Looking at the latest evolution's of the Sapience mod.
Sapience is a Science Fiction title from Dark Craft Studios, the makers of Worry of Newport and Triptch. In the year 2170 Project Generation is completed. Earth, ravaged by a century of war and resource starvation, is at the brink of collapse and Generation is the only means for humanity to survive. So in 2170, an AI is sent to terraform the distant Terran planet of C-55 through wormhole travel. The AI's goal is to lay down the foundation of buildings, farms, supplies and irrigation and so forth for the human colonists (the last survivors of Earth) which will be arriving in 12 and 13 years respectively as humans and animals cannot endure wormhole travel in the Sapience mythos.
After the arrival of the first colonist ship a disease--passed by inspection, and frozen in stasis--ravages as soon as the crew awakens and kills the thousands of passengers, and sickens tens of thousands more. The AI already established on C-55, in an attempt of self preservation and to help the humans, casts out all the infected into the wilderness of the desolate planet as it saw them as threats, while taking the healthy into the cities and villages already made. Afterwards a militia is formed by the infected and because of this the AI turns violent, rounding up and converting the healthy into experimental cybernetic beings, and uses them to fight off the militia.
The AI wants to protect itself for the well being of the uninfected second colony ship arriving, the militia want to destroy the AI for fear of their lives--and for fear it will shoot down the second colony ship. The power struggle runs deeper and more personal between the healthy, the experimented AI drones, and the infected all have family members on either sides.
The development goal of Sapience is to provide owners of Crysis 2 a high quality partial conversion campaign set in a new mythos and universe of science fiction. Sapience is projected to release late 2013 with a 10+ level campaign, multiplayer levels, and 6-7 hours of game play and a massive, AAA story.
Hello everyone, C-zom here for my last news post regarding Sapience. (The project is not cancelled, don't flip out!) After nearly a year of solid level design and programming from Jason, Viktor, Roland, and others, I am sad to announce I have stepped down as the lead author and writer of the project, with Conceptual Lead Jason Daysh and Lead Editor Maarten Basjes taking over my writing position on this particular project. My resignation from the lead writing position is for a multitude of reasons, none more pressing than time constraints, schedule difficulties, and ongoing projects such as Triptych occupying most of my time.
I can guarantee to you that the loss of myself at the helm of penning Sapience will do little to effect the overall story as the meta-storyboard, conceived by Jason Daysh, only needs to be "translated" to a screenplay and script format. Much of the conceptual ideas, themes, and idioms you've grown to recognize in our media campaign are still present in the final draft. The plot synopsis, characters, locations, virus, and so on were of my design but will still be used by the transitioning writing staff. The team will be running forward with those tropes, for better or for worse, without me in the drivers seat. But what I can guarantee is that there will be no visible loss of quality. Jason is an excellent project lead, and Maarten Basjes has tremendous experience in the writing business and will take the story to untold leaps of greatness. This will be his debut lead writing experience in Dark Craft Studios, so we'll all give him a round of applause for penning his first screenplay for a DCS project.
More news regarding Sapience is due in as little as a month, with a gigantic media campaign being prepared in the coming weeks to show all the new levels Jason has created in a years time.
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