Crysis TC influenced by the Tribes series of games. Made by people who love Tribes, this project aims to bring the best elements of the Tribes games and expand upon them in a full-blown multiplayer mod for Crysis.
What will you see in this mod?
Expect very high freedom of movement – every player has the ability to move frictionless across the terrain (‘skiing’), and every player has a jetpack to propel himself into the skies.
Expect large outdoor environments – multiplayer maps that stretch for several miles, yet can be travelled by a skilled player within a very short amount of time.
Expect team based online gameplay – because gravity is no longer an issue, Capture the Flag and other team-based gamemodes gain a completely new dimension.
Expect Tribal weaponry – the best weapons from the tribes series will make an appearance. Discs will fly.
Expect three different armour types – light armour for extreme speed, heavy armour for extreme protection, and medium armour for the best of both worlds. Every armour will have different weapon carrying capabilities and movement characteristics.
Expect a large scale of base equipment – inventory stations to re-equip yourself, turrets to defend yourself, and deployable equipment to serve you in the field.
3 comments by Dr.Oopy on Jan 23rd, 2009 digg this super bookmark
Hi all.
Well it has been a while since the last update, so apologies for that.
We have changed the format of the Project Rise site slightly now and moved over to a Blog system rather than News. This is open to a few key members of Waking Hour to post into so expect to see some of the inner workings being mentioned there.
This news update is to mainly respond to a few queries that have cropped up recently.
Namely vehicles in Rise, comparisons to the Tribes games and Beta testing.
Firstly, I'll go into the Tribes comparison aspect:
A lot of members of this team come from various backgrounds, and most are experienced with the Tribes games, so this opened a lot of windows. We sat down and analyzed what was cool about the different Tribes games and what wasn't, what worked and what didn't. Based on that we came up with a game plan for Rise, built all of those features, and right now we're going through a play test - adjust - play test cycle. If something proves to work well we're keeping it, if it doesn't work it goes back in the grinder to see why.
Due to real life, this doesn't always progress as fast as we'd ideally like, but so far its proven invaluable to us. I really enjoy playing Rise right now, and I can't wait until you guys can, too.
Obvious direct comparisons will of course be drawn to Tribes 1, 2, 3, and the perception of Rise will lean more towards one of the Tribes games than another. However this is not the designed intention for Rise. We aim to pay homage to Tribes whilst bringing something fresh to the table, and hope that our efforts will be rewarded by you guys having a lot of fun playing Rise.
We are not remaking any of the Tribes games.
Vehicles in Rise:
With regard to incorporating vehicles: this is an area which seems to divide people into loving or hating them.
We are not discounting the idea of vehicles totally at the moment, and have some ideas which could work really rather well, however we don't intend to revisit this aspect, and reach a decision until a much later development stage.
Beta Testing:
Thank you for your e-mails about participating in the Beta.
We aren't currently taking requests for this though, and have no mechanism in place to record the current ones.
Once we announce the Beta, you can re-submit your request and we'll take it from there.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Tribes was an awesome series, and I'm happy someone is making something like it. But please, please make it more like Tribes 2 and not like Vengeance... please
oh and this is going to be awesome, I can't wait for it to come out
Tribes! Sounds cool :)
Great job guys, keep it up!
Thanks for the support guys :)
At the moment no vehicles are planned due to potential balance issues.
It's an aspect that we may look at in the future however.
This is gonna rock.
Fantastic! Do you plan to have vehicles in later releases?
Cool. Looks like a reason for me to go out and actually buy Crysis.
Looks awesome ^^