Enjoy the classic broodwar game with improved mechanics, new units, upgrades, abilities, and lot of changes that will improve the gameplay and open new strategies and compositions to fight with.

Forum Thread
Melee units reaction range (Games : StarCraft : Mods : SC Revolution Mod : Forum : General Discussion : Melee units reaction range) Locked
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Feb 6 2013 Anchor

I often find my Firebats standing idle in the middle of the enemy base, while few tiles away standing undefended structures ready to be burn. It occurs also when enemy units move nearby and don't shoot to my flamers.

Could you increase the range in which melee units automatically approach to enemy units/structrures?

I believe it affect also another melee units (Zelots, Zerglings, Ultralisk). The problem with unit chasing enemy can be easly solve by Hold Postion command.

Feb 6 2013 Anchor

OK, I will take a look on changing acquisition range for melee/short range units and see how it will work.

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