Rise Of The Reds is an expansion mod for Generals: Zero Hour which adds the Russian Federation as a fully independent faction in addition to making extensive additions to the old factions USA, China and GLA. Later on, we will also include the European Continental Alliance as a second fully unique faction, as well as three special generals for each faction, an in-game general selection, faction-specific naval units and much more. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - ROTR has a faction for everyone, all in one mod!
After the release of our much anticipated Version 1.8, many of you have provided their feedback and reported bugs. In order to gather these helpful information in a more organised manner and allow you, our fans and followers, to contribute your own efforts to the project, we have opened the Public Beta Testing Forum which gave you access to our latest internal trial versions. This helped us to eliminate a great number of bugs, tweak the game and make a few other neat little additions. We'd like
Posted by The_Hunter649 on Feb 27th, 2013
Greetings, ROTR fans.
After the release of our much anticipated Version 1.8, many of you have provided their feedback and reported bugs.
In order to gather these helpful information in a more organised manner and allow you, our fans and followers, to contribute your own efforts to the project, we have opened the Public Beta Testing Forum which gave you access to our latest internal trial versions. This helped us to eliminate a great number of bugs, tweak the game and make a few other neat little additions. We'd like to use this opportunity to thank everyone who provided us with their input, for today we are presenting you the result of the most recent testing session: The official Rise of the Reds Patch 1.802.
And while you wait for the download to complete, you can check out our change log here:
-------Chinese faction tweaks and adjustments---------
-Twinfang range reduced by 12%
-Twinfang damage reduced by 12%
-Twinfang now gains horde bonus
-ECM Tank now gains horde bonus (Has no effect on the unit itself but helps stacking with other units)
-Nuke Cannon now gains horde bonus (Has no effect on the unit itself but helps stacking with other units)
-Overlord now gains horde bonus (Has no effect on the unit itself but helps stacking with other units)
-Troop Crawler now gains horde bonus (Has no effect on the unit itself but helps stacking with other units)
-Troop Crawler Speaker Tower upgrade removed; it is now available by default
-Troop Crawler cost increased from 700 to 1200
-Troop Crawler production time increased from 9 seconds to 12 seconds
-Troop Crawler Recon Kit costs increased from 200 to 400
-Chinese Supply Trucks can now transport up to 6 infantry
-Inferno Cannon deadzone range increased from 50 to 100
-------ECA faction tweaks and adjustments---------
-Field Promotion can now also promote infantry (including infantry in Pandurs)
-Guard Dogs can now taunt
-Frank Jaeger can now snipe infantry within garrisons using his sniper rifle
-Frank Jaeger's sabotage will no longer make the effected building unsellable when shut down by this ability
-Medic health increased by 50%
-Fortification can now upgraded into a Reinforced Fortifcation (requires Prepared Defences)
-Fortification can now upgraded into an Ammunition Stockpile (requires Prepared Defences)
-Fortification can now upgraded into an Engineering Outpost (requires Prepared Defences)
-Tank Trap Barricades are now entirely cost free to construct
-Tank Trap Barricades build time decreased from 5 to 4 seconds
-Tank Trap Barricades no longer require Prepared Defences
-Gun Turret damage decreased by 20%
-Gun Turrret max health decreased from 1300 to 1200
-Sky Shield now has 2 turrets instead of 3 (damage has been increased accordingly to match the 3 guns from before)
-Sky Shield now requires power to operate
-------Russian faction tweaks and adjustments---------
-Igla Trooper cost decreased from 200 to 175
-Igla Trooper now uses machine pistol on ground targets
-Igla Trooper can no longer use launcher against ground targets
-Igla Trooper must now manually switch between ground or air attacks (air attack is default)
-------American faction tweaks and adjustments---------
-Combat Drops from Ospreys and Blackhawks are now performed 50% faster
-Comanche model and cameo updated
-Cobra model and cameo updated
-Cobra renamed to Viper
-Bradley turn rate decreased by 10%
-Bradley armor is now 50% less vulnerble to most bullet-based weapons
-Bradley TOW missile range decreased from 220 to 190
-Bradley TOW missile reload time decreased from 10 seconds to 5 seconds
-Bradley can now manually switch between TOW missiles and the main cannon
-------GLA faction tweaks and adjustments---------
-BM-21 Grad deadzone range increased from 80 to 150
yay i waited for this a long time now
Yey! but I'm a bit confused... This doesn't have nothing to do with 1.82, right? Or is it 1.82?
