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0 comments by _-RoKkO-_ on Jul 12th, 2014

Fellow stalkers,
I'm proud to annunce that the official RoKkO's mod pack forum has been launched!
The forum itself it's still a bit small, but I hope that with your contribution will exponentially grow.
The forum for now has 2 topics: one regarding coming beta gameplay series and another one regarding development of RoKkO's mod pack itself.

In the gameplay one you can discuss of already introduced features, what to correct in the mod and what to improve before next video will be posted.

In the developers one you can clearly suggest me what to introduce, what to technically improve (wrong sun position in a certain hour, for example) or what you want to see deleted from the mod.
Please keep in mind that is a forum, not a monologue of mine, so your intervention will be really appreciated.

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RoKkO's mod pack English Translation

RoKkO's mod pack English Translation

Jul 23, 2013 Patch 19 comments

P.S.:I'm not responsible of this work. Everything's been made by EvilElmo23 and not by me. Here are, for the English-speaking stalkers, the translation...

RoKkO's mod pack PATCH 1

RoKkO's mod pack PATCH 1

Jul 20, 2013 Patch 3 comments

This is the first patch for the first (and let's hope the last) few errors: - Fixed "arsenal_shells1" crash due to particles. - Fixed Lightweight class...

RoKkO's mod pack

RoKkO's mod pack

Jul 16, 2013 Full Version 15 comments

RoKkO's mod pack is now available for downloading.

RoKkO's fun mod

RoKkO's fun mod

Jul 16, 2013 Patch 3 comments

A little minimod that feature a full-start, with all the weapons of RoKkO's mod pack and 5000kg of weight free. It's optional, and you can or not install...

Post comment Comments  (30 - 40 of 82)
stilb Dec 29 2013, 8:45pm says:

is it normal my starting weapon (sniper) not upgradeable also do this mod add enemy spawn or some group become hostile (like bandit) if not (like in vanilla) it will such a waste of great choice of weapons

+1 vote     reply to comment
_-RoKkO-_ Dec 30 2013, 3:01am replied:

all the weapons inserted by mod in the game are not upgradeable.
Only the vanilla weapons have an "upgrade tree", but in the next version of this mod all the weapons are planned to get their own upgrades.
This mod also add spawns, so the Zone is more "alive", but without exagerate.

+1 vote     reply to comment
luuhien Dec 29 2013, 12:17pm says:

I got crash just before the PSI storm


[error]Expression : !m_error_code
[error]Function : raii_guard::~raii_guard
[error]File : D:\prog_repository\sources \trunk\xrServerEntities\script_storage.cpp
[error]Line : 748
[error]Description : .... - call of pripyat\gamedata\scripts\xr_logic.script:597: attempt to call field '?' (a nil value)

+1 vote     reply to comment
_-RoKkO-_ Dec 29 2013, 3:07pm replied:

I'm sorry I can't solve physically your problem, because that .script isn't even touched in my mod.
Try to load the last save, I'm keep searching for the solution.

+1 vote     reply to comment
GyozaRamen Dec 25 2013, 1:13pm says:

wow that is amazing, also is this compatible with OWR?

+1 vote     reply to comment
_-RoKkO-_ Dec 27 2013, 8:20am replied:

I'm working for compatibility in the next version of this mod, so probably you'll see it.

+1 vote     reply to comment
Klaus000 Dec 24 2013, 12:00pm says:

OK, i give up, is somewhere a d/l link and i don't see him :)

+1 vote     reply to comment
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_-RoKkO-_ Dec 18 2013, 9:48am replied:

First thing of all: start the.exe file, point the address to your main S.T.A.L.K.E.R. directory, then press "Extract", or in Itlaian, "Estrai". When finished, open the "Classi" folder, then copy the "gamedata" folder you want. This is for installing your class (you can see the contents of every class opening the .jpg file"RoKkO's mod pack classi"), then start your game!

+1 vote     reply to comment
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RoKkO's mod pack: Special Edition
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