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Fantastic, isn't it?



Fellow stalkers!


The time has come!

The release is imminent, as you may know from the latest comments you may have seen in the mod page,

but I would like to spend some more words with you on how the release will go on and about the latest feature I wanted to... adjust.


Release system

I have been very disappointed on how the development have been going on in the last 2 months.

A lot of delays and troubles unfortunately forced me to completely cut off some features that I had planned to renew, because they were simply too coarse for a public release.

I apologise with every one of you for this unpleasant situation.

However!

I decided to release my small contribute for the community anyway, but instead of a full, subject-to-patches release, it will come out as a "build" release.

Exactly as goes on for games like Heroes and Generals, or the same S.T.A.L.K.E.R. in its early existance, every time substantial changes are made on the mod a new build will come out.
For better recognizing the release pattern of the builds, I have "invented" an unique way for doing it:

using the Zone.

Starting from the outer borders of the Zone, exactly as goes on for a game developer, we will make our journey deeper into the Zone, camping in always different villages and ruins, for reaching our ultimate goal: Chernobyl NPP.

A build will have an always different name of a settlement in the Exclusion Zone, always nearer to the goal.

With the release I will provide every "gamedata" a map of the "builds" I want to come through to make the thing a bit more understandable.


Fire support

It's undoubtely known that in the Shoker's Weapon Mod there is a "detonator" that calls in some sort of rocket attack.

I wanted to expand it, as Degtyarev is a military, and he is seen with a radio in the cutscenes, but he never uses it in the field.

Of course, the bigger problem is the in-game balance.

Every one of this help has been inserted in the roses before having throughoutly searched the inventories of the Ukranian Army, for making every external help plausible and realistic.

Let me explain it:

When using the radio/detonator/any sort of those things (I still don't have a model), you can fix the location for the attack by "shooting" it.

Upon shooting, you will see this rose:

Primary support rose


Here you can decide which type of help summon.

But how much will it cost? Degtyarev can't simply call in artillery strikes indiscriminately.

We can do it in 2 ways:

  • using Shoker as a basis, so every time you call some help the battery (very hard to obtain) will deplete, rendering the radio useless without another battery;
  • using some sort of "supply" points, given at the start of the game. You administer them on your personal likings (these points must be inserted into the game, as they do not exist now).

I stil have to decide which one will be the chosen one, let me know your feedback below here.

However, let's keep on exploring this rose:

  • Artillery support, the least expensive of all. Indirect fire solutions.
  • Air support, the midfielder in the prices. Acts like an "heavy artillery support".
  • Supply drops, the most expensive type of external help. Advisable only when you are running low on weapons/supplies, in other words: when you are without anything.

The last of them left me a bit uncertain. I thought that it would have been too unbalanced to implement,

but I think the high prices discourage an abuse of this type of help.

But let's go forward:

Artillery support


Artillery rose


In this subrose you can decide the practical help it will be given.

  • 2S12 "Sani" heavy mortar suppression barrage: some rounds of this should panic your target to an escape. Or a quick death trying.
  • D-20 howitzer barrage: saturation fire from an artillery battery stationed in the Cordon, supporting Army strongholds in the Zone. Reduces your enemy to pieces.

Suggest more for filling the upper field of this rose!

Air support


Air support rose


Note that the air support and the eventual supply channel will be closed during blowouts for obvious reasons.

  • ODAB-500PM thermobaric bomb: an SU-25 of the Ukranian Air Force will leave this baby to incinerate lungs just where you want it.
  • Mil Mi 24 Close Air Support: summon a Flying Tank for your own purposes! Clear mutants' nests with your bare hands and this mobile death from above!

Suggest more for filling the upper field of this rose!

Supply drops


Support rose


This kind of support will not be given right after summoning it. You will have to indicate the coordinates, and then come back to collect it when it has been dropped. But beware: even your average stalker may take it, leaving you with... well, nothing, or mutants can decide to eat some of your airdropped reserves and maybe place a nest near this delight...

This kind of support needs you to be in an open fielded-building clear sector, as it gets dropped from a certain altitude for avoiding the anomalies and it may get dropped on top of buildings or other obstacles.

  • Small care package: a Mil Mi 8 will pass and leave this special gift from the command, containing the gear you have started your adventure with.
  • Big care package: an Il-76 will pass and leave this big pack for you: the complete gear of an SBU operator + some nasties for your enemies!

Hope you liked it stalkers! (and yes, I love Helvetica font)

Please remember to leave your suggestions and ideas below!

Hope you have passed a very good Christmas, merry Christmas (sorry I'm late) and have a fantastic 2016!

RoKkO_

Goodbye SweetFX!

Goodbye SweetFX!

News 15 comments

Informing our followers of some very important changes regarding engine side and graphical side (replaced SweetFX).

RoKkO's mod pack 2.1 : Kopachi combat trailer

RoKkO's mod pack 2.1 : Kopachi combat trailer

News 4 comments

Just giving back some promises in terms of videos and giving some next infos about trailers and demonstrations.

HELP!

HELP!

News 2 comments

Asking for some fellow stalkers capable of helping me with the mod.

Apologize...

Apologize...

News 2 comments

Apologizing with all stalkers and giving the (only?) good word about this.

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RoKkO's mod pack 2.1 weapon manual [NO SPOILER]

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Post comment Comments  (30 - 40 of 197)
nabuko
nabuko

Will it be compatible with Misery mod?

Reply Good karma Bad karma+1 vote
RoKkO_ Creator
RoKkO_

Hi,
no, this is and independent release, that is unmergeable with any other mods.

Reply Good karma+1 vote
mushroombat
mushroombat

So is it coming out soon?

Reply Good karma Bad karma+2 votes
RoKkO_ Creator
RoKkO_

Hi,
The release date is still to be decided, when the mod build reaches its goals it will be released.

Reply Good karma+1 vote
kazeniruchi
kazeniruchi

Hey Rokko... just want to say, great ReShade settings :)

Reply Good karma Bad karma+1 vote
op.erik
op.erik

What are the requirements for the ENB boosted CoP?

Reply Good karma Bad karma+1 vote
Wędrowiec
Wędrowiec

When 2.1 version will be available ?

Reply Good karma Bad karma+1 vote
RoKkO_ Creator
RoKkO_

Hi,
The release date is still to be decided, when the mod build reaches its goals it will be released. I'm working alone on this project, so it may be a long development.

Reply Good karma+1 vote
EZEILL
EZEILL

I downloaded the Honey Badger files from P3dm.ru, can you instruct me on how to go about adding this gun to my game so I may use it? It's the one main gun I am interested in using, but it seems that everyone who claims they are adding it in their mod never actually does.

Reply Good karma Bad karma+1 vote
RoKkO_ Creator
RoKkO_

Answered in PM.

Reply Good karma+1 vote
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