Final release of RoZo v0.5, no more big updates on this.
Return of Zombie Ops is a zombie modification for Call of Duty 4, it features content from Black Ops Zombie mode as well as from Modern Warfare 3 Survival mode and Ghosts Extinction mode. It's set slightly in the future with weapons from Ghosts, Black Ops and Modern Warfare series.
In RoZo a military special force tries to get control over the zombies outbreak that started by accident in a testing laboratory. You take over the role of one of the field soldiers, you have to face the zombies armed with anything that's available. The HQ will send you objectives and support during the mission.
Light Machine Guns
Italic weapons are a Signature weapon, they are specially unlocked and have attachments equipped.
You'll get three killstreaks, which you can select. Also you can buy certain support from the Support Armory in some gamemodes. The streaks are still subject to be changed. The current names are likely to be placeholders and to identify the streaks.
There will be a lot of different skills you can utilize. They will be split into four different skill trees, while the first one is free after ranking up to rank 2 you will have to pay for another skill tree. Also you can take only one skill tree into battle.
Focused on weapon handling and damage.
Focused on melee combat and protection.
Focused on technical support, such as killstreaks.
Focused on keeping the team alive.
You will be able to customize your character in several different ways. For example you'll be able to choose your gender, uniform and headgear.
# ParadoX - Main 3D Artist - Weapons
# ElTitoPricus - Main 3D Artist - Characters
# Sanya - Help with Player models
# Susel - Help with Effects
# NNJ - Help with the CodX core
# IZaRTaX - Helping out with mapping and cooperating for creating RoZo maps
For help and support on the mod please visit our forum and make a post there rather then using the ModDB comments section!
If you are following RoZo for a certain amount of time now you have sure seen a lot of features being announced and later disappear again. Of course we'd like to keep as much as possible in the mod but that's just not fitting.
One of the options if that a feature/item is not fitting the concept of the mod or interfering with other things.
Another, and probably the one we encounter most of the time, option is that COD4 has certain engine limitations, that we can not work around nor influence in any way. So we have to create a mod within those engine limitations. To do so we have to abandon certain things to make room for new or just to be within the limits. If a thing you absolutely loved is among the abandoned stuff we're sorry but please keep in mind that there are also other people who want to enjoy the mod, so not everyone can have his favorite stuff.
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