Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!

Review RSS Feed redneck8086 says
1 redneck8086

Feb 17th, 2014 3 people agree 8 people don't

I lame remake of red alert.

burtcraig says
1 burtcraig

Mar 10th, 2014 2 people agree 11 people don't

I don't like the story of this game, it sound quite fascist, it has a very "Pro-nazi-Germanic" intone: twisting facts with fiction. The person who's writing the lore of this game is sick, making the Ruskies the bad ones while adding the Jerries as the good ones, really sick. In fact, Germany has always been the biggest aggressors. Why not put France instead as a main ally ?!?!

Poe_Mk._II says
1 Poe_Mk._II

Dec 9th, 2013 3 people agree 9 people don't

Gay and stupid story.

Nolemociy says
1 Nolemociy

Dec 2nd, 2012 6 people agree 63 people don't

this mod just a BOYAN!!!! Nothing new

Kinecore says
1 Kinecore

Mar 27th, 2013 7 people agree 45 people don't

I found better. Nuff said.

Black_Havoc says
1 Black_Havoc

May 19th, 2013 8 people agree 51 people don't

It's really sad to see how this once great mod got butchered after its reboot. Some things are better left dead rather than revived to become such a grotesque living corpse.

The hilariously stereotypical russian-english VOs of the Units seem almost racist and are overall just bad. The units seem generic and there is nothing that hasn't been done before by other mods and better.

Despite the complete lack of balance of the original RotR, this release just pales in comparison.

SSFitzgerald says
1 SSFitzgerald

Sep 23rd, 2009 10 people agree 53 people don't

First the most recent updates have caused more problems then they have fixed, balance aside, crashes, bugs, units moving on their own, units stopping mid course are annoying.
The drastic change in course of the mod has changed everything as well and has removed the great idea of which was almost complete. The devs had always kept the audience in the dark, which is fine, but when they do give information the public would relish with it. Now they have gone against everything they had told us, even going against their own "rules" for the sake of appeasement.

RickErnest says
1 RickErnest

Feb 4th, 2014

No review provided

eagle-dan says
1 eagle-dan

Feb 3rd, 2014

No review provided

cagamoto says
1 cagamoto

Jan 23rd, 2014

No review provided

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