RJ-RotWK brings the best from each title in the BFME series by EA. As a mod for Rise of the Witch-King, at it's heart it brings 3 new factions to the game. Men of the West has been broken into Gondor and Rohan, with new heroes, units, powers, and more. Arnor has also been fleshed out to be a unique faction with a mix of Men and Elves and more. Men of the East and Mordor has also been split, with Men of the East made up from two smaller sub-factions of Rhun and Harad. The Elves are now made up from three smaller sub-factions of Rivendell, Lothlorien, and Mirkwood. In total, over 70+ new units/heroes/structures and more have been added. Over 20 new maps are included, and much more.
It's a very good mod but unfortunately incomplete.
I would like to see a campaign similair to the one from bfme1.
Together with Edain mod best mod for BfME2 RotWK.
Too bad the mode is incomplete! Mirkwood faction is missing and there are some glitches: like Rohan cannot use purchased banner carriers, Men of the East do not get fire arrows, Morgul Orcs cannot attack when upgraded, when you place the AI to defend a fortress: Helms Deep, Dolgul dhur, Rivendell, they dont do anything. In Minas Tirith if you set the AI with men of the east and let them attack you they construct a wall and they lock themselves in...
But in Overall is one of the best mods for ROTWK, my favorite tied with Edain Mod... I think a combination of this mod factions with Edain's mod designs would be the Ultimate Mode xD
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