Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!
The only Generals Zero Hour mod with the exception of Untitled which feels complete and planned out for ages before being made nearly all the units serve a perpose and are useful and not like alot of mods which are a complimation of pointless never used units not to mention the beastly graphics 10/10 this mod propperly rocks
The SWR team don't take suggestions, but they sure pick ideas from others.
Oh! The irony.
It doesn't take a five year old kid to figure it out.
-The amount of gayness put on the plot, just make it even more ridiculous.
-When they try to put "realism", they fail with their blubbering crap.
-The whole team are a cluster-f**k of incompetent full of themselves and obese douchebags.
I can't agree more with the other commentators.
This is the ******** overdrive sequel of c&c generals. What can you expect from rotten, I mean rotr.
More pro nazi involvement as heroes from west Europe ?!? Let me be the first to say this:
SWR decided to make the nazis as good guys by sugar coating it in their most insidious way. But nevertheless, good try.
Very Gay and stupid story.
A game with no sense, imbalance, over-biased, racist and a mockery for trying to make humor, which backfires because of the arrogance and stupidity of the Dev team.
All in all, I find it crappy compared to other RTS mods based on C&C generals.