Designed for 64 bit OS
32 bit OS owners should use the low resolution texture pack

Introduction:
Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) developed for Mount and Blade Warband V. 1.154

RaW 2.5



Features:
- 9 Historically accurate factions, Romani (Romans), Gallia (Gauls), Koinon Hellenon (Greek League), Makedonia (Macedonians), Safinim (Samnites), Megálê Hellás (Greek colonies of south Italy), Basileion Syrakosion (Greek colonies of Sicily), Epeiros (Epirus, between Illyria and Greece), Rasenna (Etruscans)
- Unknown number of Custom Maps
- Dozens of ancient Weapons/armors/shields
- New animations
- Custom Banners
- Custom options (Extra encumbrance, Class-limits)
- Early stage Singleplayer+ many more small gameplay changes

some info about the mod:
The mod is not yet completed, it is a work in progress.
Releases are fully playable and expected to be stable if your computer meets the requirements.

Want more information?
Forum

The team:
- RGCotL - Modeling/Texturing/Team leader
- Gothic Knight - Modeling/Texturing/Historical Advice
- Seek n Destroy - Coding/Research/Historical Advice/ReTexturing
- Theretor - Music Composer
- DarthTaco - Research/Historical Advice/Modeling
- KickingJoub - Scener

Credits:
Credit list

If I forgot someone please tell me, and the name will be added to the list.
Frequently Asked Questions:

Q: Will you add faction X ?
A: We're not making any promises concerning upcoming factions, we follow our planning and eventually new factions are done.

Q: Will you add X item ?
A: If it fits our time frame then we will most likely add it as long as it is relevant, if it doesn't then we won't.
Items we won't do:
- Square Scutums
- Segmentata
- Corinthian Helmet
Stop requesting these please.

Q: Faction X is so OP/UP (overpowered/underpowered)!!!
A: That's not a question. Also we tested everything against everything in multiplayer a dozen times already and as far as I'm concerned it's relatively balanced. It seems to work decently in SP too so if all you have is one random empiric occurrence where you got your ass handed to you that won't be convincing of a faulty balance.

Q: Is the mod dead?
A: No.

Other things worth mentioning:
We do our own research so please be so kind to not point towards Rome II as a historical reference, we appreciate actual history books and physical evidence over movies/videogames. We do have a planning for what we are doing (most of the time) so there is no point in suggesting to us what our next move shall be. Thank you for reading the F.A.Q. and twice the thanks for reading the F.A.Q. before posting a question already answered in it.
- Rome at War Team.

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RaW 2.5 Changelog

News 0 comments

Rome at War 2.5 Changelog
# Multiplayer
New Faction:
- Rasenna (Etruscans)
Animation/mechanics Changes:
- New run and idle animations
- Added some taunt animations
- New shield animation
- Tweaked attack animations
Coding:
- All factions equipments revised
- All item stats and prices revised

# Singleplayer
New Faction:
- Rasenna (Etruscans)
Troop changes:
- Almost all of the mod's troops received new equipment and some tweaks
- Dozens of new units
- New town walkers (Repressed medieval peasants removed)
Misc:
- Slightly randomized equipment on start
- Fixed some AoR troops not showing up
- Dozens of small fixes and tweaks
- Almost all medieval scenes removed in favor of generic scenes.
- Revised army and recruitment compositions
- Some units can be upgraded via barracks in a town/castle of your faction
- Some bugs removed
- New items for all factions
- New bugs and glitches for you to find

Weekly multiplayer events starting again.

Weekly multiplayer events starting again.

News 7 comments

Information on the weekly saturday shieldbattles. That are starting again this week!

Still going on with scenes and models

Still going on with scenes and models

News 3 comments

Long time and no previews but we are still working hard on new scenes, models and scripts.

New Scenes for Singleplayer and Multiplayer

New Scenes for Singleplayer and Multiplayer

News 12 comments

Here are some previews of scenes that will be included in the next release.

Saturday public shield battle

Saturday public shield battle

News 0 comments

"Hello all you people searching for multiplayer action, this post is for you. Every saturday at 6pm GMT a public shieldbattle is held on the Rome at War...

