DX Quick Patch
Dec 30, 2008 Patch 1 commentApparently certain installs have a missing DLL error. This patch (a self-extracting 7z) should fix that, if extracted into the base R12 directory. It...
Rule 12Morrowind mod | TBDFaced by a united piracy and hacking scene and an alliance of many major street gangs, the United States fought an open war on its own soil. As it was defeated again and again, nations who had been the traditional enemies of psuedo-freedom and democracy paid close attention to the world's only super-power being weakened. Finally, some of the more daring nations launched their own offensives. Unfortunately, the failing NATO alliance was catalyzed into action, and over the next few months what little remained off civilization was irradiated into rubble.
Almost fifty years later, in 2054, in a few small settlements have carved out niches in the new world. The largest settlements have joined together as the Confederacy, a just -- if somewhat corrupt -- government, and the people within their new borders are being registered as citizens in a slow, but sure, process. One such soon-to-be citizen is being registered in the Blue River Settlement, about to leave the Town Hall. That citizen is you.
Rule 12 is built on the Morrowind engine, but some major mechanics are changed. Note: Help welcome & wanted. Contact for details: pk_peachykeen (here), peachykeen (Rethan Manor MW site, UFRForums, Official TES Forums). Unfortunately, due to attempts at realism, this mod isn't for the young'uns
Latest News: Rule 12 Progress Report
2 comments by pk_peachykeen on Aug 16th, 2009 digg this super bookmark Unfortunately for a time, I let the project slow down. I shouldn't have, and so, I'm not any more! :D After shifting the project to my external hard-drive (giving me access from my better computer), I'll have far more time to work without booting up the old system this was on (which is now a Ubuntu server). Plus, with new MGE features, I'll be customizing shaders for R12 even more. There will be tweaked versions of Smart DoF and trueBloom, as well as full atmospheric scripting. When I finish the code, I'll be adding true normal maps (and possibly parallax or height maps) to some of the important models. Also, plans for the scope of the Base and main quest have both been pinned down and set in stone. There will be a Base build, containing all resources and a number of quests, including the main quest. It will have the completed cities of Blue River Settlement, Oxide Oasis, and Copper Roads. The main quest will resolve around these cities and their dynamics. After the Base is completed, using the plugin-forgiveness of the Morrowind Code Patch, more cities and scripts will be released as a DLC/expansion system. Not only will this method allow a stable version to be released to players sooner, it will also allow more changes to the game-world, and faster work. All in all, while R12 had dropped off, it's back in full swing now. I'll have screens up to prove it within the week, given no explosions or nuclear detonations around here. ;) And in response to one comment: keveen wrote:oh ok kewl do you have a projected tim as to when its finished?
Not at the moment. Using the old give yourself 3 times the estimate, I'd say in about 6 months. Hopefully far less.
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DX Quick PatchDec 30, 2008 Patch 1 commentApparently certain installs have a missing DLL error. This patch (a self-extracting 7z) should fix that, if extracted into the base R12 directory. It...
Rule 12 - Patch 2Dec 15, 2008 Patch 0 commentsUpdates Rule 12 to version 0.2c More clothes Blue River Settlement and Oxide Oasis almost finished Much more land built Copper Roads started IDs changed... Rule 12 - v0.2bSep 26, 2008 Patch 0 commentsLarge patch for Rule 12 0.2a (Dev Build 2). Adds ~3 times more clothing than vanilla Morrowind contained, as well as a significantly more complete Oxide...
Rule 12: Dev Build 2Sep 02, 2008 Full Version 0 commentsThis is the second landmark build of R12. Full featurelist in readme. Brief: explorable BRS. Playable CharGen. Many resources.
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good luck with this, sounds cool.
Reminds me of ashes of apocalypse, too bad they let it die. Wish you guys luck!
Actually, once Fallout 3 is released, AoA will be back either on that engine or the Unreal 3 (2008) engine.
But, yeh, same general theme. Thanks for the luck.
This is Crazy!!!
No wonder I can't wait till it comes out!
I'm glad to see there's others still interested in doing big Morrowind mods. Yours is looking pretty nice, too. Good luck!
I have models, just not screenshots, since I've been busy making more models and textures. Sry about that, I'll try and get them taken and up ASAP.
The story is really awesome, however I doubt this mod will ever come to life. You should never post a new mod unless you have at least some models to show for it.