Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!
Ladies and Gentlemen, the time has arrived! ROTR 1.0 SWR Edition has been Released! We hope this wait hasn't been a grueling one but the work put into it, we feel, has been worth it! Please look below for the features included into this new and improved Rise of the Reds!
Posted by Jermies on Dec 26th, 2008
Hello and welcome Gentlemen. Please take a seat and we'll get right to business. Please allow our Chinese guests some room space, they'll need to know this just as you will. When everyone is seated we will begin the presentation.
Gentlemen, this may have been a hasty time to call for you all here but according to our superiors, this is the only and only chance we'll have at striking the Russians hardest.
As you can see, the Russians have a Research and Development Plant here in Sudan. We believe they're developing new weapons systems and are planning to use them on the field. Even though the idea of "Tesla" is a laughable idea to be honest, whatever else they are building has cost them a bundle. If we strike and strip them of this facility they'll be forced to withdraw to their smaller outposts in Sudan. With them spread out like that, we'll be able to pick them off easier, if not, completely run them out of Sudan before the end of the month.
Now, our battle plan.
This is our primary target. We are not to destroy this facility in the case we may find some useful information, supplies, or even some of their experimentation. This is why we've called off our early strike bombers, we will only be calling them to take out their defenses near the facility. Overall it should be an easy strike, about thirty to sixty minutes, depending on the concentration of the Russian forces here. Once we have breached their defenses we are to enter the warehouses, hold any personnel inside the facility and confiscate their work here. I have to stress - please try minimize the amount of damage done to structures, equipment and try to keep casualties minimum.
Moving onto our locations, we've already established a small outpost near the facility. Our Chinese compatriots have taken a small abandoned warehouse facility from the south. We will be using this facility as our Head Quarters and fueling depot for this mission. All communications and staff, including myself, will be there. Now..
Charlie Company has already been posted with this information, but for your sake gentlemen, I expect you to know this as well as some of you have been moved to their company as support. We will be launching our strikes from the North where the defenses have been weakest. We believe the Russians did spot our allies south of them so they've reinforced the south entrance, leaving our entrance clean for us to sweep. Two Chinese Battalions will be joining us today *laughs* I'd love to see the look in their faces when they see them. *audience snickers* They'll be our main force for today, their objective is to completely annihilate any Russian Forces defending the facility. They'll simply punch through their thickest defense to the south where we'll meet up near the center of the facility. Once we're done cleaning up the mess, we'll split our forces into smaller parties to take this Missile Silo to the East.
We don't expect the Russians to fire upon their own facility, the holdings here are way to valuable for them so they'll just have to watch as their facility burns. Once we've taken the facility, we'll send forces to this location and take it over.
That's about it gentlemen, please overlook the information we've looked at in detail as we send it to your Personal EVA Devices where we will update you with any information we may come across.
Gear up and good luck!
Please look below for the features included into this new and improved Rise of the Reds!
New Faction: Russian Federation.
Fight the Russian Federation. A nation whose history has been beset by betrayal, upheaval and economic strife. In Rise of the Reds the Russians will have some of the most expensive and powerful vehicles in the game. Infantry are cheaply trained and are most effective in numbers, their versatility with their own specializations will help you and your forces to march onward to a great Soviet victory! Upgrades are plentiful and will substantially reduce costs and increase firepower for your units and aircraft. Close helicopter support and aircraft are available, while hard to utilise fully they are invaluable in your effort to control the battlefield.
Use your tools wisely Commander, for if they are used correctly, a Russian player can and will streamroll any opponent no matter who they may be.
Updated Factions: USA and China.
These 2 factions have been given new units, upgrades and gameplay tweaks to better prepare them for a battle with the Russian and European foes (ECA and GLA will not be available for this initial release). New units like the Chinese Twin-Fang and AH6 Little Bird will substantially enhance the gameplay elements for these factions. There are more units and upgrades to explore, learn
them and use them against your foes!
New Scout System.
We've made many gameplay tweaks but this is one of the more memorable and important changes. We've reduced the sight range for a lot of ground units to encourage the use of Scout units. These units will be available from your Command Center for minimal cost, each of them have their own unique features and will aid your advancements on the field. Use these scouts to spot for your artillery and venture into unknown territory without risking more costly forces.
New Anti-Aircraft Tier System.
We've also changed a big deal on how aircraft should work in Rise of the Reds 1.0 SWR Edition. In this mod Jet Aircraft will have better survivability due to this change. Allow us to explain:
AA Infantry, Low Tier AA vehicle (Tunguska, Gattling Tank & Avenger). These units will be more effective against Helicopters and Helicopter Gunships. They are able to hit Fighters and Jets but are not as effective.
Heavy Anti-Air Vehicles. We've included new Anti Air units, these units are bigger and are able to take down aircraft quicker than Tier 1 units can. Units of this caliber are the Grumble, Chapparal and Twin-Fang Flak Crawler. These units are meant to take down Fighters and Bombers with ease, can take down helicopters but are not as effective due to the ammunition limits these units carry. Each of these units have a limited amount of salvos, after each salvo is shot, the unit must spend time reloading. With this a smart player would spam helicopters and send them towards your unit where it would not be able to take them out effectively. They can however annihilate Fighters and Jets with one or two shots, they also have incredible splash damage.
Finally Tier 3:
Self explanatory, Fighter Jets that can engage other aircraft are your best counter against these units.
This sums up the new Anti-Aircraft Tier system. This will allow for more interesting gameplay from what you knew from Zero Hour, making aircraft deadlier and helicopters a vital role in strategy.
New Maps: We have added a plentiful amount of maps to ROTR themed around the storyline. We will add more maps as patches will become available shortly after the release. Stay tuned for more information.
We've included new AI for every faction in Rise of the Reds, the Russians included, so you can fight it out against the computer with a new challenging level of difficulty. The new Hard Mode has been overhauled and will be a new threat to you with the new units and strategies added to the game.
Players expecting a quick fight against the hard AI are in for a nasty surprise!
This sums up this version of ROTR 1.0 SWR Edition. We hope you will enjoy it as we have and stay tuned for more information on the next version as we continue to develop it!
Please thank Rade for doing such a hard work on getting the Shellmap complete in such a short notice, the guy has been busting his ass to get it done in time and well, he did it! Give him a hand of applause :D (or a thank you for him would be enough!)
We have limited amount of bandwidth and will require additional download mirrors to be able to continue Rise of the Reds downloads. Any support from fan websites would be greatly appreciated!
We will also post official Rise of the Reds Hamachi channels briefly, please stand-by as we process this.