Designed for 64 bit OS
32 bit OS owners should use the low resolution texture pack

Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) developed for Mount and Blade Warband V. 1.154

RaW 2.5

- 9 Historically accurate factions, Romani (Romans), Gallia (Gauls), Koinon Hellenon (Greek League), Makedonia (Macedonians), Safinim (Samnites), Megálê Hellás (Greek colonies of south Italy), Basileion Syrakosion (Greek colonies of Sicily), Epeiros (Epirus, between Illyria and Greece), Rasenna (Etruscans)
- Unknown number of Custom Maps
- Dozens of ancient Weapons/armors/shields
- New animations
- Custom Banners
- Custom options (Extra encumbrance, Class-limits)
- Early stage Singleplayer+ many more small gameplay changes

some info about the mod:
The mod is not yet completed, it is a work in progress.
Releases are fully playable and expected to be stable if your computer meets the requirements.

Want more information?

The team:
- RGCotL - Modeling/Texturing/Team leader
- Gothic Knight - Modeling/Texturing/Historical Advice
- Seek n Destroy - Coding/Research/Historical Advice/ReTexturing
- Theretor - Music Composer
- DarthTaco - Research/Historical Advice/Modeling
- KickingJoub - Scener

Credit list

If I forgot someone please tell me, and the name will be added to the list.
Frequently Asked Questions:

Q: Will you add faction X ?
A: We're not making any promises concerning upcoming factions, we follow our planning and eventually new factions are done.

Q: Will you add X item ?
A: If it fits our time frame then we will most likely add it as long as it is relevant, if it doesn't then we won't.
Items we won't do:
- Square Scutums
- Segmentata
- Corinthian Helmet
Stop requesting these please.

Q: Faction X is so OP/UP (overpowered/underpowered)!!!
A: That's not a question. Also we tested everything against everything in multiplayer a dozen times already and as far as I'm concerned it's relatively balanced. It seems to work decently in SP too so if all you have is one random empiric occurrence where you got your ass handed to you that won't be convincing of a faulty balance.

Q: Is the mod dead?
A: No.

Other things worth mentioning:
We do our own research so please be so kind to not point towards Rome II as a historical reference, we appreciate actual history books and physical evidence over movies/videogames. We do have a planning for what we are doing (most of the time) so there is no point in suggesting to us what our next move shall be. Thank you for reading the F.A.Q. and twice the thanks for reading the F.A.Q. before posting a question already answered in it.
- Rome at War Team.

Image RSS Feed Latest Screens
Gladius Hispaniensis Etruscan Kopis new_kopis_blades
Blog RSS Feed Report abuse Latest News: RaW 2.5 Changelog

0 comments by Seek.n.Destroy on Apr 3rd, 2015

Rome at War 2.5 Changelog
# Multiplayer
New Faction:
- Rasenna (Etruscans)
Animation/mechanics Changes:
- New run and idle animations
- Added some taunt animations
- New shield animation
- Tweaked attack animations
- All factions equipments revised
- All item stats and prices revised

# Singleplayer
New Faction:
- Rasenna (Etruscans)
Troop changes:
- Almost all of the mod's troops received new equipment and some tweaks
- Dozens of new units
- New town walkers (Repressed medieval peasants removed)
- Slightly randomized equipment on start
- Fixed some AoR troops not showing up
- Dozens of small fixes and tweaks
- Almost all medieval scenes removed in favor of generic scenes.
- Revised army and recruitment compositions
- Some units can be upgraded via barracks in a town/castle of your faction
- Some bugs removed
- New items for all factions
- New bugs and glitches for you to find

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
RaW 2.5 Music Add-on

RaW 2.5 Music Add-on

Apr 12, 2015 Music 12 comments

Updated music add-on fit for any version of Rome at War and nearly all modules you wish to add the music to. To install simply extract the content of...

RaW 2.5

RaW 2.5

Apr 2, 2015 Full Version 22 comments

Introduction:Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) develloped for Mount and Blade Warband V. 1.164

RaW-Hellenic UI mod

RaW-Hellenic UI mod

Feb 13, 2015 GUIs 5 comments

The second, almost finished release of the Hellenic UI addon for Rome at War. Creator: KickingJoub Installation: Place the .dds files into the "\MountBlade...

Low resolution texture pack

Low resolution texture pack

Apr 1, 2014 Textures 34 comments

This low resolution texture pack for RaW 2.4 is intended for users with 32 bit OS or weaker PCs. Credits go to SnD because I never had plans to do it...

Post comment Comments  (80 - 90 of 1,327)
oha Mar 28 2015, 4:29am says:

Is there steam group for shield battle event of this game?

+1 vote     reply to comment
Seek.n.Destroy Creator Online
Seek.n.Destroy Mar 28 2015, 6:36am replied:

Yes, here is a link:

+3 votes   reply to comment
Guest Mar 28 2015, 11:56am replied:

This comment is currently awaiting admin approval, join now to view.

Steel*Faith Mar 23 2015, 9:57am says:

Any news when the next SP version of the game will come out?

The MP is great, but unfortunately all these events are over so fast - it hardly worth showing for them.

+1 vote     reply to comment
Seek.n.Destroy Creator Online
Seek.n.Destroy Mar 23 2015, 10:05am replied:

It will come out the same time as the next MP version, it's all one package. SP will be a bit more polished than previous release and hopefully we'll get to upgrade it a bit more after 2.5.

+5 votes   reply to comment
Steel*Faith Mar 23 2015, 1:31pm replied:

Thanks for the reply! I'm looking forward to the next release, and will hold off on starting a new campaign then.

+3 votes     reply to comment
Germanic_Celt Mar 22 2015, 12:51pm says:

Will the new Celtic thureo shields replace the use of cavalry/skirmisher shields in infantry (botroas, bataroas, gaelaiche etc.)?

+1 vote     reply to comment
Seek.n.Destroy Creator Online
Seek.n.Destroy Mar 22 2015, 2:10pm replied:

Most but not all, some units will keep small shields.

+3 votes   reply to comment
Germanic_Celt Mar 22 2015, 2:21pm replied:

Will the Lugoae get round shields now or will they keep those rectangular bucklers?

+1 vote     reply to comment
Seek.n.Destroy Creator Online
Seek.n.Destroy Mar 22 2015, 2:29pm replied:

Not sure yet but the buckler needs to be removed, it was used in the British isles but not by mainland celts. They will most likely receive the thureo as well.

+3 votes   reply to comment
Germanic_Celt Mar 22 2015, 2:44pm replied:

This is just a suggestion, after "a little bit of time" you should make Celtic thureo without iron bosses for the levies and poorer units (maybe even the skirmisher units if deemed appropriate), similar to the ones made for the Etruscans and Romans.

+1 vote     reply to comment
Seek.n.Destroy Creator Online
Seek.n.Destroy Mar 22 2015, 2:59pm replied:

The thureo in the mod was designed in a way that makes it easy to add/remove a certain spine or boss but I think almost all celtic shields had a boss by the start of the third century B.C., at least that's from what I gathered.

+2 votes   reply to comment
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Release Date
Released Apr 2, 2015
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478 votes submitted.

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Ratings closed.

Highest Rated (20 agree) 10/10

great modd, keep up the good work

Feb 24 2013, 11:35am by Nythal

Lowest Rated (5 agree) 3/10

looks good, some good looking armour, awful weapon balance.... the spears are like harpoons and the swords are slow like snails

Jan 14 2013, 3:43pm by Painmace

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