Hello. Rust age (temp dev title) is a steampunk'ish sci-fi themed mod on the Creation Engine. Ahem, mod isn't dead - just messing around with lore. Thank you so much for your visit.

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war_against_wow Aug 5 2009 says:

because they got votka!

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Cookiestealer Creator
Cookiestealer Aug 6 2009 replied:

Oh... Stereotypes...
I hate vodka >.<

+1 vote   reply to comment
DangerousCat Aug 5 2009 replied:

u so stupid I see, and I see u dont know anything about Russian and Russia at all!! lil' kid! get out from internet! u spoiling it with your presence!

+3 votes     reply to comment
Armageddon104 Aug 5 2009 says:

How come russians make the coolest mods?

+1 vote     reply to comment
Mix@n Aug 4 2009 says:


0 votes     reply to comment
Cookiestealer Creator
Cookiestealer Aug 4 2009 replied:


+1 vote   reply to comment
Cookiestealer Creator
Cookiestealer Aug 3 2009 says:

Some details about my idea:

1. It's making with the impression after once again passed TES4 and others good representatives of the RPG genre.

So what i want to do (my plans):

2. The spatial detailed maps.
3. Non-linear storyline.
4. Quest system.
5. Choice between characters (may be customization).
6. Various ways of rapid movement between locations (Sky, portals, dungeons).
7. Skill training system (something like DMOMM may be)
8. I'll think about it :)

While this is only in my dreams, but i'll try.
The page will periodically replenish with some content.

So I know that my English is awful xD
Please... Somebody, help me to correct this..
I'll move the correct text to the description..)

+1 vote   reply to comment
Afnopo Aug 3 2009 says:

Engrish Preash.

0 votes     reply to comment
war_against_wow Aug 3 2009 says:

omg water!

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MaDsler Aug 3 2009 says:

english(i used a translator^^):Some details about mine задумке: 1. If becomes under the impression from in once again gone past TES4 and more different distinguishing representative of the genre RPG. In the plans: 2. The spatial detalisierten maps. 3. The non-linear subject (about that to I will be quiet). 4. The system квестов. 5. The choice (and it is possible and кастомизация) of the person. 6. Different ways of the quick rearrangement between the detections. 7. The system прокачки of the abilities (a little bit tree-like, and ля DMOMM). 8. I will still think up something. Not to dream вредно, is limited:) this to only in the plans and ничего, I want to promise in Ahead I. The side will been complementary контентом periodically, as long as I, please please, you strongly do not hit. I will take care. On the English language everything I will hardly describe later.

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Rust age - Chapter I
Rust age - Chapter I
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1 year ago
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