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3 comments by myfist0 on Sep 12th, 2013






Download Rebellion




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New Mod Team Member

Mike will be our new Audio/Video engineer, we have lots of new plans for sounds and a new opening trailer.

Check out one of his earlier videos

Models Rework

I will be doing more work on the details of a lot of our models. The Miranda class is a favorite of mine so it will get lots of attention.

Also, I will be making new meshes for when the borg assimilate ships :)

This will take a while and I will first work on elites, then cruisers.

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Star Trek: Sacrifice of Angels 2 [0.7.5R FULL]

Star Trek: Sacrifice of Angels 2 [0.7.5R FULL]

Dec 21, 2014 Full Version 10 comments

New full release, merry Christmas :) Hundreds of new sounds across the sides, primarily ship orders. Bug fixes, including updated shield impacts, compliments...

SOA2 Romulan D'deridex [Legacy]

SOA2 Romulan D'deridex [Legacy]

Mar 24, 2014 Models Pack 3 comments

Add the Romulan D'deridex from Star Trek Legacy. For use in Star Trek: Sacrifice of Angels 2.

Post comment Comments  (110 - 120 of 607)
Guest
Guest May 12 2014, 3:01pm says:

Great Mod Guys. Been playing it for a few months L O V E it. However the Ship Models need some work. None the less i just got the Star Trek Armada Mod for sins like their Models for Federation(Fed ship models really only thing i like about their mod) But your Mod is better. Keep up the good work :)

+2 votes     reply to comment
TheStressPuppy Creator
TheStressPuppy May 16 2014, 12:58am replied:

Thank you. Glad you enjoy SoA2. We are aware that some of our meshes are dated, and need some work. That work is being done as i type. MyFist0 has been improving the existing models, and we are working to update the textures on some of the really low res models.

+2 votes   reply to comment
myfist0 Creator
myfist0 May 17 2014, 10:36am replied:

Did a load of model work in the last few months, time for a change of pace and back to doing what I started when I joined the mod team, the UI.

+1 vote   reply to comment
bernard981
bernard981 May 9 2014, 5:59pm says:

very good mod, brill down to the smallest detail
but could so with a few other of the main races like the cardasisan empire (cant spell it lol) the breen and a few others as im working on a map for soa2

the attept is to make it as close as i can to the milky way galaxy (really the spirals) and try to put each race into a rough area where they should be, also if anyone can help me to make it available to down load pm me cheers

+1 vote     reply to comment
myfist0 Creator
myfist0 May 9 2014, 6:44pm replied:

if its a good map, we will include it with the next release with credit to you.
You can email it to us at
soa2 [at] hotmail [dot] ca

+1 vote   reply to comment
Guest
Guest May 8 2014, 11:22am says:

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Guest
Guest May 8 2014, 11:35am replied:

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Der_Nibelung
Der_Nibelung Apr 20 2014, 8:12am says:

Help!
While playing as the Borg, I liberate planets from those pompous Federation blowhards but they leave behind those pesky Self Replicating mines. With a full tech tree, my ships and even borrowed Mirandas I can't detect or eliminate them.

+1 vote     reply to comment
myfist0 Creator
myfist0 Apr 20 2014, 10:06pm replied:

We will look into it. Or more accurately, psychoak will.
The GameInfo folder is full of psy's black magic, that even I, Mephsitopheles, dare not practice.

+3 votes   reply to comment
P!|_|_E
P!|_|_E Apr 17 2014, 5:42pm says:

I know this is a total beginner question and I have seen an answer to this before, however I still can't get it to work and I'm not sure if something has changed since I read that description:
How do you use cloak properly? How do you cloak, decloak and recloak an entire fleet on the go? Is cloak supposed to run out with antimatter? What if there is a non-cloakable ship in your fleet? What if a ship has no antimatter, can you make it cloak as soon as it has enough to recloak?

+1 vote     reply to comment
psychoak Creator
psychoak Apr 18 2014, 1:12am replied:

Cloaking, aside from Romulan Elites, will disable regeneration and burn off antimatter, if you cloak with just enough, any other ship will almost immediately decloak.

As written in the guides, group switch your fleet to autocast and your frigates will all cloak themselves, take it off autocast, and use the fleet decloaks that come with one of the elites get them out all at the same time.

Non-cloaking ships will never cloak, the ships/structures that don't disable regeneration while cloaked, will use increasingly more antimatter with nearby enemies.

+2 votes   reply to comment
myfist0 Creator
myfist0 Apr 17 2014, 8:02pm replied:

go to our Tutorials Tab and it is under each the Klingon and Romulan "How to Play"
Moddb.com

Also in the SOA2 Steam Guide if you want to bookmark or favorite that.
Steamcommunity.com

Wait for psychoak for more of your detailed questions.

+1 vote   reply to comment
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Sins of a Solar Empire: Rebellion Icon
Platform
Windows
Developer
SOA2 MOD TEAM
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Released Apr 25, 2013
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9.2

87 votes submitted.

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Highest Rated (11 agree) 8/10

A very enjoyable mod, with some great work at differentiating each race's play style. Good sounds and well realised ships (although I'd love to see them just a shade more detailed) and excellent research trees, especially those involving the need for allies. Ideally I'd like to see the titan mechanic realised for this mod, but with the gameplay as it is, it's not essential. Great work at encouraging the player to build a variety of ships, rather than the simple cap ship zerg rush we're all so used…

Jun 24 2013, 4:32pm by Gul-Dukat(tech)

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