RoKkO's mod comes from a "let's see what I can do alone," blossomed out of my mind in 2013 after having done some exams just some weeks before. Concept was easy: improve the graphics and adding some new weapons, a basic request from every fan of S.T.A.L.K.E.R. The result was pretty elementary, because that was my first my first experience in the field of modding, but some people liked it because of the immersive atmosphere. Now by now the priorities have changed, so the basis of this new version are: 1) total immersion in the "80's" ambience, trying to rehearse the Chernobyl accident, basis of all S.T.A.L.K.E.R. games; 2) enhance definitively the graphics, taking them to the highest level as possible; 3) adding some elements of the gameplay for expressing all the essence of adaptability of the Zone; 4) improve the conditions of realism about weaponry, items, consumables. This mod will set its basis on the proprietary MmM mod,, SWM 2.1, SWTC and Absolute Packets, creating the ULTIMT mix
I decided to do a very, very big step in the development: I contacted Skyloader, author of Cut X-Ray project (listed under SoC mods) and he gave me the permission to use his and rus_phantom's .dif patcher. This patcher allows me, together with IDA, to change any .dll present in the game, without unpacking and editing it in Visual Basic (the most sensible option, but I have no knowledge on that), so with very reduced times.
Of course, there will be some minor changes, so nothing like the fabulous CoC mod, but I hope that with the time some nice ideas could pop out.
Maybe you could even see in game some thingies of S.T.A.L.K.E.R. 2...
When I first scrolled xrGame.dll I saw this. Nice hideout GSC coders' pride.