In a world covered by endless water, people are forced to eke out a living on the small patches of land that remain without a "Rockman DASH" sequel since 2000. However, when companies don't listen to fans, fans take matters into their own hands. Enter "Rockman DASH: New Spirit of Steel", a remake for fans by fans. Blow up robots. Kick small animals. Stare at naked chicks. It's your choice when you have "Spirit of Steel", coming to a Source engine near you.
Lead 3D modeller (and animator)
Please send me a message if you would like to help. Thank you.
Cleveland Rock - Lead director, lead audio engineer, lead writer, mapper
DrScience123 - Lead mapper, lead texture artist
dasu - Lead programmer
Voulnet - Programmer
Rockman Juno - 3D modeller
Current voice cast:
Rina-chan as Roll Caskett
TheMachine - Horokko model
I've said it before and I'll say it again. Only three things could possibly stop me from seeing this project to the end: death, prison, or a "cease-and-desist" letter from Capcom. I assure you, the game is every bit as alive as I am.
I apologize for not saying this sooner, but, for the past half a year (give or take), my friend and I have been hard at work planning, designing, and coding our very own engine (since modding Half-Life 2 didn't give me enough freedom), and it looks like it might be nearing completion at long last! Let me tell you, it wasn't easy. The two girls I got to code the engine for me, while a joy to work with, wouldn't stop bickering about every little detail of the engine. You can see a behind-the-scenes video clip of that right here.
While it's still in production and doesn't have a name yet, I can say for sure that the new engine will use Game Blender 3D technology (as seen in the indie game Yo Frankie!) and Bullet physics (as seen in, believe it or not, the game Grand Theft Auto IV and the film 2012). It will (of course) be completely free, open-source, and, hopefully, a cinch to edit, so you can make your own levels and enemies and whatnot. I take my fan games seriously.
With that said, I appreciate all of you who watch this project as well as the ones who have offered to help. I'm still recruiting 3D modellers and animators, so tell anyone you know who's into that sort of thing. KTHXBAI!
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