Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!

Report article RSS Feed Rise of the Reds released!

Ladies and Gentlemen, the time has arrived! ROTR 1.0 SWR Edition has been Released! We hope this wait hasn't been a grueling one but the work put into it, we feel, has been worth it! Please look below for the features included into this new and improved Rise of the Reds!

Posted by Jermies on Dec 26th, 2008

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Hello and welcome Gentlemen. Please take a seat and we'll get right to business. Please allow our Chinese guests some room space, they'll need to know this just as you will. When everyone is seated we will begin the presentation.

Gentlemen, this may have been a hasty time to call for you all here but according to our superiors, this is the only and only chance we'll have at striking the Russians hardest.

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As you can see, the Russians have a Research and Development Plant here in Sudan. We believe they're developing new weapons systems and are planning to use them on the field. Even though the idea of "Tesla" is a laughable idea to be honest, whatever else they are building has cost them a bundle. If we strike and strip them of this facility they'll be forced to withdraw to their smaller outposts in Sudan. With them spread out like that, we'll be able to pick them off easier, if not, completely run them out of Sudan before the end of the month.

Now, our battle plan.

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This is our primary target. We are not to destroy this facility in the case we may find some useful information, supplies, or even some of their experimentation. This is why we've called off our early strike bombers, we will only be calling them to take out their defenses near the facility. Overall it should be an easy strike, about thirty to sixty minutes, depending on the concentration of the Russian forces here. Once we have breached their defenses we are to enter the warehouses, hold any personnel inside the facility and confiscate their work here. I have to stress - please try minimize the amount of damage done to structures, equipment and try to keep casualties minimum.

Moving onto our locations, we've already established a small outpost near the facility. Our Chinese compatriots have taken a small abandoned warehouse facility from the south. We will be using this facility as our Head Quarters and fueling depot for this mission. All communications and staff, including myself, will be there. Now..

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Charlie Company has already been posted with this information, but for your sake gentlemen, I expect you to know this as well as some of you have been moved to their company as support. We will be launching our strikes from the North where the defenses have been weakest. We believe the Russians did spot our allies south of them so they've reinforced the south entrance, leaving our entrance clean for us to sweep. Two Chinese Battalions will be joining us today *laughs* I'd love to see the look in their faces when they see them. *audience snickers* They'll be our main force for today, their objective is to completely annihilate any Russian Forces defending the facility. They'll simply punch through their thickest defense to the south where we'll meet up near the center of the facility. Once we're done cleaning up the mess, we'll split our forces into smaller parties to take this Missile Silo to the East.

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We don't expect the Russians to fire upon their own facility, the holdings here are way to valuable for them so they'll just have to watch as their facility burns. Once we've taken the facility, we'll send forces to this location and take it over.

That's about it gentlemen, please overlook the information we've looked at in detail as we send it to your Personal EVA Devices where we will update you with any information we may come across.

Gear up and good luck!

User Posted Image

Ladies and Gentlemen, the time has arrived!
ROTR 1.0 SWR Edition has been Released! We hope this wait hasn't been a grueling one (8|) but the work put into it, we feel, has been worth it!

Please look below for the features included into this new and improved Rise of the Reds!


New Faction: Russian Federation.
Fight the Russian Federation. A nation whose history has been beset by betrayal, upheaval and economic strife. In Rise of the Reds the Russians will have some of the most expensive and powerful vehicles in the game. Infantry are cheaply trained and are most effective in numbers, their versatility with their own specializations will help you and your forces to march onward to a great Soviet victory! Upgrades are plentiful and will substantially reduce costs and increase firepower for your units and aircraft. Close helicopter support and aircraft are available, while hard to utilise fully they are invaluable in your effort to control the battlefield.

Use your tools wisely Commander, for if they are used correctly, a Russian player can and will streamroll any opponent no matter who they may be.

Updated Factions: USA and China.
These 2 factions have been given new units, upgrades and gameplay tweaks to better prepare them for a battle with the Russian and European foes (ECA and GLA will not be available for this initial release). New units like the Chinese Twin-Fang and AH6 Little Bird will substantially enhance the gameplay elements for these factions. There are more units and upgrades to explore, learn
them and use them against your foes!

New Scout System.
We've made many gameplay tweaks but this is one of the more memorable and important changes. We've reduced the sight range for a lot of ground units to encourage the use of Scout units. These units will be available from your Command Center for minimal cost, each of them have their own unique features and will aid your advancements on the field. Use these scouts to spot for your artillery and venture into unknown territory without risking more costly forces.

