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Blog RSS Feed Report abuse Latest News: Star Trek: Sacrifice of Angels 2 0.7.3R Release

21 comments by psychoak on Aug 23rd, 2014


Gul Dukat has posted a play video of the new release on youtube.


Major Changes.

  • Capturable Neutrals:  Neutral command centers for Ferengi, Son'a, and Tamarians, can be captured by assaulting and taking the world they reside at.  These stations can then be upgraded to allow non-Borg players to purchase their cruisers.
  • Fourth Level Abilities:  Leveling lists for abilities have been reworked with respect to Rebellion, primarily to allow single level cloak abilities for Klingons and Romulans without leaving them short on level upgrades.
  • AI Cloaking Finished:  AI cloaking and player cloaking should now behave uniformly with regard to countermeasure usage and termination.
  • Custom Race GUI's:  Still WIP, but primarily finished for Klingons, Romulans, and the Borg.

  • Major audio content changes, primarily consisting of substantial dialog additions for ships and events, audio effect work, and reworking of game music.

Minor bug fixes and changes abound.  Myfist0 and NewHorizons put a lot of work into this one.

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SOA2 0.7.4 Update Released

SOA2 0.7.4 Update Released

Sep 4, 2014 Patch 27 comments

Bug fixes, no new content active in this one. All the added files are for an impending project. Fixes: Buggered raids are fixed, only some of the neutral...

Star Trek: Sacrifice of Angels 2 [0.7.3R FULL]

Star Trek: Sacrifice of Angels 2 [0.7.3R FULL]

Aug 23, 2014 Full Version 10 comments

Lots and lots of updates and changes. Full install, delete the old folder.

SOA2 Romulan D'deridex [Legacy]

SOA2 Romulan D'deridex [Legacy]

Mar 24, 2014 Models Pack 3 comments

Add the Romulan D'deridex from Star Trek Legacy. For use in Star Trek: Sacrifice of Angels 2.

Post comment Comments  (110 - 120 of 599)
P!|_|_E
P!|_|_E Apr 17 2014, 5:42pm says:

I know this is a total beginner question and I have seen an answer to this before, however I still can't get it to work and I'm not sure if something has changed since I read that description:
How do you use cloak properly? How do you cloak, decloak and recloak an entire fleet on the go? Is cloak supposed to run out with antimatter? What if there is a non-cloakable ship in your fleet? What if a ship has no antimatter, can you make it cloak as soon as it has enough to recloak?

+1 vote     reply to comment
myfist0
myfist0 Apr 17 2014, 8:02pm replied:

go to our Tutorials Tab and it is under each the Klingon and Romulan "How to Play"
Moddb.com

Also in the SOA2 Steam Guide if you want to bookmark or favorite that.
Steamcommunity.com

Wait for psychoak for more of your detailed questions.

+1 vote     reply to comment
kaloonzu
kaloonzu Apr 16 2014, 11:29am says:

Okay, another question, one I think I know the answer to. On the pre-Rebellion versions of this mod, you could alter ships stats in the GameInfo folder (I liked my Sovereign classes to be unimpeachable arbiters of space combat :-P). I can see that this is no longer the case. Do the tools used to mod for Rebellion use different file types to determine the vital stats of ships? Just curious if there is an application I could download to tweak some of the vitals.

+1 vote     reply to comment
myfist0
myfist0 Apr 16 2014, 12:14pm replied:

Everything is included with our mod for you to change (for personal use only)

Move GameInfo \ CAPITALSHIP_FEDBATTLESHIP.entity into
GameInfo \ ConvertEntity \ CAPITALSHIP_FEDBATTLESHIP.entity
Double click _Entity_BIN-2-TXT.bat
Edit away.
Once edited, you can reconvert to BIN, or move to GameInfo in TXT format. BIN files load faster.
You can convert 1 or many at once, move all the cap ship entities in the Convert folder and double click, wait for the CMD window to disappear, and you are good to go.

+3 votes     reply to comment
kaloonzu
kaloonzu Apr 16 2014, 1:39pm replied:

Thank you good sir!

+2 votes     reply to comment
psychoak
psychoak Apr 16 2014, 2:27am replied:

Upkeep is based on research, not your actual fleet. Sadly, the method to get around this and have a good upkeep mechanic melts cpu's so we're stuck with the **** mechanic.

+1 vote     reply to comment
Chedderman1337
Chedderman1337 Apr 16 2014, 3:18am replied:

wait so are you saying the more I research into like lets say advance phaser's the more upkeep will eat into my resources? Just to clarify the words in the white box in the picture i linked doesn't get effected by the amount of ships I own but by the amount of things i research?
Imgur.com

+1 vote     reply to comment
myfist0
myfist0 Apr 16 2014, 12:17pm replied:

Fleet upkeep is only effected by research in the FLEET research window. Do not race to research fleet and command points if your empire cannot afford it.

This is a mechanic from the Sins engine we cannot change.

+1 vote     reply to comment
Chedderman1337
Chedderman1337 Apr 16 2014, 12:38pm replied:

If I seem like I was complaining or anything I was just confused and thank you for your help and clarification.

+2 votes     reply to comment
myfist0
myfist0 Apr 16 2014, 1:14pm replied:

No problem, glad to be of help. :)

+1 vote     reply to comment
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SOA2 MOD TEAM
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Released Apr 25, 2013
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Highest Rated (11 agree) 8/10

A very enjoyable mod, with some great work at differentiating each race's play style. Good sounds and well realised ships (although I'd love to see them just a shade more detailed) and excellent research trees, especially those involving the need for allies. Ideally I'd like to see the titan mechanic realised for this mod, but with the gameplay as it is, it's not essential. Great work at encouraging the player to build a variety of ships, rather than the simple cap ship zerg rush we're all so used…

Jun 24 2013, 4:32pm by Gul-Dukat(tech)

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