This mod will add new units, upgrades, abilities and bring some changes to existing ones to improve the gameplay and bring more strategy to the game.

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Melee units reaction range (Mods : SC Revolution Mod : Forum : General Discussion : Melee units reaction range) Locked
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Feb 6 2013, 7:57am Anchor

I often find my Firebats standing idle in the middle of the enemy base, while few tiles away standing undefended structures ready to be burn. It occurs also when enemy units move nearby and don't shoot to my flamers.

Could you increase the range in which melee units automatically approach to enemy units/structrures?

I believe it affect also another melee units (Zelots, Zerglings, Ultralisk). The problem with unit chasing enemy can be easly solve by Hold Postion command.

Feb 6 2013, 3:43pm Anchor

OK, I will take a look on changing acquisition range for melee/short range units and see how it will work.

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