New Anti-Aircraft Tier System.
We've also changed a big deal on how aircraft should work in Rise of the Reds 1.0 SWR Edition. In this mod Jet Aircraft will have better survivability due to this change. Allow us to explain:

Tier 1:
AA Infantry, Low Tier AA vehicle (Tunguska, Gattling Tank & Avenger). These units will be more effective against Helicopters and Helicopter Gunships. They are able to hit Fighters and Jets but are not as effective.

Tier 2:
Heavy Anti-Air Vehicles. We've included new Anti Air units, these units are bigger and are able to take down aircraft quicker than Tier 1 units can. Units of this caliber are the Grumble, Chapparal and Twin-Fang Flak Crawler. These units are meant to take down Fighters and Bombers with ease, can take down helicopters but are not as effective due to the ammunition limits these units carry. Each of these units have a limited amount of salvos, after each salvo is shot, the unit must spend time reloading. With this a smart player would spam helicopters and send them towards your unit where it would not be able to take them out effectively. They can however annihilate Fighters and Jets with one or two shots, they also have incredible splash damage.

Finally Tier 3:
Self explanatory, Fighter Jets that can engage other aircraft are your best counter against these units.

This sums up the new Anti-Aircraft Tier system. This will allow for more interesting gameplay from what you knew from Zero Hour, making aircraft deadlier and helicopters a vital role in strategy.

New Maps: We have added a plentiful amount of maps to ROTR themed around the storyline. We will add more maps as patches will become available shortly after the release. Stay tuned for more information.

We've included new AI for every faction in Rise of the Reds, the Russians included, so you can fight it out against the computer with a new challenging level of difficulty. The new Hard Mode has been overhauled and will be a new threat to you with the new units and strategies added to the game.
Players expecting a quick fight against the hard AI are in for a nasty surprise!

This sums up this version of ROTR 1.0 SWR Edition. We hope you will enjoy it as we have and stay tuned for more information on the next version as we continue to develop it!

Please thank Rade for doing such a hard work on getting the Shellmap complete in such a short notice, the guy has been busting his ass to get it done in time and well, he did it! Give him a hand of applause :D (or a thank you for him would be enough!)

Now please, enjoy the newest mod from SWR, Rise of the Reds 1.0 SWR Edition!

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We have limited amount of bandwidth and will require additional download mirrors to be able to continue Rise of the Reds downloads. Any support from fan websites would be greatly appreciated!
We will also post official Rise of the Reds Hamachi channels briefly, please stand-by as we process this.

Post comment Comments
OMON Dec 27 2008, 4:53am says:

YES YES YES ******* YES!!!!!!!!!!
FINALLY, to hell with sleep before work, Im going to play it right now!
Thank you all!!

+1 vote     reply to comment
Ravenholme Dec 27 2008, 5:03am replied:

Looks amazing, I think I'll reinstall CnC Generals for this.

Any plans for a campaign once you get the Europeans out?

0 votes     reply to comment
NergiZed Creator
NergiZed Dec 27 2008, 5:52am replied:

Campaigns will be released as individual maps as DLC. They will come eventually.

+1 vote   reply to comment
Massey Dec 27 2008, 5:05am says:

i love it i love it! i cant put it down.... but i need to eat and i would say BEST MOD EVER! but the only thing i hate about is the Russian voices I HOPE IN ALL HOPES there just standin voice (sif use the RA games voices)

0 votes     reply to comment
jaxxa Dec 27 2008, 5:09am says:

This mod looks like one of the best mods ever for zero hour.
Downloading now and thanks for all the work you put in to make this.

+1 vote     reply to comment
SLAYER.101 Dec 27 2008, 6:26am says:

one word to say:DOWNLOAD

+1 vote     reply to comment
rodrodenas Dec 27 2008, 7:36am says:

thanks SWR Productions,this is one of the best gift I've received this holiday season.

+1 vote     reply to comment
Shadow85 Dec 27 2008, 9:24am says:

I Can't download ROTR Because of serious errors.

+1 vote     reply to comment
CommanderJRB Dec 28 2008, 4:11am replied:

Could you be more specific? Can you download the mod, but cannot run it because the game gives you a serious error, or can you not download at all? The first issue is most often caused by not having ZH patched to 1.04; the second issue is a problem with the Moddb servers or your own connection. Please drop by the thriving RotR forums (accessed from the official site) for more help and support.

+1 vote     reply to comment
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supjay Dec 27 2008, 10:30am says:

awesome work guys...hugely impressive....i love it.....

