - Version 1.0

Full Version 6 comments

Full release of Scandza: Total War - version 1.0 (21-10-21)

Scandza TW Enhancement Pack by Lanjane (OUTDATED)

Scandza TW Enhancement Pack by Lanjane (OUTDATED)

Patch 2 comments

Enhancement Pack for Scandza TW which adds new music, new unit icons, new sounds, new combat balance, new stratmap textures, various fixes and more! ...

Scandza: Total War - Patch 1.1 (OUTDATED)

Scandza: Total War - Patch 1.1 (OUTDATED)

Patch

Patch 1.1 (14-01-22) for Scandza: Total War - includes all previous patches - OUTDATED

Scandza: Total War - Patch 1.0.1 (OUTDATED)

Scandza: Total War - Patch 1.0.1 (OUTDATED)

Patch 1 comment

Patch 1.0.1 (23-10-21) for Scandza: Total War - OUTDATED

Post comment Comments  (0 - 10 of 41)
Folcas
Folcas - - 2 comments

Thank you for continuing in updating the mod. Time for another playthrough. :)

Reply Good karma Bad karma+1 vote
KingLeonidasI
KingLeonidasI - - 12 comments

any chance you will port it to rome 1 remastered?

Reply Good karma Bad karma+1 vote
Þorkell Creator
Þorkell - - 68 comments

It's possible that a future version will be for Rome Remastered. Work hasn't started on it yet though (except Gudea/Drtad begun porting the map on his own accord, which is a good outset I suppose).

Reply Good karma+2 votes
Guest
Guest - - 689,349 comments

I can not run the game on full screen . I am with 3440 x 1440 screen .

Reply Good karma Bad karma+1 vote
Þorkell Creator
Þorkell - - 68 comments

I don't know whether the game can run in that resolution, but you can try editing preferences.txt within the "...\bi\scandza\preferences" folder.

These are the relevant lines:
STRATEGY_RESOLUTION:1920x1080
STRATEGY_MAX_RESOLUTION:1920x1080
BATTLE_RESOLUTION:1920x1080
BATTLE_MAX_RESOLUTION:1920x1080

Reply Good karma+1 vote
KingPanther-
KingPanther- - - 5 comments

Well done here creators,

really great mod, runs well, doesn't crash.
Enjoying it thoroughly so far playing as the Angles conquering Jutland!👍

Reply Good karma Bad karma+3 votes
Þorkell Creator
Þorkell - - 68 comments

Cheers!

A lot of time spent testing and making sure the mod is as stable as possible. There's only one known crash risk, and that's when a horde is spawned and all the stacks are automatically moved aboard a fleet; results in a crash on the next end turn if they're not moved off (which the AI doesn't). Can't be prevented without removing the horde feature. It's a very rare issue fortunately.

Reply Good karma+3 votes
DragonFCP
DragonFCP - - 73 comments

Amazing, thank you! :)

Reply Good karma Bad karma+2 votes
Þorkell Creator
Þorkell - - 68 comments

Thanks. You're welcome!

Reply Good karma+2 votes
Archaeopterix
Archaeopterix - - 301 comments

Its nice to see this project alive and strong as his best times, congratz... +10

Reply Good karma Bad karma+3 votes
Þorkell Creator
Þorkell - - 68 comments

Cheers!

Reply Good karma+3 votes
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