FULL CONVERSION

  • Well thought out cultures, armies, and conflicts
  • Unique Backstory and expanded Character Generation System- The World of Pendor
  • Low Fantasy setting
  • New battle AI System
  • Enhanced Goals
  • Enhanced and Detailed Economic and location building system
  • Deep Immersion
  • Knighthood Orders - Dynamic, premade and custom
  • Minor Factions - some to destroy, some to align, some to fear
  • More Events
  • More quests
  • Dynamic rumor system
  • Dozens of unique spawns that bring the lore to life
  • Dymanic Conversation System
  • Dynamic Event System
  • Expanded amount of Companions
  • Voice acting in encounters
  • Expanded encounter conversation system
  • Heartbeat Quest system for when you own
  • Claim your own Kingdom and Kingdom Management system
  • Dynamic Event System
  • All new and unique items (Hundreds)
  • Expanded victory conditions
  • Special Items
  • Specialty Enemy Heroes and minor Factions
  • Designed to be a Challenge to Play - recommended for experienced players
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Hello everyone!

It's been a bit since we made an article but I thought with the new release; I'll make one!

So we have finally reached v3.9.5 of the v3.9 series. This is nothing short of amazing. Pendor is over 10 YEARS OLD, that's right. Going back all the way to original Mount and Blade, before Warband!

There have been plenty, hundreds, of people helping out with the modification. We would not be here today without standing on their shoulders. Thank you so much for all the hard work yous put through if you are reading this!

So onto v3.9.5. We got lots of things going on here!

Prophesy of Pendor v3.9.5

This time around, thanks to many volunteers, we have full translations of PoP in Russian and Chinese! This would not be possible without them and their community owes them a great deal. You can find their online personas in the credit section of our download for v3.9.5. Thanks again and we are glad PoP can be played INTERNATIONALLY!!!

demon guys

Now, for those of you who don't know. Pendor has Demons. Scary right? Well now their even more demonic in v3.9.5. They not only got an entirely NEW look to them. But they now wield FLAMING SWORDS. Like why...why devs!!!?? Well not only that, they also got armor changes and new items to fit their demonic retinue. They are now more fearsome then EVER!

Some other big changes you'll see in the mod are CKO QoL Changes. You can now, in game, adjust how fast and expensive your Custom Knighthood Order equips and trains itself. That's right. No more being subject to The Man, the power is with YOU. We realized after lots of feedback, that many players don't always want to invest so much time and energy that by late game, there's no need for using these overpowered units. Now you can change it to in-game perimeters provided for you. Hope you guys enjoy that one! Oh, we also added some new items that are not only found as merchandise, but can also be equipped on your CKO for their own unique look!

goldenarmor

That's right. Look at these bad boys. Well, I shouldn't say that. They form to female physique when you play as a female! Amazing huh? I think we got some more.. Oh yeah!!

helmetsnew

We also threw in some new variants that you can find on a few lords. Other than that, they are located randomly in shops and are available for your CKO should you meet their requirements (if any are needed that is). We thought having some variant of one of the coolest helmets in the game would be worth it!

Speaking of shops, merchants have more money and restock quicker. Shopping should be a bit more fun for those fashionistas!

So while I can't list EVERY change we did, we have a whole sleuth of changes that may catch your eye. Between new armors, bug fixes, requested features like remote completion of radiant quests. There's a lot here that may convince you to start over from previous saves. Or maybe this is where you'll finally land in Pendor!

I'll show a few more things to entice you, like Griffon Grandmaster (on the right)!

griffon

Well that about wraps up for what we have to talk about. Lots of our changes can be found on our mod page.

We are only a few short ways away from the release of Early Access Bannerlord. Now I know what you're thinking here: are we going to mod PoP for Bannerlord?

Simple put: we don't know at this point. We don't have the mod tools that are to come with 'release' of the game (if early access counts as that).

We don't know how the set up will be with their module system like you see in Elder Scrolls game files or if it's in the EA release at the end of March.

We may have plans but we aren't at that point where we know for sure. I mean how can we not want Pendor in Bannerlord? It's too savory or awesome to NOT imagine. Maybe one day, if we are certain though. You all will know!

Prophesy of Pendor v3.9.5

With that said, we hope you all enjoy our newest patch. Happy gaming everyone and enjoy your sail to the land of Pendor!

Sincerely,

The Prophesy of Pendor Development Team

shieldbro

Prophesy of Pendor v3.9.2 Release!

Prophesy of Pendor v3.9.2 Release!

News 3 comments

News on the new patch for Prophesy of Pendor! v3.9.2 is now out!

Prophesy of Pendor v3.9 Possible Release Date

Prophesy of Pendor v3.9 Possible Release Date

News 19 comments

We have news on the possible release date for Prophesy of Pendor v3.9!

Upcoming Prophesy of Pendor v3.9 Changelog

Upcoming Prophesy of Pendor v3.9 Changelog

News 29 comments

This is the current WIP changelog for Prophesy of Pendor v3.9

Prophesy of Pendor v3.8 Release!

