Designed for 64 bit OS
32 bit OS owners should use the low resolution texture pack

Introduction:
Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) developed for Mount and Blade Warband V. 1.154

RaW 2.5



Features:
- 9 Historically accurate factions, Romani (Romans), Gallia (Gauls), Koinon Hellenon (Greek League), Makedonia (Macedonians), Safinim (Samnites), Megálê Hellás (Greek colonies of south Italy), Basileion Syrakosion (Greek colonies of Sicily), Epeiros (Epirus, between Illyria and Greece), Rasenna (Etruscans)
- Unknown number of Custom Maps
- Dozens of ancient Weapons/armors/shields
- New animations
- Custom Banners
- Custom options (Extra encumbrance, Class-limits)
- Early stage Singleplayer+ many more small gameplay changes

some info about the mod:
The mod is not yet completed, it is a work in progress.
Releases are fully playable and expected to be stable if your computer meets the requirements.

Want more information?
Forum

The team:
- RGCotL - Modeling/Texturing/Team leader
- Gothic Knight - Modeling/Texturing/Historical Advice
- Seek n Destroy - Coding/Research/Historical Advice/ReTexturing
- Theretor - Music Composer
- DarthTaco - Research/Historical Advice/Modeling
- KickingJoub - Scener

Credits:
Credit list

If I forgot someone please tell me, and the name will be added to the list.
Frequently Asked Questions:

Q: Will you add faction X ?
A: We're not making any promises concerning upcoming factions, we follow our planning and eventually new factions are done.

Q: Will you add X item ?
A: If it fits our time frame then we will most likely add it as long as it is relevant, if it doesn't then we won't.
Items we won't do:
- Square Scutums
- Segmentata
- Corinthian Helmet
Stop requesting these please.

Q: Faction X is so OP/UP (overpowered/underpowered)!!!
A: That's not a question. Also we tested everything against everything in multiplayer a dozen times already and as far as I'm concerned it's relatively balanced. It seems to work decently in SP too so if all you have is one random empiric occurrence where you got your ass handed to you that won't be convincing of a faulty balance.

Q: Is the mod dead?
A: No.

Other things worth mentioning:
We do our own research so please be so kind to not point towards Rome II as a historical reference, we appreciate actual history books and physical evidence over movies/videogames. We do have a planning for what we are doing (most of the time) so there is no point in suggesting to us what our next move shall be. Thank you for reading the F.A.Q. and twice the thanks for reading the F.A.Q. before posting a question already answered in it.
- Rome at War Team.

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Etruscan Kopis new_kopis_blades prev etrusco axe
Blog RSS Feed Report abuse Latest News: RaW 2.5 Changelog

0 comments by Seek.n.Destroy on Apr 3rd, 2015

Rome at War 2.5 Changelog
# Multiplayer
New Faction:
- Rasenna (Etruscans)
Animation/mechanics Changes:
- New run and idle animations
- Added some taunt animations
- New shield animation
- Tweaked attack animations
Coding:
- All factions equipments revised
- All item stats and prices revised

# Singleplayer
New Faction:
- Rasenna (Etruscans)
Troop changes:
- Almost all of the mod's troops received new equipment and some tweaks
- Dozens of new units
- New town walkers (Repressed medieval peasants removed)
Misc:
- Slightly randomized equipment on start
- Fixed some AoR troops not showing up
- Dozens of small fixes and tweaks
- Almost all medieval scenes removed in favor of generic scenes.
- Revised army and recruitment compositions
- Some units can be upgraded via barracks in a town/castle of your faction
- Some bugs removed
- New items for all factions
- New bugs and glitches for you to find

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
RaW 2.5 Music Add-on

RaW 2.5 Music Add-on

Apr 12, 2015 Music 12 comments

Updated music add-on fit for any version of Rome at War and nearly all modules you wish to add the music to. To install simply extract the content of...

RaW 2.5

RaW 2.5

Apr 2, 2015 Full Version 21 comments

Introduction:Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) develloped for Mount and Blade Warband V. 1.164

RaW-Hellenic UI mod

RaW-Hellenic UI mod

Feb 13, 2015 GUIs 5 comments

The second, almost finished release of the Hellenic UI addon for Rome at War. Creator: KickingJoub Installation: Place the .dds files into the "\MountBlade...

Low resolution texture pack

Low resolution texture pack

Apr 1, 2014 Textures 34 comments

This low resolution texture pack for RaW 2.4 is intended for users with 32 bit OS or weaker PCs. Credits go to SnD because I never had plans to do it...

