Designed for 64 bit OS
32 bit OS owners should use the low resolution texture pack

 Introduction: 
Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) developed for Mount and Blade Warband V. 1.154

Features:
- 8 Historically accurate factions, Romani (Romans), Gallia (Gauls), Koinon Hellenon (Greek League), Makedonia (Macedonians), Safinim (Samnites), Megálê Hellás (Greek colonies of south Italy), Basileion Syrakosion (Greek colonies of Sicily), Epeiros (Epirus, between Illyria and Greece)
- Unknown number of Custom Maps 
- Dozens of ancient Weapons/armors/shields 
- New animations 
- Custom Banners 
- Custom options (Extra encumbrance, Class-limits)
- Early stage Singleplayer+ many more small gameplay changes  

some info about the mod:
The mod is not yet completed, it is a work in progress.
Releases are fully playable and expected to be stable if your computer meets the requirements.

Want more information?
Forum

  The team:
- RGCotL - Modeling/Texturing/Team leader
- Gothic Knight - Modeling/Texturing/Historical Advice
- Seek n Destroy - Coding/Research/Historical Advice/ReTexturing
- Theretor - Music Composer
- DarthTaco - Research/Historical Advice/Modeling
- KickingJoub - Scener                                                                                                        

Credits:
Credit list

If I forgot someone please tell me, and the name will be added to the list.
Frequently Asked Questions:

Q: Will you add faction X ?
A: We're not making any promises concerning upcoming factions, we follow our planning and eventually new factions are done.

Q: Will you add X item ?
A: If it fits our time frame then we will most likely add it as long as it is relevant, if it doesn't then we won't.
Items we won't do:
- Square Scutums
- Segmentata
- Corinthian Helmet
Stop requesting these please.

Q: Faction X is so OP/UP (overpowered/underpowered)!!!
A: That's not a question. Also we tested everything against everything in multiplayer a dozen times already and as far as I'm concerned it's relatively balanced. It seems to work decently in SP too so if all you have is one random empiric occurrence where you got your ass handed to you that won't be convincing of a faulty balance.

Q: Is the mod dead?
A: No.

Other things worth mentioning:
We do our own research so please be so kind to not point towards Rome II as a historical reference, we appreciate actual history books and physical evidence over movies/videogames. We do have a planning for what we are doing (most of the time) so there is no point in suggesting to us what our next move shall be. Thank you for reading the F.A.Q. and twice the thanks for reading the F.A.Q. before posting a question already answered in it.
- Rome at War Team.

Image RSS Feed Latest Screens
raw_music_instruments Roman shields (parma) prev_cornu
Blog RSS Feed Report abuse Latest News: Weekly multiplayer events starting again.

3 comments by KickingJoub on Aug 30th, 2014

After taking a break for the summer we're starting weekly shieldbattle events once more! You can find all relevant information here: Forums.taleworlds.com

In short: No signing up is required, the event will always be hosted on the latest mod version, using officer, cavalry, skirmisher or elite classes is frowned upon and don't act stupid. Everyone is welcome to join!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
RaW-Hellenic UI mod 0.5

RaW-Hellenic UI mod 0.5

Apr 1, 2014 GUIs 10 comments

This is the first WIP release of the Hellenic UI mod. A more complete version will be eventually released. Creator: KickingJoub Installation: Place the...

RaW 2.4 music DLC

RaW 2.4 music DLC

Apr 1, 2014 Music 9 comments

music DLC For weaker PC could be a big problem so it is separated from the mod files by default but if your PC could handle it then feel free to use and...

Low resolution texture pack

Low resolution texture pack

Apr 1, 2014 Textures 23 comments

This low resolution texture pack for RaW 2.4 is intended for users with 32 bit OS or weaker PCs. Credits go to SnD because I never had plans to do it...

RaW 2.4

RaW 2.4

Apr 1, 2014 Full Version 35 comments

Introduction:Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) develloped for Mount and Blade Warband V. 1.153-1.158

Post comment Comments  (240 - 250 of 1,072)
Durex_CZ
Durex_CZ May 31 2014, 12:22pm says:

next patch please :D best mod

+2 votes     reply to comment
KickingJoub
KickingJoub May 31 2014, 7:46pm replied:

Patches will be released when they are ready, not a moment sooner, not a moment later. We wish to provide consistent quality and significant updates. We are working as fast as we can, but we can't provide accurate estimates as to how long it takes to creat an update, though as always the next patch will be worth the wait.

+2 votes     reply to comment
-SRB-Knez
-SRB-Knez May 26 2014, 10:41am says:

Great mod,but servers need more players.Do you have idea how to bring more players on servers ?

+1 vote     reply to comment
DonBre
DonBre May 25 2014, 2:11pm says:

Downloading :D

+2 votes     reply to comment
MGreg
MGreg May 23 2014, 1:11pm says:

Hi,i love this mod and great respect on its creator,your hard work and research in order to achive historical accuracy is apparent and awesome so i won't say anything else and go on with my question.
I would like to ask if somehow is possible for me (so you dont waste your time) to add more cities and villages to the map or change to an different map,the map from "The Pelloponesean War mod"(another great mod but for a different period with an really good detailed map) and then manually assign each city to a faction?
I tried to search for tutorials but to no vein.
I want to do that since this is what i believe the weakest part of this otherwise awesome mod.Since i am Greek and really enjoy playing as a hoplite i would love to add more cities to Greece.
So please reply.Thanks for your time!

+1 vote     reply to comment
Seek.n.Destroy
Seek.n.Destroy May 23 2014, 1:54pm replied:

While it is not impossible it would be in no way practical and prone to errors since most of the new locations rely on scripts to work properly and might not function well with locations added to an already compiled module. Changing the map should be the easiest task but I don't have the time to make step by step tutorials about that. In my opinion it's more trouble than it is worth.
In the future there will be more locations to visit and hopefully with new scenes and our own map, we are stuck with this one for now.

+1 vote     reply to comment
MGreg
MGreg May 23 2014, 2:04pm replied:

Ok thanks a lot for the reply!
I understand so i was hoping it might be something easy but i see it is more coplicated.
So i shall keenly await any further updates!
Something unrelated whrn i am using the shield and dory overhanded does the shield completely cover the part of the body it is in front of because some hits that should be blocked look like passing threw(but i am not 100% sure)
Anyway thanks for your time and your reply!

+1 vote     reply to comment
Seek.n.Destroy
Seek.n.Destroy May 23 2014, 2:11pm replied:

There is no passive melee defence for shields in Warband, it can protect you from missiles when not actively defending but not from other attacks.

+1 vote     reply to comment
Wingywolf
Wingywolf May 23 2014, 9:10am says:

is there singleplayer in this mod yet?

+1 vote     reply to comment
rgcotl
rgcotl May 23 2014, 10:14am replied:

yes here is
read the description 4 line from the top

+2 votes     reply to comment
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Platform
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Release Date
Released Mar 30, 2014
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8.3

458 votes submitted.

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Ratings closed.

Highest Rated (19 agree) 10/10

great modd, keep up the good work

Feb 24 2013, 11:35am by Nythal

Lowest Rated (5 agree) 3/10

looks good, some good looking armour, awful weapon balance.... the spears are like harpoons and the swords are slow like snails

Jan 14 2013, 3:43pm by Painmace

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