Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!
The SWR team don't take suggestions, but they sure pick ideas from others.
Oh! The irony.
It doesn't take a five year old kid to figure it out.
-The amount of gayness put on the plot, just make it even more ridiculous.
-When they try to put "realism", they fail with their blubbering crap.
-The whole team are a cluster-f**k of incompetent full of themselves and obese douchebags.
I can't agree more with the other commentators.
This is the ******** overdrive sequel of c&c generals. What can you expect from rotten, I mean rotr.
More pro nazi involvement as heroes from west Europe ?!? Let me be the first to say this:
SWR decided to make the nazis as good guys by sugar coating it in their most insidious way. But nevertheless, good try.
Very Gay and stupid story.
A game with no sense, imbalance, over-biased, racist and a mockery for trying to make humor, which backfires because of the arrogance and stupidity of the Dev team.
All in all, I find it crappy compared to other RTS mods based on C&C generals.
"Well, look at that"
I remember one of the first _alphas_ of this mod.
It was unbalanced, fictional, anything else, but it was better than now.
For what I see, SWR just add more and more faggotory iteration by iteration. I don't know why and for what sake.