0 votes     reply to comment
XAttus Dec 27 2008, 10:53am says:

download in progress...

+1 vote     reply to comment
AkaneHayato Dec 27 2008, 10:56am says:

I cant play ROTR!!!!
The shortcut to the game does not appear in my desktop.....
can sumone help me?

+1 vote     reply to comment
NergiZed Creator
NergiZed Dec 27 2008, 11:04am replied:

It's in Start => Programs. You can move the icon from in there to the desktop.

Dunno why we didn't put a shortcut (or a .exe in the root folder for that matter), but meh, that's apparently the way it is, so whatever. We'll prolly put it in the next version.

+1 vote   reply to comment
AustinP75 Dec 27 2008, 11:52am says:

It's not working!! I'm using the first decade, is that the reason?!?

+1 vote     reply to comment
CommanderJRB Dec 28 2008, 3:55am replied:

Make sure it's installed in the right directory (as the default location used by the mod's installer is for a stand-alone ZH installation, which is different to that in TFD). Also make sure your ZH is patched to 1.04, and you have a clean installation, or at the most are only running ShockWave at the same time. Please direct any further queries to the very active RotR support forum. I'd provide the link but Moddb won't let me, so just search on the forums linked from the mod's official site.

+1 vote     reply to comment
PeeWee_89 Dec 27 2008, 12:31pm says:


-1 votes     reply to comment
PathfinderGI Dec 27 2008, 12:53pm says:

Yes!!!! its out

0 votes     reply to comment
Robok Dec 27 2008, 2:49pm says:

Oh my god, this is amazing, I never thought ZH could be this fun with a few changes to its core gameplay elements :O

One question though: You've used voices from RA2/RA3, would that cause you people copyright problems or did you get permission to do so? Because I'd really hate for your project to be shut down by EA or something.

-1 votes     reply to comment
Comr4de Creator
Comr4de Dec 27 2008, 7:41pm replied:

Well we are non-profit and most of the content we used is made by EA itself. So I don't see a problem with us promoting their own work. Many other mods utilize such content, but to an extent.

+1 vote   reply to comment
Robok Dec 27 2008, 8:17pm replied:

Fair enough :)

Great work either ways, I think I may not be the only one here who thinks that this is how RA3 should have been :P

0 votes     reply to comment
RogerRamjet Dec 27 2008, 3:38pm says:

It is ready... yeah.. grabbing... well done guys on the release...

+1 vote     reply to comment
supjay Dec 27 2008, 4:12pm says:

when would the mission be available? i mean is it after the release with other faction (ECA, GLA) or before that? I love the chinese gunships..awesome!!!!

+1 vote     reply to comment
CommanderJRB Dec 28 2008, 3:52am replied:

Missions will likely be the last thing developed, so if I were you I wouldn't hold your breath. Generals at least would likely need to be developed before missions are even thought about.

+1 vote     reply to comment
apocalypse112 Dec 27 2008, 7:48pm says:

AWESOME this will make my week :)

+1 vote     reply to comment
jcep31 Dec 27 2008, 10:49pm says:

russia is overpowered balance it please...
russia has all sorts of strong units while the usa got nothing and why remove the aurora bomber it is the most vital bomber they have...

0 votes     reply to comment
CommanderJRB Dec 28 2008, 3:50am replied:

This release is still a beta, and as such, it's not really intended to be balanced to the highest degree (after all, there's little point in spending a lot of time and effort balancing it when it's just going to change in a couple of months anyway). Nevertheless the team is aware of the balance concerns (at the moment, USA is at least as imbalanced as Russia at any rate) and will be working to improve the situation.
The Aurora has been removed to freshen up the gameplay of the USA side, but its future in the mod is still in the balance. Expect to see more changes come future releases, in addition to the GLA, ECA, specialised Generals, and yet more content for Russia, China and the USA.

+1 vote     reply to comment
gerrardliverpoolm Dec 28 2008, 2:39am says:

سلام . به همه ی بچه ها خسته نباشید .این عجب پچی بود

+1 vote     reply to comment
Massey Jan 29 2009, 9:50am replied:

سلام . به همه ی بچه ها خسته نباشید .این عجب پچی بود

Peace. Was motivated by your cowardly بچه Ha نباشید. Where wonder پچی iPod

thats what i got in a tranlater program WTF!!!!

+1 vote     reply to comment
AkaneHayato Dec 28 2008, 4:31am says:

oh crap.....
i had accidentally pressed the repair button of ROTR....
now the game dosen't work......
can you help me?

