Bug fixes
General
- Upgrades now mention that they effect patrols.
- Gundabad Berserker CaH now uses Uruk CaH voiceset
- Various map improvements and fixes
- Fixed Inn Dúnedain Ranger Banner carrier model
Gondor
- Stoneworker and Battle Tower now have a different shortcut (O) (T)
- Fixed bug with Gandalf causing a bug that made Command Points disappear for Gondor
- Removed Aragorn lines from Berethor's recruit and respawn
- Anorien Knights should no longer show old model in lower quality settings
- Pippin's Trollbane does not play Aragorn's shout anymore
- Gondor Battle tower now has better geometry
- Gondor Farm now has better geometry
- Gondor Battle Tower archer gets Fire Arrow when tech is purchased
- Gondor's Rallying Call power now uses appropriate decal art
Mordor
- Added Mordor Pikemen to the Call the Horde power
- Various string fixes
- Fixed bug that allowed old Attack troll skin to show
Misty Mountains
- Great Goblin’s song cannot be heard mapwide anymore
- Azog retains his armor after respawning
Isengard
- Manslayers no longer cause units to avoid crushing them
- Fixed Wildmen Spearmen banner placement
Content
Gondor
- Added Optimized Anorien Soldier
- Added Optimized Anorien Pikemen/Spearmen
- Added optimized Anorien Archers
- Added Optimized Anorien Trebuchet
- Added Optimized Anorien Knights
- Added Optimized Gondor Banner Carrier
- Added Optimized Archery Range (with optimized archer models)
- Added idle variation for Gondor Farm
- Anorien Archers now attack with their swords in close combat
- Prince Imrahil has a new voice set
- Clansmen of Lamedon have a new voice set
- Lamedon Clansmen and Anorien Soldier use more attacking animations
- Aragorn now uses his Elven Dagger during Blademaster
- Gandalf has his lore string!
Mordor
- Fury of Khand has a new FX
Misty Mountains
- Golfimbul has a new voice set
- Great Goblin's song is now split into 2 variations (from one long sound effect)
Isengard
Nothing!
Balance
General
- The Balrog deals less damaged upon summon
- Sauron is slightly more vulnerable to magic damage
- Reduced Ring hero death shockwave damage
- Warg Riders (Isengard and Misty Mountains) now have more armor against cavalry damage
Gondor
- Pippin's Trollbane now has adds resistance to knockback
- Gondor Battle tower will now shoot arrows even without buying the garrison upgrade
- Armaments of the White City is now a rank 3 power for fiefdom units (from rank 5)
- Gondor Battle Tower archers do more damage
- Forlong has less health than before
Mordor
- Reduced radius of Necromancy effect from Dol Guldur Dungeon
- Decreased D0l Guldur Dungeon armor to regular unit attacks
- Drummer Trolls require Rank 2 Troll Cage now
- Mollok's Reaping Slash and Will of Sauron powers swapped in level placement
- Reduced the quality of Attack Troll per level bonuses (rank 5 trolls are less powerful now)
- Horde bonus requires 150 units to be activated (from 100)
- Sauron's Conflagaration can now only target heroes
- Misty Mountain's Frozen Wasteland no longer slows enemy units
- Improved Khamul’s armor values
Misty Mountains
- Azog now costs 4000 from 3000
Isengard
- Nothing!
Thanks,
The AotR Team
Tbh, eventhough i'm most of times playing gondor only and waiting "patiently" for the eldars arrival,
isengard in my eyes is underpowered herowise...esp. saruman.
while gandalf has a sword and a bubbleshield...
can deal close and rangecombatwise good amounts of damage,
saruman has nothing...when im not wrong either in vanilla or in a modification(i'll have to test it again)...he can range deal damage with "little" range based magic attacks...and that is something i think suits him very well...
maybe you go and overhaul both wizards on this aspect again, because i think when they are on a wall they should be able to auto-range-attack enemys with magicattacks...
Saruman is not the same hero as Gandalf, and as such has different strengths and weaknesses.
that may be true, but i think that it is not suiting saruman very well to attack with his staff in melee combat with "normal" hits. shooting bolts/fireballs or pushing/throwing back enemys like he did in his fight with gandalf in the Orthanc tower would be better suiting ;)
you obviously never played vanilla or edain, hes always attacked like that just the mind control ability and lighting bolt ability where switched from this mod..... hes always had a max 3 units ina regular mob hit/ tiny knockback unless he had the ring in edain then he had fireball/lightning bolt basic attack....... they did great on all the heros in this mod and the fact that he has 5 units of bodyguard makes him better then usual..... just saying
Saruman is a caster, Gandalf is a "swiss knife"
Does this work with Campaign?
Do I need to instal 1.0 to instal 1.1?
yes 1.1 is a patch to 1.0 its not the acuall mod
Ok, thanks!
No, 1.1 is standalone.
Why am I getting a virus warning when I try to run the 1.1 setup file?
It is a false positive, but always make sure you downloaded the correct file!
My guess is because it changes files already in the Program Files folder, which it does to update Age of the Ring 1.0 to 1.1 if you have that installed.
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