Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!
I don't like the story of this game, it sound quite fascist, it has a very "Pro-nazi-Germanic" intone: twisting facts with fiction. The person who's writing the lore of this game is sick, making the Ruskies the bad ones while adding the Jerries as the good ones, really sick. In fact, Germany has always been the biggest aggressors. Why not put France instead as a main ally ?!?!
It's really sad to see how this once great mod got butchered after its reboot. Some things are better left dead rather than revived to become such a grotesque living corpse.
The hilariously stereotypical russian-english VOs of the Units seem almost racist and are overall just bad. The units seem generic and there is nothing that hasn't been done before by other mods and better.
Despite the complete lack of balance of the original RotR, this release just pales in comparison.
First the most recent updates have caused more problems then they have fixed, balance aside, crashes, bugs, units moving on their own, units stopping mid course are annoying.
The drastic change in course of the mod has changed everything as well and has removed the great idea of which was almost complete. The devs had always kept the audience in the dark, which is fine, but when they do give information the public would relish with it. Now they have gone against everything they had told us, even going against their own "rules" for the sake of appeasement.