Rule 12 is a post-nuked total conversion for Morrowind. It is currently is the middle stages of development. Set in a post-nuclear-war era, full of irradiated grit and grime, Rule 12 is designed to be a true RPG, filled with all kinds of people and places. The world spans many areas, including a bomb crater, multiple cities and bases, and the Badlands, a jagged expanse of inhospitable terrain left to the toughest, roughest characters in the country. Rule 12 is built on the Morrowind engine, but some major mechanics are changed. Characters have abilities, which can be learned and trained in, and allow special actions. Inventory is limited both by weight of items and by limits on the number of each type, affected by stats (eg, a weak character can only carry one rifle and one pistol, a strong character could have two of each). Unfortunately, due to attempts at realism, this mod isn't for the young'uns.

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New News!

New News!

Jun 14, 2008 By pk_peachykeen 0 comments

Heads completely redone, a few more places, main quest concreted in, site changes, and a brief development pause.

New Site

New Site

Sep 21, 2008 By pk_peachykeen 0 comments

In the past few days, I've built and opened a new site for Rule 12 (and Black Sun Studios). It has everything I've thought needed so far (image gallery...

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Platform
PC
Game
Morrowind
Developer
Black Sun Studios
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Official Page
Blacksunstudios.co.nr
Release Date
TBD
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