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the mod was handed to other developers and crt himself. they seemed to let it die after my departure. so the mod is dead. :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :(

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Blog RSS Feed Report abuse Latest News: Rocket Arena: Source Update!

0 comments by photeknix on Dec 29th, 2004

Been a few weeks since we went public... thought I should release an update on our progress.

First off, here is a peek at the remake of a 1v1 arena favorite, Thunderstruck:

User Posted Image

Also, we are in desperate need of a test server. Coding is going well, and we have had internal test builds that we have gotten to mess around on, but in the near future we're going to need something bigger then hosting little servers from our cable to test builds. So we are in need of a T1 or better perminant connection with ftp access. Whoever can host the server for us will also officially be on the QA (testing) team. So if you or someone you know has a server they can help us with, drop me a line.

Also, even tho the coder positions are full, we are still in big need of a larger design team. We need a modeler with the ability to model and animate high poly character models, they will also help with other modeling odds and ends. We are also seeking a texture artist to help create new content and texture sets for our maps. Lastly we need more level designers, we'll have more public info up soon on mapping for RAS... but for now if your interested in making a map for RAS, start by building 3 smaller 1v1 arenas and 1 larger dm-like clan arena. We will be releasing a custom RAS fgd and documentation sometime in the near future.

Lastly, I've compiled a master list of links to all HL2 editing tutorials. If you know any more thats not in the list, reply to the post and I'll add it to the list

Comments
mew
mew Apr 29 2005, 8:50pm says:

are you going to add QW/CPM style movement physics? if so, this mod is definitely going on my list. :)

+1 vote     reply to comment
LnG
LnG Jan 25 2005, 3:52pm says:

have this game speed jump ??? :D

+1 vote     reply to comment
MetaMod
MetaMod Dec 31 2004, 12:45am says:

There is pron and con on this, I am not going discuss at all but I will give a shot to play see how good it is.

+1 vote     reply to comment
photeknix
photeknix Dec 30 2004, 4:29pm says:

thats really too bad you think that. i think rocket arena would be a great mod for HL2 engine, because of the physics, thats why we're doing it. There will be similar things in RAS that will remind you of RA3 or the RA's before it, but we aren't going to just rip off RA3. RAS will be its own rocket arena for a new engine.

+1 vote     reply to comment
grasn
grasn Dec 30 2004, 5:31am says:

the original rocket arena for q3 is a great mod, because the quake III arena engine.
I don't think a rocket arena for hl2 would be cool, because the hl2 gameplay! You never can make this mod good as the original ra3, just copy it :/

+1 vote     reply to comment
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Platform
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photeknix
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