RoKkO's mod comes from a "let's see what I can do alone," blossomed out of my mind in 2013 after having done some exams just some weeks before. Concept was easy: improve the graphics and adding some new weapons, a basic request from every fan of S.T.A.L.K.E.R. The result was pretty elementary, because that was my first my first experience in the field of modding, but some people liked it because of the immersive atmosphere. Now by now the priorities have changed, so the basis of this new version are: 1) total immersion in the "80's" ambience, trying to rehearse the Chernobyl accident, basis of all S.T.A.L.K.E.R. games; 2) enhance definitively the graphics, taking them to the highest level as possible; 3) adding some elements of the gameplay for expressing all the essence of adaptability of the Zone; 4) improve the conditions of realism about weaponry, items, consumables. This mod will set its basis on the proprietary MmM mod,, SWM 2.1, SWTC and Absolute Packets, creating the ULTIMT mix

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Media RSS Feed Report media Dead men don't talk... PDAs do. (view original)
Dead men don't talk... PDAs do.
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Quick thing done: there are now more than 120 stashes in the 3 main areas (136), all with a personal story to tell.
You find them either with the coordinates from the dead stalkers or with your intuition.
If you choose to get some help from the Zone's dwellers: it works like in SoC.
Not all stalkers have left a stash behind.
This is quickly explained: with the arrival of the Blowouts, fewer and fewer squads decide to leave some equipment behind. It could get damaged, lost or stolen.
You have to be lucky to bust the right squad and right randomized stash.

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Oct 5th, 2015
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