Prophesy of Pendor v3.8 Release!

News 15 comments

Release of the total conversion mod for Mount & Blade Warband: Prophesy of Pendor! v3.8 Has finally been release after a year in development!

RSS Files
Prophesy of Pendor v3.9.5

Prophesy of Pendor v3.9.5

Full Version 144 comments

This is the 5th patch to hit main version 3.9 in the mod: Prophesy of Pendor. With it, you will find many quality of life changes, new additions and many...

[OUTDATED] v3.9.4 Hot Fix 3 (07/18/2019)

[OUTDATED] v3.9.4 Hot Fix 3 (07/18/2019)

Patch 15 comments

Compatible with 3.9.4 savegames To install, unzip and copy/paste files onto v3.9.4 directory and overwrite. This file contains all the hotfixs. So if...

[OUTDATED] Prophesy of Pendor v3.9.4

[OUTDATED] Prophesy of Pendor v3.9.4

Full Version 80 comments

Prophesy of Pendors 4th Patch for v3.9 is now here! It will require a new game to play and is not save-game compatible with other versions, or tweaks...

Prophesy of Pendor V3.9.3 [OUTDATED]

Prophesy of Pendor V3.9.3 [OUTDATED]

Full Version 75 comments

This is Prophesy of Pendor Full Version 3.9.3! This version is NOT save-game compatible with previous PoP saves/versions. This is the full download and...

v3.9.2 Hotfix-Patch [OUTDATED]

v3.9.2 Hotfix-Patch [OUTDATED]

Patch 25 comments

Latest Patch to upgrade v3.9.x to v3.9.2 - Fixes KHO bounty points - Cko equipment bug fixed - Companion sent to train CKO, will report increase in firearm...

PoP V3.611 Full Version [LEGACY/OUTDATED]

PoP V3.611 Full Version [LEGACY/OUTDATED]

Full Version 3 comments

This is an upload of Version 3.611 for those who have an interest in playing the older version of the mod.

Post comment Comments  (0 - 10 of 2,554)
Guest
Guest - - 687,512 comments

hi quick question if you cheat in a battle and the achievments get locked does it effect everysave you have? i cheated for a dumb reason i was bringing prisoners to a city as a king with a small group of solders and didnt want to surrender i realy dont want to start again iv gotten so far without cheating once :(

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KhushalKhan
KhushalKhan - - 20 comments

You can cheat twice, in the third one no more achievements - No effect for a new game :)

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leon13r
leon13r - - 4 comments

Hello, so I have a bit of a strange issue, can't find anything about it elsewhere.

So, I'm playing a character that has lots of companions that are all horse archers. They all have bow/arrows/1h/shield loadout, and I enabled "Enhanced horse archers AI" for NPCs only. It works, as in my companions will ride around and avoid melee well, shooting all their arrows before engaging in melee. BUT, one or two companions per battle (at random) will somehow not realise they have a melee weapon. This means that when they run out of arrows, they'll keep their bow out and sort of ride towards the enemy to die in melee as they cannot fight back with their now useless bow. I can visually see at this point that 1. their quiver is empty, and 2. their sword is sheathed at their side.

I have tried changing the positioning of the equipment in their inventory, checked if a certain weapon or bow or arrow quiver was the culprit, but it seems completely random. It can happen to any of my companions, and the next battle another companion might have this issue. I've checked things like usable on horseback, strength requirements, shield requirements, but nothing seems strange.

I can force melee weapon usage by telling them to only use melee weapons, but it's a poor solution to the problem. Maybe it's an issue with autoloot, whenever they change equipment it's not properly recognized? More likely it's some problem with the horse archer enhancements, if anyone has any tips or experiences with something similar, I would appreciate the help. Thanks!

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vanbolko
vanbolko - - 12 comments

In my time-line Eyegrim the Devourer already has over 5000 fallen. It will no longer be destroyed by any army of Pendor, even if united/conquered by the player, because all the lords will flee. Besides, by the time he amassed such a large army, his horde would grow even larger.
Did the creators of the mod foresee such a situation? Can the player count on the help of the gods of Pendor and, like Ullr Vetr with a bow, for example Astraea will give the player and his armies divine strength and courage?
I have no chance of defeating Eyegrim on my own, even if I lower the difficulty level as much as possible. Help!

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vanbolko
vanbolko - - 12 comments

I defeated this dead man when I expanded my kingdom, but I had to approach it at night so that my lords wouldn't have time to escape.
I am a veteran of the Mount & Blade series and mods, but I have never experienced such a battle marathon. uff...

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Guest
Guest - - 687,512 comments

You can weaken him by fighting multiple times and redrawn with leave few soldiers of your own you will loose some he will loose more.

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prirodas
prirodas - - 68 comments

Hi all. I think you all will be happy if you visit this page and see the news that Saxondragon has for us all

Facebook.com

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MagnusLioncaster
MagnusLioncaster - - 23 comments

THANK YOU DUDE. I was so afraid about the destiny of this mod.

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Guest
Guest - - 687,512 comments

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