Shortly after the citadel exploded, Gordon's train was teleported to a beach in which was farther away from white forest than he anticipated. He makes his way through the coastline, caves, and outlands to destroy a combine weapon capable of destroying the rocket in white forest.

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cheesemoo0
cheesemoo0 - - 263 comments

Nice collision. You enjoy particles much?

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jangalomph Author
jangalomph - - 292 comments

Very much so! It's one of my specialties per say.. They make every thing better. :)

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Kage.Ookami
Kage.Ookami - - 2,938 comments

Nice! I like boom! the cars derailing both ways is a nice touch.

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Callinstead09
Callinstead09 - - 2,062 comments

I like it, but it still seems a bit toy like, the cars bounce around and sit on top of the flatcars. I'm not expecting bending metal, but maybe wheels that separate from the cars or damaging the flatcars somehow.

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jangalomph Author
jangalomph - - 292 comments

I've thought about turning the props into an instant mesh that is broken.. but that's too unrealistic and the player would know :/ So.. no deforming metal, and no instant changes of the model. I have no modeler that could animate this, and if he could it wouldn't work as a prebaked animation any ways.. But yes, i will lower the force on the impacts to reduce how much the train cars fly..

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Callinstead09
Callinstead09 - - 2,062 comments

yea, train cars actually don't bend that easily!

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AmaroqDricaldari
AmaroqDricaldari - - 1,331 comments

Metal being bent actually uses a form of Cloth Physics. Just check out the AEGIA PhysX Engine (or NVidia PhysX, either one works)

If you could add that to Source, then Valve would be all over your mod.

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ReezeTheVampire
ReezeTheVampire - - 3,930 comments

Hmm, nice but it lacks something like crushing and more BOOM!!!

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Description

This is a WIP Train Crash in the mod Sabotage **NOTE: The particles in this video are WIP.**