Our primary goal is to make a playable Classic Cooperative mod for the SP version of RTCW. Check out our media section to see the ingame shots. RTCW was an almost perfect game in 2001, the Cooperative mod was the only missing thing. Now we are trying to make this possible! As you can see on the ingame-shots, it's not impossible! :))))

The first step is to finish the works to play the whole campaign + some new maps in cooperative mod. You and your friends are simple soldiers who goes through BJ’s adventure.

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TIPS Flamethrower in a COOP-Action Test on forest
Blog RSS Feed Report abuse Latest News: rtcwoop 1.0.0 is here

15 comments by fretnn on Jun 11th, 2014

After more than a year (time flies), there is finally a new release.
MAN-AT-ARMS has put most of his time in this new release and as usual ssf.sage managed to fix lots map bugs.
Which resulted in a stable 1.0.0 version of this awesome game.

What do we have ?
The gameplay is exactly the same as in previous release, but its stable and rock solid. So you probably think, so whats new ?
For those of you who know the Quake 3 Arena Engine mod, ioquake3, I have good news for you, all the ioquake3 features are ported to rtcwcoop.
For those of you who don’t know what’s ioquake3 is, these are the important features in a nutshell:

  • New sound code to have better sound quality
  • 64bit support
  • built-in voice-over-ip (voip), if you have a headset and the server enables the feature, you can now talk to your coop friends
  • avi video capture of demos, no more rendering thousands of tga files
  • much improved autocompletion of console commands
  • console history (it remembers the commands from your previous sessions)
  • http/ftp downloads, aka faster map downloads
  • and lots of bug and security fixes
  • A completely new (and optional) renderer, which gives you a lot more eyecandy (to enable it, type in the console: /cl_renderer rend2; vid_restart, to disable it: replace rend2 with opengl1 )

One other important change is that we’ve moved all the coop related files from ‘main’ to a folder called ‘coopmain’, this allows you to mix the stock rtcw mp and sp games with coop, you don’t have to copy all the pk3′s to a new place for coop to work.

How to install:
Unzip the downloaded file into your rtcw installation. Make sure that the ‘coopmain’ folder from the zip file is at the same level as the ‘main’ folder from your rtcw installation.
In case you only have the rtcw pk3′s but no existing installation, unzip the downloaded file, and move your rtcw pk3′s inside the ‘main’ folder.
New Cvars and ConsoleCommands ?

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rtcwcoop 0.9.5 patch 1

rtcwcoop 0.9.5 patch 1

May 19, 2013 Patch 7 comments

small update for latest version - fixes some spectator issues - and fixes the bug where you couldnt drown or fall to your death just unzip and overwrite...

RTCW COOP 0.9.5 Windows

RTCW COOP 0.9.5 Windows

May 4, 2013 Full Version 12 comments

Version 0.9.5 for Windows, most stable version so far !!

RTCW COOP 0.9.5 Linux

RTCW COOP 0.9.5 Linux

May 4, 2013 Full Version 0 comments

Version 0.9.5 for Linux, most stable version so far !!



May 4, 2013 Full Version 0 comments

Version 0.9.5 for osx, most stable version so far !!

RTCW COOP 0.9.4 Windows Setup

RTCW COOP 0.9.4 Windows Setup

Mar 11, 2013 Full Version 3 comments

All maps fixed and you can play as a player of the axis team

RTCW COOP 0.9.4 Windows

RTCW COOP 0.9.4 Windows

Mar 1, 2013 Full Version 9 comments

All maps fixed and you can play as a player of the axis team

Post comment Comments  (270 - 280 of 381)
szogyenyi Sep 18 2012, 12:21pm says:

It's will be awesome! I can't wait for it! (Köszönjük!!!)

+3 votes     reply to comment
Marvin_hun Creator
Marvin_hun Sep 19 2012, 2:55pm replied:

Yes, we hope it will be! :D (Szívesen, cserébe az ut2004-es kollekciódért:))))

+1 vote   reply to comment
ThePotatoGiant Sep 18 2012, 5:42am says:

Will there be any AI teammates?

+1 vote     reply to comment
Marvin_hun Creator
Marvin_hun Sep 18 2012, 7:14am replied:

No. Why do you need that?

+1 vote   reply to comment
WINYcik Sep 18 2012, 11:11am replied:

If someone hasn't a friend for playing this mod, it can be nice ! American AIs...
You'll say that, then play SP if you haven't a friend. But we can't play with more AI in SP (without Coop mod).
I think you can write scripts of American AI for following human players, can't you?

+1 vote     reply to comment
Marvin_hun Creator
Marvin_hun Sep 18 2012, 11:39am replied:

No, I cannot.

Guys, this mod is made for real players only. If you have not friends, searh a server which has players and join. You can also get friends there.

+2 votes   reply to comment
WINYcik Sep 18 2012, 12:34pm replied:

ok :) Real players always better than bots and AIs... :)

+1 vote     reply to comment
martincz87 Sep 17 2012, 5:19am says:

Last night I played BMS to shorten the waiting a bit but got tired of it a little (Soundtrack is very good though, I have to say :D) and ended up on your mod's site with a modest impatience. However, gone are the days when I would be eagerly trying to find the way how to compile bare files and make it work at almost any cost (ambiciously saying, haha!).

Sadly I'm getting slightly nervous as I'm going to be fairly busy next week and on with so less time to play :( Anybody feeling the same way at least about something of what I've said?

Still, when it's done it's done.

+1 vote     reply to comment
Marvin_hun Creator
Marvin_hun Sep 17 2012, 11:34am replied:

We promised that we release it in sept. We work many hours to fix every bug and relase a good mod. Don't neeed to compile the code, or you'l get a bugged version. Please don't want to meet with the actual release, otherwise maybe you will not like it. The final version will be great, plase wait to end of sept.

Until you can play with BMS! Or I can suggest my all-time-favourite game from your great nation: Hidden & Dangerous 2. There is no better ww2-FPS-coop game.


+1 vote   reply to comment
fretnn Creator
fretnn Sep 18 2012, 2:49am replied:

yes there is ! its called rtcwcoop ! :p

+1 vote   reply to comment
Marvin_hun Creator
Marvin_hun Sep 18 2012, 2:52am replied:

Ah, almost forget it! :D

+1 vote   reply to comment
martincz87 Sep 18 2012, 7:06am replied:

True... (about H&D2) But there was one little aspect about H&D2 Co-op I didn't like: Even when you failed/haven't completed objectives game moved on to the next map/mission. So it felt like only thing important is to kill more Nazis than your buddies (Which is not necessarily bad - many will like it in your game/mod). Ongoing campaign where completing tasks and team work is crucial is more close to my taste. Simply they could have put there some little option box to tick like: "restart mission when failing objectives" or something like that.

I'm not going to compile the mod myself as I've mentioned earlier.

Don't get demotivated by all my twaddle :) Surely it will be awesome as it is.

Thx for the tip anyway!

+1 vote     reply to comment
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Release Date
Released Oct 4, 2012
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Highest Rated (2 agree) 10/10

Coop for an old classic game like RTCW???!!! Oh it gets a 10, it's got a few bugs but I'm sure they will fix these later on. A very well done mod , they should update the installer to find my Steam folder for people that bought it there they might be confused where that is in the C:\Program Files (x86)\Steam\steamapps\common

Dec 14 2012, 1:37pm by Knights

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