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Why Play 2.02?


The 2.02 project began in August 2007 after a more or less clear indication by EA that it essentially had no intention of further patching RotWK. Consequently, the decision was made to create a community-produced patch. 2.02 has gone through a long process of "fixing" RotWK, as ever since the game's release it has been clear several elements of the official version of RotWK were broken. Issues at hand included bugs and grave imbalances, as well as useless units, structures, and powers.

After years of updates, the patch has now reached a very mature and balanced stage. It extensively revamps several aspects of the game as needed, without gravely altering the principles of gameplay used in 2.01. The primary objective of 2.02 is to leave RotWK players with the familiarity they have acquired playing 2.01, but nevertheless make gameplay far more enjoyable by making underused aspects of the game better, fixing bugs, and balancing the game.

We don't expect anyone who plays 2.02 to enjoy every single change that it has made to the game from 2.01. But we do expect that nearly everyone who plays it will find it a considerably more enjoyable experience overall. Here's why.

Everything is Useful

One of the biggest problems with the official 2.01 patch is the huge number of practically useless units, structures, heroes, abilities, and powers. For competitive players, this is completely unacceptable, which is why competitive players have used 2.02 for over 10 years now. For the casual player, it just makes the game less fun than it should be. It's fun to be able to dismount the Witch-king so that he becomes more resistant to arrows, rather than having to keep him constantly on his Fellbeast because he takes exactly the same damage from everything when he's in the air as he does on the ground. It's fun to be able to use heroes that couldn't be used in 2.01, like Haldir (insanely vulnerable to damage and unable to do anything useful), Sharku (expensive and unable to do anything useful), and Rogash (ridiculously slow, bugged heal rate prevents him from seeing combat more than once every five minutes). It's fun to build upgrades like Houses of Healing (worse healing than a Well in 2.01) and Venom Sacs (a practically useless upgrade for a practically useless unit, which cost 1000 just to research). It's fun to see powers like Army of the Dead (an otherwise great power hindered by poor accessibility) and Cloud Break (overshadowed by other 15 PP powers) used on a regular basis. It's fun to make regular use of every aspect of RotWK.

Everything is Beatable

Though 2.02 is mostly focused on buffing units, structures, abilities, and powers that were too weak in 2.01, the fact remains that some things are just too darn strong in 2.01. (The entire Dwarven faction, for instance.) 2.02 has nerfed several units, including Boromir, Knights of Dol Amroth, Glorfindel, Mirkwood Archers, Men of Dale, Mordor Orc Archers, and Black Riders. However, all of these nerfs pale in significance to the buffs that many other units have received. Units that have been nerfed overall from 2.01 to 2.02 are, as a rule, still useful (and generally extremely popular) to purchase. 2.02 is all about making units that you wish you could have used in 2.01 stronger, not nerfing your favorite units.

Bugs are Busted

It's no secret that the 2.01 patch is plagued by a myriad of serious bugs. 2.02 fixes tons of bugs in 2.01, ranging from extremely serious failings in the official patch, like Lindon Horse Archers instantly killing anything they trample, both Elven cavalry units themselves being trampleable (try it!), or Fell Wind damaging structures at 0% construction, to minor details that we only notice because we're so dedicated to making sure our patch is really darn good, like making sure the border around the Houses of Healing upgrade changes when you start researching it, or making sure that Create-a-Hero summoned Orc Warriors count towards the Mordor horde bonus like any other Orcs. We've also fixed odd bugs on random maps, like changing dust FX to snow FX on RotWK snow maps, and fixing the friendly Troll Lair on Tournament Westmarch. This patch is thorough. Thoroughly good. Although a few bugs can only be fixed by EA itself, we do fix everything that we can. If you believe you've found a bug in 2.02, let us know in our Bug Report Topic, and we'll try to make sure it gets fixed in the next release. There is no single list of bugfixes in 2.02; instead, we've scattered these across the changelog.

Artificial Intelligence

Every major release of 2.02 in the past years has also included Excelsior and Mrak's tweaks to improve the AI. The BFME II AI is difficult to work with, but we think we've nevertheless made significant strides with it from 2.01: it has better build orders, makes better use of its powers and hero abilities, creates better-mixed armies, tries to do better things with its armies, purchases more upgrades and Fortress expansions, and is simply better overall throughout the entire game.

Singleplayer

2.02 isn't just about multiplayer. In fact, we have reason to believe that only a small minority of 2.02 players play multiplayer, since up until this point, 2.02 has had a rather small online community, yet recent patches have been downloaded over 1,500 times each. All of the reasons that 2.02 makes the game more fun in multiplayer apply to singleplayer as well. We've also painstakingly taken the time to make sure that every change that we make to the Men faction is reflected in the Arnor faction as well, so that you're really playing a 2.02 campaign, not a 2.01 campaign. 2.02 also has a few campaign-specific bugfixes, such as fixing nearly inaudible voices in the second mission.

Multiplayer

EA has ended multiplayer support for all BFME series games. As such, third-party programs are now required to play BFME online. The GameReplays.org community uses a program called GameRanger.

Create-a-Hero Support

2.02 is determined to leave no aspect of the game unsupported, so Create-a-Heroes have received a fair number of changes as well, though all of your 2.01 heroes will work perfectly on 2.02, and vice-versa. We've fixed Create-a-Hero stats to prevent them from being ridiculously powerful compared to normal heroes and to support more natural skill point purchases, and revamped the cost of powers to better reflect their usefulness and reward more strategic power selection. When we change a power in the "normal" game, we make sure to change any equivalent Create-a-Hero powers, as well. And, of course, we've fixed plenty of Create-a-Hero-specific bugs, so your Invulnerability will actually protect you from frost damage now.

