A single-player total conversion of Cube2-Sauerbraten with focus on adding rpg/adventure elements. The goal is to make gamebuilding as fun as playing a game, with intuitive menus and guides to help anyone make their own open-source rpg/adventure game, without prior knowledge of programming or 3D-modeling.

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Installing SabiCube (Mods : SabiCube : Forum : Support : Installing SabiCube) Locked
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Jun 11 2013, 11:26am Anchor

SabiCube 1.0 comes with both a 64-bit and a 32-bit precompiled binary, but if you have made changes to the source, or updated sabicube from github, you need to compile your own binary, and don't worry... it's not as hard as it might sound.

Before you can compile SabiCube, you have to install sdl-image/dev and sdl-mixer/dev, you'll most likely find them in your package-manager. if you are on a deb-based distro like Ubuntu, you can install the necessary packages using a terminal:

sudo apt-get install autoconf libtool libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev build-essential

cd into the src dir and run the following:

make
make install

I highly recommend placing the sabicube-folder in your home-dir. if you want to place it somewhere else than in your home-dir, you have to update the file sabicube_unix line 12. so if you place it in /home/USERNAME/myawesomegame, the line should read:

SAUER_OPTIONS="-q${HOME}/myawesomegame" To run the game, execute the script sabicube_unix

If you are having problems, try launching the program from the terminal by cd-ing into the correct dir and execute the script with:

./sabicube_unix

Compiling on win and osx, should be possible, but since I use neither, I can't help you there. If you manage to compile it for either of the above systems, please send me the binary so I might include it in the next release.

If you use Kdevelop, feel free to try the kdev4 project in the src-dir.

If you have any problems installing/compiling SabiCube on Linux, please let me know.

Edited by: sandsound

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