Our primary goal is to make a playable Classic Cooperative mod for the SP version of RTCW. Check out our media section to see the ingame shots. RTCW was an almost perfect game in 2001, the Cooperative mod was the only missing thing. Now we are trying to make this possible! As you can see on the ingame-shots, it's not impossible! :))))

The first step is to finish the works to play the whole campaign + some new maps in cooperative mod. You and your friends are simple soldiers who goes through BJ’s adventure.

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After more than a year (time flies), there is finally a new release.
MAN-AT-ARMS has put most of his time in this new release and as usual ssf.sage managed to fix lots map bugs.
Which resulted in a stable 1.0.0 version of this awesome game.

What do we have ?
The gameplay is exactly the same as in previous release, but its stable and rock solid. So you probably think, so whats new ?
For those of you who know the Quake 3 Arena Engine mod, ioquake3, I have good news for you, all the ioquake3 features are ported to rtcwcoop.
For those of you who don’t know what’s ioquake3 is, these are the important features in a nutshell:

  • New sound code to have better sound quality
  • 64bit support
  • built-in voice-over-ip (voip), if you have a headset and the server enables the feature, you can now talk to your coop friends
  • avi video capture of demos, no more rendering thousands of tga files
  • much improved autocompletion of console commands
  • console history (it remembers the commands from your previous sessions)
  • http/ftp downloads, aka faster map downloads
  • and lots of bug and security fixes
  • A completely new (and optional) renderer, which gives you a lot more eyecandy (to enable it, type in the console: /cl_renderer rend2; vid_restart, to disable it: replace rend2 with opengl1 )

One other important change is that we’ve moved all the coop related files from ‘main’ to a folder called ‘coopmain’, this allows you to mix the stock rtcw mp and sp games with coop, you don’t have to copy all the pk3′s to a new place for coop to work.
Downloads:

How to install:
Unzip the downloaded file into your rtcw installation. Make sure that the ‘coopmain’ folder from the zip file is at the same level as the ‘main’ folder from your rtcw installation.
In case you only have the rtcw pk3′s but no existing installation, unzip the downloaded file, and move your rtcw pk3′s inside the ‘main’ folder.
New Cvars and ConsoleCommands ?

RTCW COOP 0.9.5 is released

RTCW COOP 0.9.5 is released

News 12 comments

The most stable release ever! Lots of fixes, lots of new stuff!

rtcwcoop 0.9.4 is here !

rtcwcoop 0.9.4 is here !

News 6 comments

This release has one interesting new feature and one interesting bugfix. All the other stuff is minor. So I'll start with the interesting bugfix. Sage...

Upcoming release

Upcoming release

News 6 comments

Some information about the upcoming 0.9.4 release.

Possible new feature

Possible new feature

News 22 comments

Some maps have script issues which result in doors not opening. I'm working on a possible new solution for this.

rtcwcoop-1.0.1-linux-x86

rtcwcoop-1.0.1-linux-x86

Patch 2 comments

rtcwcoop-1.0.1-linux-x86 to All linux On February 26, 2015 by fretn With 0 Comments - Uncategorized I’m a bit late with the news, but rtcwcoop 1.0.1...

RTCWcoop 1.0.1 win-x64

RTCWcoop 1.0.1 win-x64

Patch 6 comments

On February 26, 2015 by fretn With 0 Comments - Uncategorized I’m a bit late with the news, but rtcwcoop 1.0.1 is released, it fixes following bugs...

rtcwcoop 0.9.5 patch 1

rtcwcoop 0.9.5 patch 1

Patch 7 comments

small update for latest version - fixes some spectator issues - and fixes the bug where you couldnt drown or fall to your death just unzip and overwrite...

RTCW COOP 0.9.5 Windows

RTCW COOP 0.9.5 Windows

Full Version 15 comments

Version 0.9.5 for Windows, most stable version so far !!

RTCW COOP 0.9.5 Linux

RTCW COOP 0.9.5 Linux

Full Version 0 comments

Version 0.9.5 for Linux, most stable version so far !!

RTCW COOP 0.9.5 OSX

RTCW COOP 0.9.5 OSX

Full Version 0 comments

Version 0.9.5 for osx, most stable version so far !!

Post comment Comments  (320 - 330 of 390)
hell_o6
hell_o6

This is AWESOME :D

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deepblue22
deepblue22

Please give us the first release. I'm ready to test. :-)

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taintxs

fantastic work so far,keep it up!

