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17 comments by psychoak on Aug 23rd, 2014

Gul Dukat has posted a play video of the new release on youtube.

Major Changes.

  • Capturable Neutrals:  Neutral command centers for Ferengi, Son'a, and Tamarians, can be captured by assaulting and taking the world they reside at.  These stations can then be upgraded to allow non-Borg players to purchase their cruisers.
  • Fourth Level Abilities:  Leveling lists for abilities have been reworked with respect to Rebellion, primarily to allow single level cloak abilities for Klingons and Romulans without leaving them short on level upgrades.
  • AI Cloaking Finished:  AI cloaking and player cloaking should now behave uniformly with regard to countermeasure usage and termination.
  • Custom Race GUI's:  Still WIP, but primarily finished for Klingons, Romulans, and the Borg.

  • Major audio content changes, primarily consisting of substantial dialog additions for ships and events, audio effect work, and reworking of game music.

Minor bug fixes and changes abound.  Myfist0 and NewHorizons put a lot of work into this one.

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SOA2 0.7.4 Update Released

SOA2 0.7.4 Update Released

Sep 4, 2014 Patch 26 comments

Bug fixes, no new content active in this one. All the added files are for an impending project. Fixes: Buggered raids are fixed, only some of the neutral...

Star Trek: Sacrifice of Angels 2 [0.7.3R FULL]

Star Trek: Sacrifice of Angels 2 [0.7.3R FULL]

Aug 23, 2014 Full Version 7 comments

Lots and lots of updates and changes. Full install, delete the old folder.

SOA2 Romulan D'deridex [Legacy]

SOA2 Romulan D'deridex [Legacy]

Mar 24, 2014 Models Pack 3 comments

Add the Romulan D'deridex from Star Trek Legacy. For use in Star Trek: Sacrifice of Angels 2.

Post comment Comments  (110 - 120 of 593)
Chedderman1337 Apr 16 2014, 2:11am says:

I'm in this really intense game and my whole fleet just got blown up and I mean every single ship which isn't the problem its that my fleet up keep is still up as if i still have fleet even though its gone, is anyone else having that problem?

+1 vote     reply to comment
psychoak Apr 16 2014, 2:27am replied:

Upkeep is based on research, not your actual fleet. Sadly, the method to get around this and have a good upkeep mechanic melts cpu's so we're stuck with the **** mechanic.

+1 vote     reply to comment
Chedderman1337 Apr 16 2014, 3:18am replied:

wait so are you saying the more I research into like lets say advance phaser's the more upkeep will eat into my resources? Just to clarify the words in the white box in the picture i linked doesn't get effected by the amount of ships I own but by the amount of things i research?

+1 vote     reply to comment
myfist0 Apr 16 2014, 12:17pm replied:

Fleet upkeep is only effected by research in the FLEET research window. Do not race to research fleet and command points if your empire cannot afford it.

This is a mechanic from the Sins engine we cannot change.

+1 vote     reply to comment
Chedderman1337 Apr 16 2014, 12:38pm replied:

If I seem like I was complaining or anything I was just confused and thank you for your help and clarification.

+2 votes     reply to comment
kaloonzu Apr 15 2014, 8:37pm says:

I know what was written in the original ReadMe for when this mod originally launched years ago, before Rebellion, but I'd like to ask the question as it pertains to now: Are there plans to release the Alternate Reality Constitution class (JJ Abrams Enterprise) as an elite unit? Now that it has been established that the original timeline hasn't been "wiped out", just exist in a separate reality from what the movies focus on now, I was wondering if there was less... anger directed at the new lore.

+1 vote     reply to comment
James_T_Kirk Apr 15 2014, 9:59pm replied:

Chekov, set a course to the source of that transmission.
Security, report for landing partys, phasers set to kill.
Spock, you have the bridge, I want to handle this on personally.

+2 votes     reply to comment
myfist0 Apr 15 2014, 9:00pm replied:

A valid question after so long but sorry, no JJ crap ever.

All you need is the slightest bit of imagination to do a sci-fi story, anything you can think of you can make possible pretty well, but no, JJ has no imagination to do anything original and has to totally wreck one of the most iconic series of all time.

Kudos to the cast though, especially Bones.

+3 votes     reply to comment
psychoak Apr 11 2014, 4:02pm replied:

If you're expecting resource gains, as opposed to an upgraded planet, that is not the expected behavior.

On finish, you should have a different planet. Toxics become Forests, Barrens become Deserts, Dead Asteroids become regular Asteroids.

For the ship spawning, are you at full fleet points? We can decide whether some things happen regardless of available space, but SpawnShipsAtPlanet is not one of the functions that gives an option. They'll only come if there's room.

+2 votes     reply to comment
psychoak Apr 12 2014, 2:59pm replied:

As you're Borg, who walk through open space without a suite on, you don't have terraforming research.

There were no enemy planets in the same systems as a unicomplex, so I built a new one in one of the enemy controlled systems, that functioned as expected as well. Ships will warp in shortly after the planet becomes visible.

The ability will spawn between 112 and 130 fleet points in ships.

+3 votes     reply to comment
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Sins of a Solar Empire: Rebellion Icon
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Release Date
Released Apr 25, 2013
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Highest Rated (11 agree) 8/10

A very enjoyable mod, with some great work at differentiating each race's play style. Good sounds and well realised ships (although I'd love to see them just a shade more detailed) and excellent research trees, especially those involving the need for allies. Ideally I'd like to see the titan mechanic realised for this mod, but with the gameplay as it is, it's not essential. Great work at encouraging the player to build a variety of ships, rather than the simple cap ship zerg rush we're all so used…

Jun 24 2013, 4:32pm by Gul-Dukat(tech)

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