Ruiner is a dark, nightmarish, third person action modification for Doom3. The player assumes the role of a herald of Death & fights hordes of the damned using unique weapons, abilities and spells. Learn more about the mod at

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2 comments by revility on Nov 22nd, 2013

Cheers & welcome back!

Work has started on reviving the Ruiner. I am currently piecing together the new website for it and mountains of content needed. The website will function more than just a simple site like in the past with basic info. It will feature a wealth of content on the back story, mythology and social network aspects. The design and social aspect are finished. It is now digging up and editing in content that was never shown before. Additionally I am creating many new pieces of art for it. Once enough has been created for a launch, focus will then start on the webcomic and setting a release date. Even after launch, the site will continue to grow weekly with new features, articles and strips. The comic is being drawn with digital viewing in mind.

Once everything is full gear and running smooth, we'll start to talk about the upcoming game some more. The basics have been laid out for it and it is my hope this will see its first release in by the end of next year.

The Ruiner Returns

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RUINER Wide Screen Patch

RUINER Wide Screen Patch

Nov 29, 2013 Full Version 0 comments

This small patch adds higher resolution settings to do so via the ingame menu instead of through the console or manually.

Ruiner & HardQore 2 Source Codes

Ruiner & HardQore 2 Source Codes

Mar 15, 2012 Source Code 2 comments

This Archive contains the source codes for the Doom 3 mods HardQore 2 and the Ruiner.

New Hell Texture pack for Doom 3

New Hell Texture pack for Doom 3

Dec 17, 2010 Textures 5 comments

The New Hell texture pack expands the Doom 3 Hell theme. It adds many additional walls, trims, floor, ceiling and decal textures to further enhance the...

Ruiner Wallpapers

Ruiner Wallpapers

Nov 18, 2010 Wallpapers 2 comments

Zip file which contains 2 walls papers based upon the main menu and game over over ground images from Ruiner.

Ruiner 2010 Public Beta

Ruiner 2010 Public Beta

Nov 17, 2010 Full Version 20 comments

The Ruiner 2010 build contains 5 levels and around 1-1.5 hours of gameplay. The mod is compatable with the PC retail or PC Steam install of Doom 3 with...

The Ruiner Trailer 2008

The Ruiner Trailer 2008

Jun 5, 2008 Movies 4 comments

A preview for the upcoming thirdperson dark action Doom 3 video game modification by Atomic Armadillo Entertainment. The Trailer is in quicktime format...

Post comment Comments  (20 - 30 of 142)
Kozar Oct 9 2011, 11:21am says:

Will this work with the steam version of Doom III?

+3 votes     reply to comment
revility Creator
revility Dec 26 2011, 12:45am replied:


+2 votes   reply to comment
962192 Sep 2 2011, 12:19pm says:

i cant see the guns in first person
is that a bug or the author of the mod didnt make models yet?
btw whats the command of third person?

+2 votes     reply to comment
Perseu Sep 24 2011, 10:54am replied:

I have the same problem. When the first time I played this mod,it´s perfect, with third person gameplay, but when I played the second time, the third person view disappear and turns in first person view (include a new and save games). Why this happened? It´s a serious bug of this mod ?
And the authors their have abandoned the mod ?
We want answers about this and a resolution of this strange bug

+2 votes     reply to comment
InterloperUX Aug 7 2011, 2:56pm says:

I wasn't that interested, and then I watched the trailer video. You got me with the Nine Inch Nails remix <3

+2 votes     reply to comment
TrashCan-Man23 Mar 24 2011, 4:21pm says:

Absolutely can not wait for the full release!

+2 votes     reply to comment
valkar Mar 13 2011, 5:47pm says:

Please help! I have an ERROR: Error: file script/ai_monster_demon_cherub.script, line 272: Unknown value "canleap"
What can I do with this?

+2 votes     reply to comment
Ivan_the_B Creator
Ivan_the_B Mar 17 2011, 10:13am replied:

"canleap" is not a known variable for either vanilla or Ruiner scrips.
You probably have custom assets in your "base" folder, which is a bad thing.
Check your base folder and remove custom stuff.

+2 votes   reply to comment
VitorHunter Feb 24 2011, 3:58pm says:

this mod is awesome!

+2 votes     reply to comment
marco1975 Jan 30 2011, 10:22pm says:

6. The commands for Ruin Blade Specials and Ruin Blade Finishers seem too arbitrary:

Spin Attack triggers dash by mistake, because the length of the swing animation differs randomly. Make it (during Attack) tap Strafe Right - Strafe Left.

Animation for Sword Alt Attack should be different than regular attack. It should be a thrust. Then the Dashing Thrust command makes sense.

Finisher 1 : Attack, Attack, Alt Attack = Swing, Swing, Front Kick - makes sense that the thrust button should result in a straight kick.

Finisher 2 : change to Attack, Attack, Back + Alt Attack = Swing, Swing, Spinning Kick - The leg travels behind, hence the back button.

Finisher 3 : Alt Attack, Attack, Attack = Thrust, Swing, Yellow Energy Swing

Finisher 4 : change to Attack, Attack, Front + Alt Attack = The last move is a concealed thrust - the new command is by analogy to Finisher 1 above.

Finisher 5 : Isn't this the same as Spin Attack? Four finishers is plenty and this one should be eliminated, also the command conflicts with Finisher 1.

I intend this comment to be constructive criticism and would welcome further communication by the developer and the gamers on this forum.

+2 votes     reply to comment
marco1975 Jan 30 2011, 10:19pm says:

Ruiner is one of the few worthwhile Doom 3 mods, and I'm still playing it.

Here are my suggestions to make it even better:

1. Make thirdperson view default

2. Eliminate the Interact key. Activate levers with melee attack instead. Exchange currently held weapon with crouch.

3. Decide what to call the second attack button. In Options > Controls, it is called 'Melee Attack', on the command reference it is called 'Alt Attack'. I would go for the latter, since when you hold the sword, regular attack is also a melee attack.

4. Eliminate the Weapon Mode key. Put Mode II in the weapons list, so that it goes Sword > Arrows > Flaming Arrows > Shuriken > Flaming Shuriken.

5. Currently, a flaming shot consumes 5 regular shots. This makes no sense. Have burning shots consume one projectile + some soul energy. If player runs out of soul energy, the weapon autoswitches to non-flaming version.

+2 votes     reply to comment
thoktaz Aug 31 2011, 9:49am replied:

Second...ed. You know what I mean. I agree. :D

+1 vote     reply to comment
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Release Date
Released Nov 2010
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53 votes submitted.

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Highest Rated (2 agree) 9/10

Impressive. There aren't much 3rd person shooters running with id tech 4.

Nice design.

Sep 10 2011, 4:37pm by =FF=Sturm

Third Person Shooter
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1 year ago
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