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martincz87
martincz87

What version of the game is it for?

Personaly, I would like player's deaths managed the same way as in the singleplayer game: Somebody dies - load quicksave or checkpoint. It could motivate players to cooperate and it would also kept them together as well as the story atmosphere alive. But I believe this is very hard to make and very rare. I've seen it at least once - in CoD:WaW. It included revive system though but there was also checkpoint system identical to one in SP.

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fretnn Creator
fretnn

RTCW 1.41, but I guess it just works with the pk3 files from the initial release also.

You can save spawnpoints, if press the 'save button' then that location is your next spawnpoint, so if you forget to save, its possible that you spawn in the beginning of the map. There is a serverside option which enables auto saving (every 30 seconds).

It should motivate players to cooperate, but the problem is a bit that the levels don't require teamwork. So a second option exists that when you respawn you are frozen, and you can only be unfrozen when a teammate stabs you with a knife. But these are features that will have to be tested in a lot of games before we really can decide whats good or not, so lets hope the mod is popular (aka has a lot of servers) and that these things can be tweaked in a few releases :)

Reply Good karma+3 votes
martincz87
martincz87

Seems like spawnpoints you created are the best way to solve this. It's a shame that on lower difficulties you can simply win the level by having more lives than usual but respawning of enemies can compensate this :) Now it's about how well they will respawn (place and time) because there can occur quite ridiculous situations like player 'spraying' one doorway over and over and such if you know what I mean... I would love to try it in practice soon :)

Overall I'm just afraid that there will be no or very limited option of loosing. For example Sven Coop for HL is like that and it is not fun anymore (I've might missed some setting though :D)

Next thing I'm quite curious about is how the bigger number of enemies will affect the gameplay. Sometimes levels where carefully designed with enemy positions (and probably counts) in mind I believe, especially in case you wanted to go silent.

Can you sometimes in the future add Coop mod to other WWII Q3 engine games of that era (MoH: Allied Assault, first CoD)? It would be superb! Still happy that you're working 'even just' on this one :)

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fretnn Creator
fretnn

There is a maxlives cvar on the server, so if you like to have limited lives, tis possible.

Enemies don't respawn when you are near them (when they are dead and its their time to respawn), they always respawn when nobody sees them.

About the limited option of loosing, we'll have to see when a lot of games are played, tweaks will be provided.

The sneak maps are changed, you don't have to be silent anymore. And marvin placed the extra enemies on very good positions he has put a lot of time in this and I'm happy with the result.

Other games arent open source, so its not possible, and I'm not interested in these games anyway, they are too slow for me. (and I don't have that much free time ;) )

Reply Good karma+1 vote
H3resy
H3resy

Hello, can you delete the game items and, add the multiplayer class system. In order to play an independant perfect team, soldier for heavy weapons, medic for healing, lieutenant for ammo, and ingeneer for explosives. No respawn, only one life. It would be really cool to play the signle player campaign like this.

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fretnn Creator
fretnn

That was my initial idea for this mod. But this would have taken way too much time to build this (I was working alone when I started this), so I decided not to do this, maybe its something for a later release !

Reply Good karma+1 vote
Hardcore_81
Hardcore_81

Will this mod by any chance implement more enemies? I really don't see the need for more players otherwise :p At least it would make things a bit more... interesting.

Any changes to the sneak-levels? Because I can really see them becoming frustrating as hell :p

Friendly fire? Respawn?

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fretnn Creator
fretnn

everything you wish is already included, even enemy respawns :)

Currently our time is limited, but we're trying to wrap things in a nice package so we can make a first release, be patient :)

Reply Good karma+5 votes
badboy_zay
badboy_zay

great! can we expect it in this month ? :D

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fretnn Creator
fretnn

no :)

its summer overhere, so a lot of other things are more important now ;)

Reply Good karma+1 vote
Botta2s
Botta2s

great

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Return To Castle Wolfenstein
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Highest Rated (2 agree) 10/10

Coop for an old classic game like RTCW???!!! Oh it gets a 10, it's got a few bugs but I'm sure they will fix these later on. A very well done mod , they should update the installer to find my Steam folder for people that bought it there they might be confused where that is in the C:\Program Files (x86)\Steam\steamapps\common

Dec 14 2012 by Knights

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