Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!
Rise of the Reds 1.7 Beta ****: It Has Been A Red Dawn:
Probably one of the most highly anticipated Zero Hour mods since Shock-wave, Rise of the Reds takes on the monumental task of adding new units, new game-play, new graphics and most importantly new factions to Command and Conquer Zero Hour. Currently, the only new faction for 1.7 is the Russian Federation, but one can't help notice the extensive changes done to the other factions, especially the GLA.
Firstly, new Russian Federation is a good all-rounded faction, having good armour, good aircraft and good base defenses. They have a "jack-of-all-trades" feel, allowing them to be a relatively simple faction to use (and difficult to fight). The same cannot be said however, for the ROTR GLA, who is now very much focused on movement and Guerrilla tactics. The GLA suffer from poor units and poor static defenses, but through careful tactics, they become a deadly enemy. Graphically, all new buildings and units have been superbly crafted, as one would expect from such a dedicated team
The other two factions more or less play as their old selves, China relies on masses of units to overwhelm the enemy and the USA relies on air-power and fragile, but powerful, specialist units to achieve victory.
Many new tech structures have been added but the most striking additions to ROTR is the implementation of Naval Combat, a modification that was long thought impossible by much of the community. Naval units are accessed on special maps by capturing Naval yards to produce warships, who support the efforts of your ground forces, adding a new dynamic to battles.
The mod does however lack an implemented Generals selection system, meaning each faction only plays to a particular style, unlike in Zero Hour where different generals catered to different strengths. This is however a small gripe as ROTR promises this and more in future releases. To conclude, ROTR is definitely worth the download and I look forward to future releases.
An awesome mod. with lots of cool features and perfect balancing.
only a few tiny stuff.
one is the AI, the leap from one to another feel to much
I mean yeah medium army is easy to defeat even if im fighting many of em
Hard armies is okey, still kind of easy.
and brutal armies. **** f*ck does it feel OP. we where 3 people and all of got beaten by one.
and then they miss the special generals, but they promised us that in V.2
Awesome mod, in comparison to Zero Hour retail it makes Zero Hour (retail) look like a alpha. ROTR is one of the most ambitious projects, and one of the most user-friendly. The ZIP format ensures a fast install, and i'm hopefull for all the updates to come! :D
This mod turn general zero hour into something else,you copuld say that this is general 2 or just a mod,from the high tech USA to the bombarding ECA,this mod literally change and give a new meaning to command and conquer general zero hour,EA doesn't give a full strategy game experience but this mod will complete and fullfil your desire of commanding an army.this mod is outrageous and mark my word,this game will entertain you every time you play it,trust me,i am engineer