Enjoy the classic broodwar game with improved mechanics, new units, upgrades, abilities, and lot of changes that will improve the gameplay and open new strategies and compositions to fight with.
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my revo 2.0 twaddle :) | Locked | |
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Jan 6 2017 Anchor | ||
1 1.5 Marines should has Burst damage type. To reduce they AA value and usability in late game (its first unit, shouldn't be that effective). Also reactor make you produce them in tons. 2. 3. 4. 5. 6. ==== ==== start fog? great dropship? OP, understood its for testing. removing academy? ok. However stim are available ultra fast. Maybe its some way to delay appearance of junkie marines a little? on the other way one garbage building less remov Ravens? good change imo Diamond? good unit. New Valkyrie is amazing unit. Very useful, fun to play, a great counter to tanks and marines. AoE is perfect not too big not too small. Has exploitable drawback in mode. upgrade is in spirit of the game. I would decrease a little damage in Hunter mode because 30 is an overkill. 25 would be better. Also it feels to me that AA dmg is too low. Wrights are better as AA unit. Dropship - cloak open a good counter vs bunker+tank+gholiats groups. BUT its TOO DAMN OVER POWERED. group of unassisted dropship flight right into the base. Some enemy fighters appear to intercept it? whatever cloak. So long losers. Even AI use this tactics. OH scan sweep? allright we have to wait few seconds (yes yes still under cloak). Take into the consideration the fact that drop need few second of time window to unload his cargo. And thats it, you can not prevent drops too happened. Give Dropship cooldown bar, when Cloak activated it become invisible for short time (few sec). OR Increase Dropship cloak activation into 100 energy. Blinding Nova is not so useful, because its energy expensive. And energy is better to keep for cloak. Air units have no problems with casting spells in whereever thay want, same is with blind. I can debuff opponents too easily, like Science Vessel - irrad and emp. And Vessel is OP with his skills too, I would remove this unit. New Blind is very nice skill (reduce enemy range is feel-able) that I would like to play, but with another unit. Give Blind to Medic. Medic has too high HP. 45 would be better. Often bunch of medics instead of heal combat infantry, heal themselves. If they has less HP, they would soon heal herselfs and start to taking care of wounded. Diamondback GRP its rip off from Vulture, would appreciate if you could change the front double "tear drop shape" to something else, to avoid resemblance with vulture. Maybe take some plate from new Valkyrie grp? Reactor and Tech Labs I never find it useful to reconfigure add-ons for another building. Its lots of effort that doesn't provide too much benefit to the gameplay. Extra micro with Barracks techlab to allow Factory faster reach siege tanks is hardly a fun feature. Must say I prefer the vanilla solution. Lack of reactor = less Marines (this unit is too good). ===== wish-listing Science Vessel - removing.
Give Ghost Ocular upgrade that will grant them detection. Allow to create Ghost in Barrack earlier in game, no Science Facility req. (in would be in tact with current Revolution changes). Ghost without his abilities is just gas expensive infantry. Irradiate give to Medic. Medic would have: heal, Restoration (default ?), Optic Flare (upgr., AoE, red sight and range), Irradiation (upgr. req. SF). Could change name to: "Biologic Infestation". Defense Matrix give to Dropship instead Blinding Nova. Tweak: Matrix repair target, but prevent it from attacking. Useful use for both friendly and enemies. Lore: it could be nanobots that repair target, could be also limited use. Whats wrong with damage reduction? Its cheap tactic. EMP - here I'm not sure. Diamondback seems as best choice, with limited use 2 per unit (i know Raven you dont like it, but limited use is functional). ===== protoss sentry double the Dragoon role. its also AA. Shield Battery - its useless. Extra micro is not worth the time and effort to click for regen shield, unless in very situational scenarios (base defense). Auto cast will help a lot. OR allow shield battery to heal/repair protoss. ==== Zerg is awesome, love all the changes so far (queen, new units, roach). |
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