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Sapience is a Science Fiction title from Dark Craft Studios, the makers of Worry of Newport and Triptch. In the year 2170 Project Generation is completed. Earth, ravaged by a century of war and resource starvation, is at the brink of collapse and Generation is the only means for humanity to survive. So in 2170, an AI is sent to terraform the distant Terran planet of C-55 through wormhole travel. The AI's goal is to lay down the foundation of buildings, farms, supplies and irrigation and so forth for the human colonists (the last survivors of Earth) which will be arriving in 12 and 13 years respectively as humans and animals cannot endure wormhole travel in the Sapience mythos.
After the arrival of the first colonist ship a disease--passed by inspection, and frozen in stasis--ravages as soon as the crew awakens and kills the thousands of passengers, and sickens tens of thousands more. The AI already established on C-55, in an attempt of self preservation and to help the humans, casts out all the infected into the wilderness of the desolate planet as it saw them as threats, while taking the healthy into the cities and villages already made. Afterwards a militia is formed by the infected and because of this the AI turns violent, rounding up and converting the healthy into experimental cybernetic beings, and uses them to fight off the militia.
The AI wants to protect itself for the well being of the uninfected second colony ship arriving, the militia want to destroy the AI for fear of their lives--and for fear it will shoot down the second colony ship. The power struggle runs deeper and more personal between the healthy, the experimented AI drones, and the infected all have family members on either sides.
The development goal of Sapience is to provide owners of Crysis 2 a high quality partial conversion campaign set in a new mythos and universe of science fiction. Sapience is projected to release late 2013 with a 10+ level campaign, multiplayer levels, and 6-7 hours of game play and a massive, AAA story.
Hello Sapience Followers. I apologize for the silent last four years. As it stands, I would like to take the moment to illustrate a common flaw in modding design; that ambitions can stand too high, and teams that once worked beautifully can often fracture. From 2011-2013, Dark Craft Studios was working on Triptych (headed by myself) and Sapience (headed by Jason.) As the team was originally bilateral, this worked out fine, but problems in the construction of Sapience -- and honestly, the lack of any ability to establish a footing and tonal consistency as well as proper workflow -- lead to it being rewritten about five times by three different people. While the project was beautiful, ambitious, well constructed and highly focused it did not find the proper footing and I blame myself partly for this as I was focused so heavily on Triptych, which survived, and is due out this March. We didn't do things in the proper sequence or pool all our resources into it the way that we should, and as such, it failed to release at all. Internal qualms and frustrations led Jason to part ways from communicating his ideas and striving towards his goal of release, and Sapience is no more.
Since 2014, elder members Jason Daysh and Maarten Basjes grew distant from Dark Craft Studios before eventually fading from communication altogether. As the studio is still alive and focused on Triptych, and future projects, I thought I would lay this one to rest and say definitively that: Sapience is cancelled, and if it will ever be reincarnated, it won't be on Crysis 2/Cryengine 3 as Crytek has abolished that SDK/Sandbox 3 and removed the ability to use it at all.
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