SandPit 2.8 EXE version. It works only with Steam version of HL, because It is detecting its path from registry ;)
SandPit Version 2.8
Automatic installer for Steam users.
CHANGELOG:
- Improvements to weapon_islave including a new slot and better player animations.
- Added ammo_9mmARclip entity from Half-Life.
- Added weapon_pipewrench from Half-Life Opposing Force (primary attack only).
- Made improvements to hostage_entity and monster_hostage including more health.
- Added monster_houndeye_dead from Half-Life Opposing Force.
- Added missing monster_otis_dead poses.
- Fixed a couple of broken cvars.
- Added monster_keller from Half-Life Decay.
- Gave monster_drillsergeant and monster_recruit more appropriate health values.
- monster_otis now drops a weapon_eagle when he dies.
- Added weapon_eagle from Half-Life Opposing Force.
- Fixed animations for weapon_islave
- Fixed monster_otis to work better.
- Added support for monster_cleansuit_scientist related cvars.
- monster_player is now affected by ai_disable cvar.
- Added monster_op4loader from Half-Life Opposing Force.
- monster_rosenberg now uses correct sound files.
- Changed addbot to bot_create (bot_create still works).
- Added to and rearranged the tool menu.
- Added more monster to the spawn menu and rearranged the spawn menu.
- Added more w_ models to the model menu.
- Added support for Day of Defeat and Team Fortress Classic spawn entities.
- Increased the draw distance on sp_sandpit so you can see the whole map now.
- Removed some old commands.
- Changed the spawning system so it's more efficient and easier to use.
- Updated sp_desert to be more like a desert.
- hud_default.bat now deletes conflicting p_ and v_ models.
- Fixed hud_default.bat so it actually works now.
- Updated the manual.
- Slightly modified sp_sandpit
- Content mounting cvars now control precaching of supported entities.
- Half-Life Decay content is now necessary to use mp_slavecoop
- Added detail textures for op4_gasworks
- Added some more tutorial messages.
is that a npc or a model in thw backround???
They are models, though technically they are monster entities.