RoKkO's mod comes from a "let's see what I can do alone," blossomed out of my mind in 2013 after having done some exams just some weeks before. Concept was easy: improve the graphics and adding some new weapons, a basic request from every fan of S.T.A.L.K.E.R. The result was pretty elementary, because that was my first my first experience in the field of modding, but some people liked it because of the immersive atmosphere. Now by now the priorities have changed, so the basis of this new version are: 1) total immersion in the "80's" ambience, trying to rehearse the Chernobyl accident, basis of all S.T.A.L.K.E.R. games; 2) enhance definitively the graphics, taking them to the highest level as possible; 3) adding some elements of the gameplay for expressing all the essence of adaptability of the Zone; 4) improve the conditions of realism about weaponry, items, consumables. This mod will set its basis on the proprietary MmM mod,, SWM 2.1, SWTC and Absolute Packets, creating the ULTIMT mix

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Meowjar Aug 5 2014, 12:44pm says:

When will your mod be finished?

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_-RoKkO-_ Author
_-RoKkO-_ Aug 5 2014, 1:03pm replied:

mod isn't currently ready for a final user.
It is still in an early beta stage, because there are a lot of features to implement (just think to all the things you will do when it's ready)
I can't say now the date of release, but I think that a 0.9 version could be ready by next year's Q2-4.
I'm sorry, I'm excited as you to see my fork finally ready and appreciated from the other stalkers as I appreciated that, but:
"Amara patientia est, sed dulci eius fructus est", patience is bitter, but its fruit is sweet. Yes, I study Latin at school :D

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_-RoKkO-_ Author
_-RoKkO-_ Aug 5 2014, 1:10pm replied:

*work, not fork.

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grazegrabber Aug 5 2014, 2:18pm says:

Nice work! Does this apply to all lights? It's just that I don't recall seeing these lights being breakable before.

+1 vote     reply to comment
_-RoKkO-_ Author
_-RoKkO-_ Aug 5 2014, 3:47pm replied:

Yes, all lights can be destroyed now: abatjours, hanging lamps, flashing lights, underground lights,...

+2 votes   reply to comment
Dragonlord Aug 5 2014, 4:34pm says:

Has it any influence on NPC behavior or is it just a graphical gimmick?

+2 votes     reply to comment
_-RoKkO-_ Author
_-RoKkO-_ Aug 7 2014, 1:02pm replied:

For now it's only a graphical feature, I'm writing a script that adds panic for NPC when it goes dark.

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As you can see, you can change all environment by shooting or throwing explosive devices on all light sources you can find.

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Aug 5th, 2014
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