Enjoy the classic broodwar game with improved mechanics, new units, upgrades, abilities, and lot of changes that will improve the gameplay and open new strategies and compositions to fight with.
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Terran Unit Tech Tree and new factory unit | Locked | |
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Mar 30 2016 Anchor | ||
Terran unit can be divided according to its type of requirements: type C and D has upgrades developed in required structures, if otherwise this structures provide no other benefit. Barrack A - Marine Factory A - Vulture Starport A - Wright *to make above clear I skip Stormraven and Science Vessel Point of this lecture is to show the gap in Factory scheme. The new unit (or re-adjustment of old one) could neatly take the "D" niche (ultimate late unit). For that it should be introduce also new structure with related upgrades. Chassis of factory units consist of hovercraft, caterpillars and walker (DIamonback will be also hovercraft), peculiarly none of terran vehicle unit would be wheeled. My vision: Make a Siege Tank in mobile mode a tank, instead of artillery cannon in marching setup. Tank would require new advanced structure, where player can develop 2 upgrades to the tank (siege mode and mealstorm rounds). In mobile tank would have extra +4 armor, that he would lose if switched to the siege mode. Thanks to that mobile tanks could be used to hold against swarm of weak unit (be "tank" ). Diamondback could take type B, require tech lab only to produce. Edited by: Łagi |
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Apr 1 2016 Anchor | ||
I dont think that is mandatory that every production building have to get the same unit compositions.
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Apr 1 2016 Anchor | ||
Its not mandatory. [blabla] Creating pattern that apply to many things is elegant - I perceive it as a good design and it increase my enjoyment. [/blabla] Yes, tank would be harder to counter, but tank would occur in less quantity, because become late unit (cost+time.prod+sup increase) - think about ground BattleCruiser equivalent. Can't await to test Diamondback. |
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