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3 comments by myfist0 on Sep 12th, 2013






Download Rebellion




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New Mod Team Member

Mike will be our new Audio/Video engineer, we have lots of new plans for sounds and a new opening trailer.

Check out one of his earlier videos

Models Rework

I will be doing more work on the details of a lot of our models. The Miranda class is a favorite of mine so it will get lots of attention.

Also, I will be making new meshes for when the borg assimilate ships :)

This will take a while and I will first work on elites, then cruisers.

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Star Trek: Sacrifice of Angels 2 [0.7.5R FULL]

Star Trek: Sacrifice of Angels 2 [0.7.5R FULL]

Dec 21, 2014 Full Version 15 comments

New full release, merry Christmas :) Hundreds of new sounds across the sides, primarily ship orders. Bug fixes, including updated shield impacts, compliments...

SOA2 Romulan D'deridex [Legacy]

SOA2 Romulan D'deridex [Legacy]

Mar 24, 2014 Models Pack 3 comments

Add the Romulan D'deridex from Star Trek Legacy. For use in Star Trek: Sacrifice of Angels 2.

Post comment Comments  (110 - 120 of 626)
mattkersnick
mattkersnick Jun 14 2014, 12:51am says:

my one complaint is no titan!! why?

0 votes     reply to comment
mattkersnick
mattkersnick Jun 14 2014, 12:59am replied:

why is their no titan class ship for the rebellion mod?

+1 vote     reply to comment
Gul-Dukat(tech)
Gul-Dukat(tech) Jun 22 2014, 6:02pm replied:

Because a perfectly reasonable choice was made by the mod authors, whom felt that Titans didn't add anything to the mod they have created. In this case I agree with them. Titans simply aren't needed for SOA2 and wouldn't enhance the gameplay style they've gone for.

Frankly, it shows the quality of their mod if the only criticism people can drum up is the old flogged horse of "titan?".

+4 votes     reply to comment
psychoak Creator
psychoak Jun 23 2014, 5:31pm replied:

I can come up with loads of complaints, like some dweeb broke the cloaks again!

+1 vote   reply to comment
Gul-Dukat(tech)
Gul-Dukat(tech) Jun 25 2014, 2:19pm replied:

I'm breaking things all the time. That's why our team always fears it when I push an update :D

+1 vote     reply to comment
TheStressPuppy Creator
TheStressPuppy Jun 24 2014, 12:50am replied:

Seriously?!!

+1 vote   reply to comment
psychoak Creator
psychoak Jun 24 2014, 3:08pm replied:

Decloaks aren't working properly, I didn't update them when I updated the cloaks to have ship specific effects.

+1 vote   reply to comment
TheStressPuppy Creator
TheStressPuppy Jun 16 2014, 12:05am replied:

Because this is a Star Trek mod for Sins. Not a Sins mod of a Star Trek game. If you want Titans go play vanilla Rebellion, or Armada 3.

Why do people think this mod needs to play exactly like Sins?

+1 vote   reply to comment
myfist0 Creator
myfist0 Jun 14 2014, 6:38am replied:

Titans will never, ever be in this mod. Feel free to stick with STA3.

+1 vote   reply to comment
VeniVdVici
VeniVdVici Jun 8 2014, 5:29pm says:

Also. What is the mod checksum? I can't figure out who needs to redownload it over here.

+1 vote     reply to comment
psychoak Creator
psychoak Jun 9 2014, 1:25am replied:

109126125

+1 vote   reply to comment
VeniVdVici
VeniVdVici Jun 8 2014, 5:06pm says:

Another balance suggestion. Mines are currently a complete and utter pain to deal with. Most of the scout ships die too quickly to be good, and they have the active rather than passive mine detection. Maybe give all the factions one combat/support ship active mine detect.

+1 vote     reply to comment
psychoak Creator
psychoak Jun 9 2014, 1:34am replied:

All mine sweepers have passive and active scanning. Just a few scouts sent with your fleet will expose mines in range. You don't need to wait for them to have no order and go find the mines like you do in vanilla Sins.

With the exception of replicating mines, they're very easy to clear out so long as you're prepared.

+1 vote   reply to comment
myfist0 Creator
myfist0 May 24 2014, 9:16pm says:

draketavington stared editing a nice few clips together here. :)
Be sure to check it out
Moddb.com

+1 vote   reply to comment
glennthom
glennthom May 24 2014, 9:00pm says:

This mod is a real labour of love! Ive played it for the last 3 years or so, first with diplomacy, then bought rebellion to play newest version. The attention to detail is incredible! The optimisation is the best ive seen considering how well it runs on high setting on my modest computer. If youre a lifelong trek fan like me, u owe it to yourself to download this.. Buy sins rebellion for it! the mod is better than the original game in my opinion.

+2 votes     reply to comment
myfist0 Creator
myfist0 May 24 2014, 9:14pm replied:

Thanks, glad you enjoy our labour of love.

+2 votes   reply to comment
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wizzard79
wizzard79 May 21 2014, 2:53am replied:

Started a borg v dominion fight on Monday which is working fine after the update.

+1 vote     reply to comment
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Released Apr 25, 2013
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9.2

89 votes submitted.

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Highest Rated (11 agree) 8/10

A very enjoyable mod, with some great work at differentiating each race's play style. Good sounds and well realised ships (although I'd love to see them just a shade more detailed) and excellent research trees, especially those involving the need for allies. Ideally I'd like to see the titan mechanic realised for this mod, but with the gameplay as it is, it's not essential. Great work at encouraging the player to build a variety of ships, rather than the simple cap ship zerg rush we're all so used…

Jun 24 2013, 4:32pm by Gul-Dukat(tech)

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