A mod that mixes the tactics of TFC with the realism from CS/DoD. Set in 2023, advanced weaponry creates the ultimate war. Well balanced classes that support each other work together to control flags around the map, no waiting for capture to keep you on your toes! Desert setting in maps is accomplished through excellent use of textures and design.
Take up the fight of either the CODE or AIM soon!
"The desert heat scorches your soul, War is HELL!"
Visit our site and download the mod now!
6 comments by Necsus on Sep 22nd, 2005 digg this super bookmark
Let me first apologize for the lack of news the last month. This newspost was actually finished several weeks ago, but has not hit the frontpage because of images not working as urls.
Our webmasters have now fixed this, so the media stream can continue. As you can see we got both ingame SoW2 media and a brand new site for you this time:)
SoW2 ingame media
We are close to the release of the first public beta of Sands of War 2. During the development we have taken screenshots as features have been implented, but until now we have not released any to the public. Now that we are close to release, we think that its appropiate to begin the media releases:)
When being blinded by a flashbang the vision of what you saw last will be burned on your sight for a few seconds. The second pic shows a smokecloud from the smokegrenade which the tech and blackops classes will have.
Here is an early implentation of the night vision. It don't look too good here, but the effect has been much improved since then. The next picture shows the infrared which is a little newer.
Here comes two shots of the RTS part with buildings using placement models. This feature will be introduced in some of the later versions of SoW2 and will of course have some more appropiate models by then.
In the first shot you saw a base consisting of a powerplant, an armory and a turret. In this pic you can see the armory being used and thereby giving the player more ammo.
All this media can now also be found in the screenshots section.
SoW 1.6 progress
Sands of war 1.6 is coming, but development is not going as fast as on SoW2. Today we just released release candidate 6 to our beta testers. Most things such as maps, weapons and such are all done and locked down. For this release our great coders also fixed the last coding bugs we knew of, so this area should also be done.
What is left is only some animation issues with the models. None of these problems should take long to fix though. When we get rid of those last issues, then we are ready to present the last version of SoW1:)
Brand New site!
After long work we finally got ourself a new site layout! As you can see it's a totally different layout with alot of new scripts.
It's also fully intergrated to the forum. This just means that we can now update the site even more with better information for everybody!
The download script is also changed. It does now show more information then it did before and for us it is much easier to remove, edit and add new downloads.
So go check it out now!
Note: Since we just launched this site it is likely to contain some errors. We would always like to hear from you if you got any comments regarding the site. On the forum we got a section for reporting site errors and such.
For more visit
Sands of War
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They're just using those until they make some of their own.
you're forgetting the aug skin/model...
:rolleyes:
...they stole the pistol and shotgun skins.
ok look im playing it there are only 2 servers and im the only one playing it all i want to do is have a challege last time i play there were 2 people on the server me and some french guy who kept running can more people play this on steam plz!
That corridor looks really nice, but it isn't good for playing. Very high w_poly count for such a small area. It requieres skillz to make a area goodlooking and still have low w_poly, so I hope you can show us something else :)
Remember ppl - this mod has now been released 4 times to the public, and it's created by amatuers who are just having fun in their sparetime.
How many times have CS been released? And who is atm behind it? Hope you get my point :D
Most of the models is "quick we need a model of that" I guess (was not part of the team when most of them where selected). And yes they don't look that great bu it's simply because we need ppl to model for us! I've been on the team for a small year now and I've only seen two "modelers" being part of the team :?
nice corridor ( from the Public enemy mod right ? )
also hope to see some maps for SoW from you :)
ps. hope you like my models... ^_^
Tell my if i a talented mapper! :)
Mitglied.lycos.de
The Picture is one year old.
I download the newesd Version of SoW and the new Maps locking good yet.
My state referred to the older SoW maps.
The_Monk_Doegen, if you dont consider the SoW maps as quality maps then you are either dumb or just a very talented mapper.
I am looking forward to see if you can actually map or if its just hot air;)
Regarding the award you need to be aware of that it was the Dedication Award we got - not the Visual Delight one.
Again, you are very welcome to join the development:)
Sweet :) Good luck! Post pics at the forum for comments and such :)
looking forward to see the map :)