Post comment Comments  (90 - 100 of 1,316)
alfrenep
alfrenep Mar 10 2015, 10:54am says:

I want the cities acclimated to his time, no medieval

+3 votes     reply to comment
Seek.n.Destroy Creator
Seek.n.Destroy Mar 10 2015, 12:37pm replied:

We lack props but I've made placeholder generic scenes for the next version so no more Native scenes.

+4 votes   reply to comment
Germanic_Celt
Germanic_Celt Mar 10 2015, 1:25pm replied:

Does that mean all the native scenes now have a more ancient looking scene?

+1 vote     reply to comment
Seek.n.Destroy Creator
Seek.n.Destroy Mar 10 2015, 1:44pm replied:

With the limitations we have, yes. Don't expect anything too fancy, it's just placeholder scenes to ditch the broken native ones, also they are repeated as I don't have much time nor resources to dedicate to proper "final" scenes.
Some examples that might be slightly outdated:
Tw.greywool.com
Tw.greywool.com
Tw.greywool.com
No point making a preview for them as they're not meant to stay, it's a bit better than fighting in the streets of Native's Shariz in the middle of Italy.

+4 votes   reply to comment
Germanic_Celt
Germanic_Celt Mar 10 2015, 1:55pm replied:

Those certainly look fancier than the native ones. Repetitive or not, they still look good. It's unfortunate that there's a lack of Greek props, but it's not a major problem as there's the Roman props that look similar (which you seemed to improvise well with).

+1 vote     reply to comment
Guest
Guest Mar 9 2015, 4:33pm says:

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Seek.n.Destroy Creator
Seek.n.Destroy Mar 9 2015, 5:04pm replied:

Most likely a memory related problem, I had a lot of these with my old pc when playing mods like Floris and 1257 AD, back in the day this thread helped me -> Forums.taleworlds.com I'd say to avoid using the music pack as it adds a load on memory and if possible tell us more about your computer specifications, in the main Warband folder, the one where the game is installed and the executable/launcher is there is a file called rgl_log.txt, it keeps track of what happened in your last play session and your computer components, send me the content of the file via PM as it can be a bit extensive and I might be able to tell more about your problem.
If all else fails make a sacrifice to Athena.

+2 votes   reply to comment
Guest
Guest Mar 10 2015, 3:31am replied:

This comment is currently awaiting admin approval, join now to view.

Seek.n.Destroy Creator
Seek.n.Destroy Mar 10 2015, 12:45pm replied:

The 32 bit OS is what is holding you down with the memory problem as it isn't using the 4GB of RAM you have, a 64 bit system can handle more RAM consuming operations like playing games, using complex programs, etc... If I recall correctly Microsoft should allow you to perform an upgrade freely (always back up your files!).
You can read more about it here: Windows.microsoft.com
It's for windows 7 but you can easily search for the Windows version you are using, it should help you with other games too.

+2 votes   reply to comment
Germanic_Celt
Germanic_Celt Mar 9 2015, 8:41am says:

Gonna ask this here as it's easier: Do you plan on making your own scene props for the sake of speed and efficiency?

+1 vote     reply to comment
Seek.n.Destroy Creator
Seek.n.Destroy Mar 9 2015, 10:03am replied:

Eventually yes, we had Nistrum that made some props but as he works two jobs now (one being professional modeler) he had no time to finish the models he started for the mod. Rgcotl had a go at scene props and he's pretty good at it too but the focus is on finishing the current factions, we thought to maybe stall the work on factions to focus on props and scenes but there's always something to do...

+3 votes   reply to comment
Germanic_Celt
Germanic_Celt Mar 9 2015, 10:42am replied:

Ah, that's good then. I'd imagine Rgcotl would, if given an official opportunity, put minuscule detail into his scene props, like a broken piece of straw or chipped tile. Of course, I'm not doubting Jaako, it's just that because he's only making an OSP, he has no reason to release his great props ASAP.

+1 vote     reply to comment
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Release Date
Released Apr 2, 2015
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8.4

477 votes submitted.

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Highest Rated (20 agree) 10/10

great modd, keep up the good work

Feb 24 2013, 11:35am by Nythal

Lowest Rated (5 agree) 3/10

looks good, some good looking armour, awful weapon balance.... the spears are like harpoons and the swords are slow like snails

Jan 14 2013, 3:43pm by Painmace

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