Designed for 64 bit OS
32 bit OS owners should use the low resolution texture pack

 Introduction: 
Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) developed for Mount and Blade Warband V. 1.154

Features:
- 8 Historically accurate factions, Romani (Romans), Gallia (Gauls), Koinon Hellenon (Greek League), Makedonia (Macedonians), Samnium (Samnites), Megálê Hellás (Greek colonies of south Italy), Basileion Syrakosion (Greek colonies of Sicily), Epeiros (Epirus, between Illyria and Greece)
- unknown number of Custom Maps 
- Dozens of ancient Weapons/armors/shields 
- New animations 
- Custom Banners 
- Custom options (Extra encumbrance, limit classes)
- Early stage Singleplayer+ many more small gameplay changes  

some info about the mod:
The mod is not yet completed, it is a work in progress.
Releases are fully playable and expected to be stable if you computer meets the requirements.

Want more information?
Forum

  The team:
- RGCotL - Modeling/Texturing/Team leader
- Gothic Knight - Modeling/Texturing/Historical Advice
- Seek n Destroy - Coding/Research/Historical Advice/ReTexturing
- Theretor - Music Composer
- DarthTaco - Research/Historical Advice/Modeling
- KickingJoub - Scener                                                                                                        

Credits:
Credit list

If I forgot someone please tell me, and the name will be added to the list.
Frequently Asked Questions:

Q: Will you add faction X ?
A: We're not making any promises concerning upcoming factions, we follow our planning and eventually new factions are done.

Q: Will you add X item ?
A: If it fits our time frame then we will most likely add it as long as it is relevant, if it doesn't then we won't.
Items we won't do:
- Square Scutums
- Segmentata
- Corinthian Helmet
Stop requesting these please.

Q: Faction X is so OP/UP (overpowered/underpowered)!!!
A: That's not a question. Also we tested everything against everything in multiplayer a dozen times already and as far as I'm concerned it's mostly up to the team. It seems to work decently in SP too so if all you have is one random empiric occurrence where you got your ass handed to you that won't be convincing of a faulty balance.

Other things worth mentioning:
We do our own research so please be so kind to not point towards Rome II as a historical reference, we appreciate actual history books and physical evidence over movies/videogames. We do have a planning for what we are doing (most of the time) so there is no point in suggesting to us what our next move shall be. Thank you for reading the F.A.Q. and twice the thanks for reading the F.A.Q. before posting a question already answered in it.
- Rome at War Team.

Image RSS Feed Latest Screens
italo_chalcidian_t4 etruscans_with_negau type2_negau
Blog RSS Feed Report abuse Latest News: Still going on with scenes and models

1 comment by Seek.n.Destroy on Jun 10th, 2014

Long time and no previews but we are still working hard on new scenes, models and scripts.

Ligurian city-port of Genua:







Still working on the siege scene and interiors.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
RaW-Hellenic UI mod 0.5

RaW-Hellenic UI mod 0.5

Apr 1, 2014 GUIs 9 comments

This is the first WIP release of the Hellenic UI mod. A more complete version will be eventually released. Creator: KickingJoub Installation: Place the...

RaW 2.4 music DLC

RaW 2.4 music DLC

Apr 1, 2014 Music 8 comments

music DLC For weaker PC could be a big problem so it is separated from the mod files by default but if your PC could handle it then feel free to use and...

Low resolution texture pack

Low resolution texture pack

Apr 1, 2014 Textures 9 comments

This low resolution texture pack for RaW 2.4 is intended for users with 32 bit OS or weaker PCs. Credits go to SnD because I never had plans to do it...

RaW 2.4

RaW 2.4

Apr 1, 2014 Full Version 24 comments

Introduction:Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) develloped for Mount and Blade Warband V. 1.153-1.158

Post comment Comments  (380 - 390 of 914)
Guest
Guest Nov 30 2013, 6:08am says:

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Seek.n.Destroy
Seek.n.Destroy Nov 30 2013, 6:38am replied:

Yes, it wasn't meant to be used it was just a test for a new recruitment system and most of it has been removed except the dialogue during the release, please ignore it as it is fixed for next releases.

+1 vote     reply to comment
Guest
Guest Nov 25 2013, 8:17pm says:

This comment is currently awaiting admin approval, join now to view.

ModMusket
ModMusket Nov 26 2013, 6:03pm replied:

You go to multiplayer, click on "Host a Game", and then set the number of bots on each team to however many you'd like. You can have fun playing around with the various game types and settings as well :)

+1 vote     reply to comment
rgcotl
rgcotl Nov 26 2013, 1:19am replied:

well mod is not popular as it was few months ago
comunity leaving us
and we are just guys who doing mod.
If you want to play it with friends then convince some of them to do it.

+1 vote     reply to comment
awsum124
awsum124 Nov 23 2013, 8:40pm says:

how do i get vassals for my faction?

+1 vote     reply to comment
Blue_Emporer
Blue_Emporer Nov 20 2013, 3:47pm says:

Will the troop trees like when I enlist under a lord be applied to armies I recruit as a lord eventually? Like, I can go from a roman cives to a hastati and eventually a triarii or eques, but promoting units in my army only makes them veterans. Is that a temporary thing or is it in the name of historical accuracy?

+1 vote     reply to comment
Seek.n.Destroy
Seek.n.Destroy Nov 20 2013, 5:15pm replied:

Only the player will build from the ground up when enlisting in an army.
Recruitment system has been changed (not the one on current release) to appear a bit more logical, you can't turn a peasant into a noble and I want to keep the player with a reasonably balanced army, a full stack of cavalry will be a pain to maintain and recruit and troops will follow simple and linear upgrades, a warrior from lower classes of society will not turn into a troop reserved for nobility and will be in higher number than those. Current system (from 2.33 and earlier versions) is unbalanced and has only 6 troop types per faction and you don't choose what to recruit and pay the same to recruit nobles and peasants, this has been changed, more balanced and will include much more diversity of troops and it'll be clearer about what you are going to recruit.
When release is near I'll try to explain it better, the system is included but I don't like much spoilers.

+2 votes     reply to comment
Seek.n.Destroy
Seek.n.Destroy Nov 19 2013, 1:55pm replied:

That's not how it works. We have yet so much to do and we're not going to waste time on something so trivial and anachronistic, same goes about the Lorica Laminata/Segmentata that was asked for countless times.
There are mods that have it and if you wish it so hard you can add it yourself to the mod but as we stated we won't do it nor help you doing so. Here is the forge: Forums.taleworlds.com you will find guides and people willing to help you if you stay polite and bother using the forum's search.
I'm not angry nor trying to offend, I'm stating again that we don't accept these kind of requests.

+1 vote     reply to comment
CorinthianHelmet
CorinthianHelmet Nov 19 2013, 2:13pm replied:

No, I understand if you want to be 100% accurate so be it. I am no one to stop you guys from beeing accurate. And SORRY for bodering you guys. You know I'm just one of those guys that thinks knows everything but has much to learn.

+2 votes     reply to comment
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Platform
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Release Date
Released Mar 30, 2014
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8.3

437 votes submitted.

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Highest Rated (17 agree) 10/10

great modd, keep up the good work

Feb 24 2013, 11:35am by Nythal

Lowest Rated (5 agree) 3/10

looks good, some good looking armour, awful weapon balance.... the spears are like harpoons and the swords are slow like snails

Jan 14 2013, 3:43pm by Painmace

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