Note:I tried uninstalling and reinstalling continuously....

+1 vote     reply to comment
CommanderJRB Dec 28 2008, 4:40am replied:

Best bet is to uninstall the mod, uninstall Zero Hour, delete anything left in the Zero Hour directory manually, then reinstall ZH, patch it, and reinstall the mod. Unfortunately the repair feature isn't meant to be used unless there's been a serious crash that's affected the installation, as it deletes certain files.

+1 vote     reply to comment
AkaneHayato Dec 28 2008, 12:40pm replied:

i dont think it will work... tried it multiple times.... it think ill wait for the next version to be released after the beta....=.=

P.S. Love the "the SWR leaders will cut your balls off with a spoon"
Try changing it to something more violent

+1 vote     reply to comment
Robok Dec 28 2008, 1:51pm replied:

No try again what CommanderJRB mentioned, specifically deleting all traces of Zero Hour from your computer (Located in the C:\Program Files\EA Games\ by default). It's too much of an amazing mod to miss because of this :D

+1 vote     reply to comment
AkaneHayato Dec 29 2008, 7:12am replied:

mine was the first decade.....and i deleted all traces of it already....but it still dosent work....
but dont worry...
i just realise that i have another com to play it on....
Hehe ^^

+1 vote     reply to comment
BigCheese256 Dec 28 2008, 5:54pm says:

Ohhhhh yussssss... >:D

+1 vote     reply to comment
Gman2000 Jan 4 2009, 12:14pm says:

Im using Vista and I have the First Decade up to the latest patch i put it into the Zero Hour directory and i cant get it to work any suggestions on what to do?

+1 vote     reply to comment
CommanderJRB Jan 6 2009, 8:28pm replied:

Yes, look here:
You need to point the Rise of the Reds installer to the correct directory (TFD puts it in a location which is different to the standalone install directory that the installer is set to install to by default).

+1 vote     reply to comment
CmanderX Jan 4 2009, 5:11pm says:

i tried to play but its say the systeme is overheat and the game dont have minimum requirement

+1 vote     reply to comment
CommanderJRB Jan 6 2009, 8:27pm replied:

That's known as a Serious Error (SE for short) and is usually a result of an incorrect install. Please, follow exactly the steps in the installation guide here:
and everything should work perfectly.

+1 vote     reply to comment
GunShip05 Jan 5 2009, 3:23am says:

This mod has got my vote!

+1 vote     reply to comment
Eagle19 Jan 6 2009, 12:26am says:

its not work on vista

+1 vote     reply to comment
CommanderJRB Jan 6 2009, 8:21pm replied:

Have you checked the message I sent you? As it DOES work on Vista.

+1 vote     reply to comment
fizy45 Jan 10 2009, 8:09am says:

hey there I have Rise Of the Reds with 1.2 patch and use vista it seems working fine your mod is great but I saw some kind of a campaing mission at the pictures do you have any that kind of mission?

+1 vote     reply to comment
CommanderJRB Jan 11 2009, 3:55am replied:

The pictures are just 'lore', or mod backstory, at the moment. The Battle of Kurmuk is actually the scene playing in the menu background (the 'shellmap'). Actual playable missions are coming eventually, but not until the mod is content complete (all sides and Generals) and thus not for a long time yet.

+1 vote     reply to comment
syatavatar Jan 16 2009, 9:05am says:

Can you install RotR at the same time as having Shockwave installed?

+1 vote     reply to comment
CommanderJRB Jun 30 2009, 4:35am replied:

Yes, definitely.

+1 vote     reply to comment
sdg200 Feb 25 2009, 8:20pm says:

I followed all the instructions for installation
i reinstalled a clean copy of the game and patched ZH to 1.4 then i installed 1.0swr edition then i patched that to 1.2
When i try to launch the game from the launcher the command prompt appears then disappears.
I tried repairing it but it said specified file not found access denied
Im using first decade on a 32 bit vista
can anyone please help me!!!

+1 vote     reply to comment
wardog985 Aug 11 2009, 7:02pm says:

hey imm haveing dome trouble here i dl the file i got every thing i need ed patches and all im useing tfd i sent it to the right file and all but when i try to play the commans promt box pops up and then goes away what do i do *note*no other mods are instaled besides mod selector dose that need to be removed too?

+1 vote     reply to comment
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Released Dec 2008
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Rise of the Reds (C&C Generals: Zero Hour)
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