War of the Ring Rebalanced

We've also totally rebalanced War of the Ring mode, which is now a ton of fun. Resource structures are no longer free, penalizing huge persistent armies early in the game and making War of the Ring revolve more around living world tactics than "cheating" the living world by amassing large armies in RTS battles. For the autoresolve battles, we've made significant changes to nearly all of the new RotWK units in autoresolve, so that units perform as you'd expect them to, rather than in completely nonsensical ways. Did you know that making Snow Trolls to counter enemy archers was a mistake in 2.01, since Snow Trolls had autoresolve stats like pikemen? Did you know that building Tower Guards was wrong, since they had exactly the same stats as the cheaper Rohan Spearmen? In 2.02, you don't have to worry about these flaws, since everything functions exactly the way you'd expect it to, even if it is behind-the-scenes. Of course, we've also fixed the odd bug, as well.

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RSS Articles

Along with the release of Patch 2.02 v9.0.0, we present to you the Rise of the Witch-king 2.02 League, an ELO-based ranking system.

For more information about the platform and its capabilities, we suggest you join the Patch 2.02 Community Discord Server where you may also register to participate.

Be sure to visit the RotWK 2.02 League site for all player stats and info surrounding the league.

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1vs1 single faction tournament that will last all month!

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RSS Files
RotWK Patch 2.02 v9.0.0

RotWK Patch 2.02 v9.0.0

Patch 63 comments

We are pleased to announce the release of Patch 2.02 v9.0.0 with the much-anticipated off-host delay fix! This is a standalone patch update - no previous...

RotWK Patch 2.02 v8.5.0 Updater

RotWK Patch 2.02 v8.5.0 Updater

Patch

We are pleased to announce the release of Patch 2.02 v8.5.0! Note: RotWK Patch 2.02 v8.0.0 Full Version installed is needed before updating!

RotWK Patch 2.02 v8.4.0 Updater

RotWK Patch 2.02 v8.4.0 Updater

Patch 17 comments

We are pleased to announce the release of patch v8.4.0! Note: RotWK Patch 2.02 v8.0.0 Full Version installed is needed before updating!

RotWK Patch 2.02 v8.3.0 Updater

RotWK Patch 2.02 v8.3.0 Updater

Patch 3 comments

We are pleased to announce the release of patch v8.3.0! Will need RotWK Patch 2.02 v8.0.0 Full Version installed before updating

RotWK Patch 2.02 v8.0.0 Full Version

RotWK Patch 2.02 v8.0.0 Full Version

Full Version 4 comments

Greetings Warriors of Middle-Earth! We are pleased to inform you that your long and anticipated wait can now be put behind you as we have officially released...

RotWK Patch 2.02 v7.0.0 Full Version

RotWK Patch 2.02 v7.0.0 Full Version

Patch 57 comments

Greetings Warriors of Middle-Earth! We are pleased to inform you that your long and anticipated wait can now be put behind you as we have officially released...

Post comment Comments  (0 - 10 of 221)
BagaturKhan
BagaturKhan - - 7,873 comments

Hello dear developers
Can you please fix AI difficulty in this patch? Especially for Easy/medium
Maybe make it closer to original?
I'm speaking not about skirmish, but about the WOTR. Its absolutely impossible to win the campaigns. Enemy is behaving like the mad person. Making legions in the Easy difficulty and spamming billion units even without the farms. I think, its a bit imbalance.
Make please AI easy as easy, and medium is quite medium. Because I can't see changes between Brutal and Hard. Easy and Medium are Brutal.
Its impossible absolutely to fight in WOTR with its style. Every battle is 1 hour 30 min or worse. And the enemy is simply spamming billions.
Spamming it over and over. And even if he has only 2 buildings, he continued his billions spam.
Please fix that thing. Skirmish mode is quite normal. But in skirmish I had some problems too with difficulty in the higher levels (not in easy).
Thanks anyway. My comment doesn't mean that I don't respect your project. To say more, I love your project. But difficulty things are making disaster sometimes.

Regards Alex

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SmackHead2
SmackHead2 - - 111 comments

What are the main gameplay and graphical differences between this and BFME 2 patch 1.09? How come you guys never worked together?

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Guest
Guest - - 688,627 comments

All these patches from 1.9 on suck. They may balance the game for player vs. player but player vs. AI is very unbalanced. Did you forget the AI can perform tasks ten times faster and doesn't have to scroll to an area to build on it? At least make the switcher so we can go back to 1.9. And why do most of the changes benefit the creeps? I used to dominate the AI in wotr mode, now I can't even survive on easy. So thx for costing me a lot of time installing this game for nothing.

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SmackHead2
SmackHead2 - - 111 comments

LOL get good

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Guest
Guest - - 688,627 comments

This comment is currently awaiting admin approval, join now to view.

Council_THOA
Council_THOA - - 218 comments

Palantir Interface of All Factions ROTWK 2.02

Moddb.com

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Lowku
Lowku - - 1 comments

Does this mod or any other have an option to do All v All on War of the Ring campaign?

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KINGArthedain1412
KINGArthedain1412 - - 12 comments

Hej Guys can somebody help me please! I just install the game with all the patches correctly as the same as in the Download video on youtube, but everytime when i would like to change the patch in a version 2.02 v9.0.0 it takes it but in the game when i go to settings then it stands not version 2.02 v9.0.0.

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BagaturKhan
BagaturKhan - - 7,873 comments

Incredible work!

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belfalas48
belfalas48 - - 2 comments

please could you fix the porcupine formation ? the units are not fighting

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