RSS feed Downloads
RaW-Hellenic UI Mod V1.0

RaW-Hellenic UI Mod V1.0

GUIs 4 comments

The full release of the Hellenic UI addon for Rome at War, created by KickingJoub. The preview does not reflect the quality! Installation: Place the .dds...

RaW 2.5_patch1

RaW 2.5_patch1

Patch 12 comments

Change_log: 1)carry shield position are added for most of the shields (exept hoplons, cretan small shield and macedon parma, and celtic small ones with...

RaW 2.5 Music Add-on

RaW 2.5 Music Add-on

Music 27 comments

Updated music add-on fit for any version of Rome at War and nearly all modules you wish to add the music to. To install simply extract the content of...

RaW 2.5

RaW 2.5

Full Version 80 comments

Introduction:Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) develloped for Mount and Blade Warband V. 1.164

Low resolution texture pack

Low resolution texture pack

Textures 37 comments

This low resolution texture pack for RaW 2.4 is intended for users with 32 bit OS or weaker PCs. Credits go to SnD because I never had plans to do it...

Post comment Comments  (380 - 390 of 1,571)
dog9000
dog9000

I was just reading over the mod description and I saw that you wouldn't add square scutums, segmentatas, and corithian helmets. Out of curiosity, what's wrong with those items?

Reply Good karma Bad karma+1 vote
Seek.n.Destroy Creator
Seek.n.Destroy

Anachronistic items, or out of time if you prefer. They are as far away from our timeframe as what the Napoleonic Wars are to automatic gunsand we like to stick to history as much as we can. There are other mods with different timeframes that allow themselves to be a bit less fixated on this, so you've got enough choice if you search a bit.

Reply Good karma+5 votes
dog9000
dog9000

Thanks for the response, I have no issue with the ban on those items, I was just curious on why. Also, about the other mods, I haven't found one about rome nearly as good as this one so I'm good.

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TyrTheBull
TyrTheBull

what is in the new version of the Helenic UI?

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KickingJoub Creator
KickingJoub

Anthrax

Reply Good karma+1 vote
Seek.n.Destroy Creator
Seek.n.Destroy

Joub updated his UI with a couple of missing panels replacing most of the Native UI.

Reply Good karma+5 votes
Guest
Guest

are you working on version 2.5

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rgcotl Creator
rgcotl

yes we are

Reply Good karma+4 votes
haemorrhage1
haemorrhage1

When next version ?

Reply Good karma Bad karma+2 votes
Guest
Guest

May i ask how did you you people increase the party sizes? i would love to play with such parties in vanilla and other mods
Also, great mod! it sure has a hell of a lot of potential for the future! can´t wait till the single player is finished :)

Reply Good karma Bad karma+2 votes
Seek.n.Destroy Creator
Seek.n.Destroy

Party sizes are handled by scripts:
script_party_get_ideal_size for the NPC parties
script_game_get_party_companion_limit for the player

You can add more troops to towns/castles by raising the number of troops in the party_templates or directly modifying the scripts that handle their distribution, irc towns receive a bunch of troops from the kingdom_X_reinforcements_a and a moderate amount from kingdom_X_reinforcements_b.
Using the module system for these changes is highly recommended although you could use Morgh's editor for the templates and Tweak M&B for the parties if I recall correctly both have their drawbacks as Morgh's require a little bit of knowledge and Tweak M&B is not compatible with most mods, especially the less popular ones or the ones that modify the scripts too much. Have fun learning/breaking/modifying things, that how you get in unhealthy hobbies such as modding ;)

Reply Good karma+2 votes
Seek.n.Destroy Creator
Seek.n.Destroy

I ought to add that morale needs to be edited depending on your changes, the script that handles is is called:
get_player_party_morale_values

Reply Good karma+2 votes
Andersonal
Andersonal

thanks for the information :)

Reply Good karma Bad karma+1 vote
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Highest Rated (22 agree) 10/10

great modd, keep up the good work

Feb 24 2013 by Nythal

Lowest Rated (3 agree) 1/10

Sucks

Jan 17 2013 by Izakmi

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