Return of Zombie Ops is a zombie modification for Call of Duty 4, it features content from Black Ops Zombie mode aswell as from Modern Warfare 3 Survival mode and Ghosts Extinction mode. It's set slightly in the future with some weapons from Ghosts, Black Ops series and Modern Warfare series.
This is a tutorial to give you a basic idea of mapping for RoZo Mod. I assume you already know the basics of mapping so I will not explain how the radiant works or anything like that!
Posted by 3aGl3 on Mar 19th, 2013 Page 1 of 6
Due to big changes in the scripting base of 0.6 mappers will might be forced to make small changes once 0.6 is out. I'm sorry for that but we're working on less server load and a smoother running mod.
In the following tutorial I'll discover a few specialities of mapping for the RoZo mod. I assume that you already know how to use the radiant properly and that you have some experience in making a working Multiplayer and/or Rotu map. Also you should have the Call of Duty 4 ModTools installed and working.
In case one of the mentioned points is not fulfilled please start with the very basics!
Eventually mentioned folders are relative to your modtools directory, usually that is "C:/Program Files/Activision/Call of Duty 4 - Mod Tools/" or in my case "E:/callofduty4/cod4_modtools/". That means the folder "/raw/" is "C:/Program Files/Activison/Call of Duty 4 - Mod Tools/raw/" or in my case "E:/callofduty4/cod4_modtools/raw/".
Start with downloading the RoZo mapping extensions, they include all the needed files, such as xmodels, some prefabs for you to use and the map mp_zombie_test, a very basic test map I created for testing things out. Extract the ZIP file to your Mod Tools folder, in case you get asked to insert folders into already existing ones just confirm it.