Rise of the Reds: Two Decades after Zero Hour.
After almost a year of inactivity we are finally back in action and have a with a new home at E-Studios. If you're just now joining us, we have changed our image from what we used to be back at Revora. We've begun a massive overhaul of the Russian faction and we are now happy to introduce the European Continental Army or ECA for short,into the ROTR conflict. The ECA originates from the mod "Rise of Europe" whom have now merged with the ROTR team. A vast majority of their content will be available for their Generals.
Rise of the Reds will add these two factions into the "General's" world, and stay true to the style of the original game in both design and gameplay. In addition we will improve the gameplay of the original game and fix balance or bug issues.
Features: New Content and General Selection
Rise of the Reds is a mod for Zero Hour which takes place several years after the Zero Hour storyline. A storyline in which entangles all 5 factions in a battle royale for both global influence and superpower status.
We're planning to scrap a the old Zero Hour Generals with ALL NEW ones with it's own unique General selection.
First you select your side: Russia, USA, ECA, China or GLA. Then once you are in game you will be prompted as to which general you wish to play, who you will then select at the Command Center.
There will be 3 Generals per faction, making for a total of 15 playable Generals - each with their own unique strengths and weaknesses. We have decided to base ROTR solely around these Generals so there will be no "vanilla" or parent factions in the traditional sense. The new generals are listed as follows.
New Generals :
USA
-Airforce
-Special Forces
-Tank
China
-Red Army
-Special Weapons
-Secret Police
GLA
-Bio Command
-Terror Cell
-Warlord
Russia
-Rapid Deployment
-Advanced Weapons
-Tactical Ballistics
ECA
-Mechanized Assault
-Royal Guard
-Fire Support
We will release more detailed information regarding these new Generals later.
Unique Skirmish Maps :
For extra content, we will be releasing skirmish maps rather than full blown campaign, these maps will follow the storyline's war and will lead you across the globe. More on that later ;)
The next version of RoTR, is just on the horizon and will see it's release soon. That version will include improved AI, new units and strutures for the 12 factions, 3 generals for each faction. The next version will not have ECA, as we are not done making that faction at the moment.
Overall we hope you will be excited with our new ROTR as we are. Stay tuned for more updates in the future. Please also jump into our forums for your comments and up-to-date news with the mod and join an active community where you will eventually be able to play online. We've had a fan base in the past and with our revival we expect old fans to revisit us and maybe new ones to join in with the fun, so don't be surprised if they expect a few games with other fans!
- The RoTR team
Please Don't ask for the release date, or even an estimate, as there is never a release date.
There isn't a navy planned yet either
Note: currently the Moddb image viewer in our Moddb profile is messed up, so if you want to see the renders, you should simply go to the Media and Image Archive for now until this problem is fixed.
Active Forums :
Our forum links are provided here, please check our rules before posting a new thread.
Mod Forum: Forum.cncreneclips.com
Support Forum: Forum.cncreneclips.com
Media and Image Archive: Forum.cncreneclips.com
There are also updates like, "meet the generals" and "Under the Spotlight" mini-updates exclusive to the forum.
Be sure to check the forum or the archives every now and then.
1 comment by Grazor on Aug 26th, 2005 digg this super bookmark
We're back for another update. This month, we're pushing hard to finish the Russian faction. So far, we're making great progress and we've completed many things. You should expect to see a lot of media updates in the coming weeks.
I would also like to mention that the beta testing phase is fast approaching. We will need beta testers to check the mod for bugs and provide useful feedback.
Here is our much improved dozer. Even though the IMR Dozer isn't your average looking vehicle, it functions the same way as the other dozers. The Dozer was modeled and textured by Alphathon.
Our next model to showcase is a Russian building, the Industrial Site. It was modeled by me (Grazor) and textured by ScreamingCricket. The Industrial Site is a high tier building. It is where Russia manufactures and produces many of its munitions. Many upgrades are purchasable from the Industrial Site. Because the building is involved in heavy industrialization, Russia could mass produce materials resulting in a cost reduction for all vehicles. In addtion, the Industrial Site could construct the Arms Supplier vehicle.
For a more in-depth update, please visit our website at: Rotr.gamemod.net
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Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
I fianly got the mod working, its awesome , but were did you get the music? Its like all awesomeness
comrade post it on the main page
Yes it will be on mod toaster, and for the mod, lets just say it will be here very - very soon, within hours.
RELEASE IT, RELEASE IT NOOOOW, I WANT RUSSIA, RUSSIA IS GOOD, ZH NEEDS A RUSSIA!!!!!!! DO IT DO IT NOOOOW.
please
I never said that I'd make another post within a week.. Although we're almost ready for another news post.
@ Telstar Don't worry, the mod is is nowhere near dead. This moddb profile shouldn't be a measure of our activity. If you want to keep up with the latest news and discussion, please visit our forums.
Hehe dont worry, we wont quit ;)
Hey guys, could you give us some information about the status from the mod.
But don't quit with this mod because it is way to good to quit.
Keep op the good work guys.
Release date?
It is at 90% and you guys said you'd update within a week of your last update.
This is on my wishlist.
See it was worth the wait wasnt it? :D