Ruiner & HardQore 2 Source Codes
Mar 15, 2012 Source Code 2 commentsThis Archive contains the source codes for the Doom 3 mods HardQore 2 and the Ruiner.
Ruiner is a dark, nightmarish, third person action modification for Doom3. The player assumes the role of a herald of Death & fights hordes of the damned using unique weapons, abilities and spells. Learn more about the mod at Ruiner.atomicarmadillo.com
1 comment by revility on Nov 23rd, 2010
MacKinnon has released the sound track for Ruiner. It contains 15 tracks and comes in various qualities and file formats.
The sound track can be downloaded from his website:
Blog.bniipotd.com
Ruiner Sound Track site and download Link
Track Listing:
1. In Preparation
2. Into the Wilderness
3. Manifestation of Destiny
4. Cumha an Diabhal
5. Nothing
6. Nameless Dread
7. Catacombs are Never Silent
8. Where Is The Light
9. Repression
10. Catacombs Are Mostly Silent
11. Ghosts of Irem
12. Approaching Sin
13. Oh The Voilence
14. Party Time
15. They Live (In the Citadel of Kadath)
This Archive contains the source codes for the Doom 3 mods HardQore 2 and the Ruiner.
The New Hell texture pack expands the Doom 3 Hell theme. It adds many additional walls, trims, floor, ceiling and decal textures to further enhance the...
Zip file which contains 2 walls papers based upon the main menu and game over over ground images from Ruiner.
The Ruiner 2010 build contains 5 levels and around 1-1.5 hours of gameplay. The mod is compatable with the PC retail or PC Steam install of Doom 3 with...
A preview for the upcoming thirdperson dark action Doom 3 video game modification by Atomic Armadillo Entertainment. The Trailer is in quicktime format...
The demon expansion pack adds in classic monsters to doom3 that didn't make the cut to D3. Unlike typical skin packs, we've gone further and redone normal...
Highest Rated (2 agree) 9/10
Impressive. There aren't much 3rd person shooters running with id tech 4.
Nice design.
Sep 10 2011, 4:37pm by =FF=Sturm
ive been waiting for this mod for ages like am sure many ppl
when i started the mod the first thing i noticed was the player view wasnt in third person
i tried playing not knowing if it was meant to be like that till i watched a vid on here !!
yeah same here tried looking in the game options to see if i could change to thrid person but the option wasn't there....HOW do you Get in third person????
wait maybe pm_thirdperson 1 command will work
found the problem if you run the mod with the shortcut that it comes with instead of going into doom3 and loading the mod that way it should give you third person off the bat.
Hey guys. I've uploaded the soundtrack. You can get it at music dot bniipotd dot com
One major flaw I noticed was that I couldn't pick my sword back up if I dropped it. The only way to get another sword was to find one that was set up in a map as a pickup.
Since the Icon of Sin was the final boss in this mod what else are you gonna have in the next release of Ruiner? I mean that was a pretty awesome boss, what else do you have in mind?
You can pick up a dropped sword... its just a bit tricky compared to the other weapons. The ! icon will appear on the screen when you can pick it up. Next time around I'll look into making the collision box bigger for the dropped sword.
Thanks. And what about my other question?
Another problem, the bloom doesn't go away, so it looks like I am walking to heaven's light whenever I progress down the map. I have to turn this off, and for some reason it always turns off hdr with it too.
try tinkering around with the console settings for the hdr. it is r_hdr_* If entering lighted areas is too blinded, then this might have to shift sensitivity... when your in dark areas; the lighted areas look much brighter untill you stand inside of them and then they adjust.