Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!

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The best Mod for Command and Conquer: Generals
Keep up the Good work guys ^^

I enjoy SWR's work. With such a limited beta however it's difficult to give them the full 10, and the lack of content has nowhere near eclipsed their work on Shockwave. I am a patient man though so I'll wait before I give my full account until they have given theirs. This is a very promising mod and I've yet to be disappointed by SWR.

A major improvement by revamping a popular game with the inclusion of one major faction, adding units and balancing them out, create better theme and making units less weird looking and more battle worthy. I anticipate more updates from them, make way to the RISE OF THE REDS!

The amount of work in this mod, and how it fixes and adjust gameplay...It blows me away.

Another great mod from the makers of Shockwave. Along with Shockwave this is easily one of the best mods out there for ZH (even in its beta state). If Shockwave could be described as an unofficial expansion to Zero Hour, then Rise of the Reds could be described as an unofficial "Generals 2".

Like Shockwave, Rise of the Reds adds 100s of new units and abilities to the game, and adds two entirely new factions (Russia and the European Continental Army) with their own unique arsenals, custom architecture, and voicework; and adds a more detailed backstory featuring a WWIII-type scenario with a corrupt Russian general masterminding an invasion of Europe which leads to all-out World War.

The main 3 factions have also been revamped (particularly the GLA) and feel a bit different than their original zero hour counterparts. While Shockwave more or less kept the core gameplay of ZH and simply built on it, Rise of the Reds changes some of the core gameplay elements a bit more. Overall this is for the better, and still maintains the same feel of Zero Hour, though some the changes may take a little getting used to (ex. Jarmen Kell no longer snipes vehicle crew, and instead has a stinger to shoot down aircraft - USA Humvees no longer have fireports, but can upgrade individually with a much more powerful TOW missile - China loses the Helix but has a brand new attack helicopter, etc).

As of the current release, you get to play as all 5 base factions, however the separate generals and planned future campaigns are not yet available. Nevertheless this mod still plays like a full release and doesn't have a BETA feel at all. Whether this or Shockwave is the best mod for ZH is really a matter of personal preference, but both of of top notch quality and breathe life back into a 13 year old game which otherwise would likely be forgotten.

If there's any real complaint I have with this mod, it's that the online multiplayer matches are very prone to crashing or disconnects. Sadly as good as this game is, I play it mainly for the multiplayer, which is much deeper and more enjoyable than playing against an AI. And the majority of online skirmish games I've played on SWRNet either fail to load or crash halfway through the match - limiting it's potential outside of a LAN match with a set of friends. This however might be more due to the fact that it's built on a very old game, or that you'll be playing against people in foreign countries and with varying internet speeds, than the mod itself. Nevertheless it's disappointing, and as much as I'd like to - I won't be playing it (or any Zero Hour mods) regularly unless a reliable multiplayer becomes available.

Still needs a bit improvement. But it's nice.

So far, so good with Rise of the Reds. However, I'm wondering when we'll see any kind of news at all regarding this mod, as I've not seen anything new in two (2) years now!


Truly a superb mod. Even without the GLA or Europe, the latest release feels whole and complete. The addition of Russia adds such a new dimension to the game, and the well thought out and sometimes ingenious units allow fluid and enjoyable gameplay.

The only downside is that the gallery is filled with beautiful renders of EU units, but we don't get to use any of them. That is the heart breaking thing about this mod, there just isn't as much as I'd like there to be. There never is.As such, only 9 out of 10 for now, because I need to be able to rate this 10 when they release the rest of it. :P

Without a shadow of a doubt, this is the best Gens/ZH mod I've ever played, and I will definitely keep playing it for a long time to come. It performs brilliantly in LAN, making it a continuing favourite between friends.

Lovely mod, play it. Get some friends together and smash the **** out of one another with Obyekts and Sentinels and such, just play it.

Great factions
Great Gameplay
Great Effects
Truly unrivalled gaming experience for Generals
Also there's still more to come
Play alot of ECA, Russia and USA
Also love what they've done with China
and the GLA, just wow, reat overhaul, really emphasises the core elements of Hit and Run
Great mod all round


I like how this mod gives the player more options without taking anything significant away from the original game, opening up a ton of tactical options that were previously unavailable. Despite this, it still feels relatively balanced and retains the charm of the original game.

The mod has conformed to the general theme of the original factions and expanded on them in some cases. Each of the 5 factions feel distinctly unique.

Its not perfect. There are some issues & bugs, but they are minor and some of which can be attributed to engine restrictions.

Not being able to play any of the generals in the mod is a bit of a downside, but one can always launch the original game for that. If 2.0 comes out with replacement generals to use and some minor, but rare bugs are fixed regarding the AI, I'll be upgrade this to 10.

Well worth playing though, its a definite improvement over vanilla in terms of gameplay.

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