Schnellboot Mod 2 (SBM2) is a stand-alone total conversion for Silent Hunter III (SH3). SBM2 builds upon years of work from the SH3 Modding Community and takes out the "Silent" from the game title to put the player in the boots of a World War II German "E-Boat" Commander. The initial release will focus on the Northern theatre of operations (Baltic Sea, North Sea and English Channel) and will allow you to upgrade your S-Boot as time passes and opposition toughens.

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SBM2 Map Boulogne 2. Schnellbootflotille - 1941 Boulogne Harbour
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Mod Status

6 years ago News 2 comments

Main Features:

  • Melting Pot of dozens of mods, concepts and ideas from the SH3/4 Community.
  • 7 playable S-Boot types with semi-historical equipment (Armament, Radar, RWR, Engines...).
  • 3 AI S-Boot types equipped with "virtual" torpedoes.
  • New S-boot bases: Kiel, Helgoland, Borkum, IJmuiden, Hoek van Holland, Rotterdam, Oostende, Boulogne, Cherbourg, St Peter Port and Lézardrieux + several smaller auxiliary harbours.
  • Semi-historical Flotillas will have you move from Kiel to Lézardrieux and back over the course of the war.
  • All new AI shipping made of 3rd party units including IABL's Merchant Fleet.
  • Stock obsolete merchants ships have been removed entirely.
  • New shipping system focusing on coastal traffic.
  • NYGM Visual Sensors: different ship types will have different ability.

In The Works:

  • Harbour Traffic for S-Boot bases (5 left).
  • Light harbour traffic and commercial traffic between the new harbours on both sides of the Channel + tweaking to historical operations.
  • Fixing AI ships reflections (~50 left)
  • Single Missions (training and historical).
  • Inclusion of several other 3rd party mods (Lifeboats & Debris, Easy Key Controls and more).
  • User Manual
  • Testing and Tweaking...

Seeking Help:

  • Playable boats textures. The current textures do the job but are very dull and texturing is beyond my abilities. There is one texture common to all the boats (similar parts) + one texture for each boat paint scheme (hull, deck and wheelhouse). Drop me a message if you're interested.

There is not set release date at the moment, but I'm aiming for January to mark the 2nd birthday of the original mod. The mod will likely be packaged in two parts: a simple installer for the main mod and a separate optionnal skin pack for AI ships.

Mod history and future, and use of Mod DB

Mod history and future, and use of Mod DB

6 years ago News 0 comments

A quick explanation of what the "Schnellboot Mod" is and why it's on Mod DB.

Post comment Comments  (0 - 10 of 12)
Nerdczar Jan 2 2012 says:

I can't beleive this is dead!

+3 votes     reply to comment
λpone Nov 12 2012 replied:

Its out.

+1 vote     reply to comment
Syntax_Error752 Nov 10 2011 says:

2 years since last update, is this mod dead?

+2 votes     reply to comment
crizyz Mar 6 2012 replied:

"Offline Since Sep 13, 2009"
From the poster of the last news. So yes, looks like silent was put back in it and it pretty much rests on the bottom of the seabed...

+1 vote     reply to comment
expender Sep 3 2010 says:


+1 vote     reply to comment
frontkampfer Jan 3 2010 says:

Eagerly looking forward to SM2!

+1 vote     reply to comment
Johann_Vilthomsen Oct 2 2009 says:

Wonderful, many, many thanks!!!!!
It's a dream become reality!!!!

+1 vote     reply to comment
Hokospokos Sep 11 2009 says:

This could be nice...

+1 vote     reply to comment
Callinstead09 Sep 14 2009 replied:

uh NO! This could be AWESOME!

+1 vote     reply to comment
dogred1 Sep 10 2009 says:

very well i got this game muito bom

+1 vote     reply to comment
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Schnellboot Mod 2
Schnellboot Mod 2
Last Update
6 years ago
33 members