(buried)
Erm can you read it clearly say's ''Release of 1.82'' lol :D
No you're quite right LionDude, this is a result of the Public Beta Test versions on our forums (whieh everyone here could had joined in to get this early) to fix a few of the problems of 1.8. This is not to get confused with the next large patch 1.82, which includes new units and upgrades for everyone.
Just wanted to say that I was trolling... and im sorry :)
Somehow i have the feeling you are trying to talk you out of your mistake ;D
Trust me man im an ******* :D
This version is 1.802, not 1.82.
In fact, this one contain only the two recent test builds and the new igla trooper and Viper Gunship.
Thanks man!
Very good update, downloading now
very nice, downloading now :)
One step closer to victory
-Gun TurRret max health decreased from 1300 to 1200
Notice the extra R
thanks guys you made my day :) :)
My day is made! Time to build the perfect ECA defense line!
Does this require 1.801 patch or is this a cumulative update?
Does this fix the issue of blocking operations? I've noticed that ROTR runs far slower on my machines than any other mod, especially after an accumulation of units (even offscreen). I imagine it's an issue with the AI, likely consuming far too many CPU cycles to allow the game to render smoothly for me.
This 1.802 IS the same as Test Build 2
No, both versions are different.
out of plain curiosity...
what made you decide to remove a turret from the skyshield?
anything i missed?
regards
ww.dk
I think it had something to do with the coding since it still worked even if you were low on power,That or to make it more similar to the real Skyshield.
Your first assumption is correct. Skyshield with 3 turrets used Stinger Site logic and it was impossible to make it shut down when you're low on power.
So since you have fixed all these bugs and such does this mean that you are gonna be concentrating on the generals now?
Again this is a Patch not to be confused with the 1.82 Release. The next version we are already developing (1.82) will contain more General specific units and features - after that yes we'll be focusing more on the Generals themselves - as well as Faction specific Navy.
cool cant wait
Nice tweaks! Good job guys...
IMHO brutal enemy seems still too dumb for me. If you survive initial few waves, AI just build alot of building and units and becomes idle. Sometimes they attack, but attacks are easily defeated. Even buildins built by AI are frequently colliding with each other. It look really weird :D Bud still, this mod is simply amazing.
They can't really do much about the AI. And yes, it's not that hard to defeat. Basically you just need to protect your base well and eventually steamroll the AI. If you are bored of that, you can always add some self-imposed challenge to it, like keeping your casulties below 10 for the whole match.
I'm glad to know I'm not the only one who does stuff like this, course I typically go with things like 'don't let a single civilian building fall in that town,' or 'this unit(s) can't be used by me at all this game.'
Yea. I also have the "no civilian building destroying" rule often. Also, try to stay in the profile of each faction (like the low casulties for USA and ECA).
i love the new sw controls and tweaks. gg.
Agreed next patch please fix AI, either i'm the most amazing C&C player ever... or the AI on brutal is just forrest gumping it
so the new "viper" now says
"viper, ready for action"? lol
The front page image is so cool, it is like little toy tanks!
I remember there were some typos in some in-game descriptions. I forgot where... guess i'll have to play some more to remember where it was. xD
Why don't use a torrent system - it will be much faster!
the pirate bay?
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Do you have the last patch of ZH? 1.04
And dont forget to install the last of ROTR 1.802 you have to
Step zero - Of course install ZH with the last patch 1.04
First step - install ROTR 1.8
Second step - install the patch of the ROTR 1.801
Third step - install the last patch of the ROTR 1.802
...to start ROTR double-click on the ROTR_Lnchr.exe(located in the folder of ZH)
Good-luck, and have a fun :)
Congratulations, EA just scammed you like a lot of people here. CnC games of the Ultimate edition are not compatible with any mods no matter how hard we try to get them working. You are better off getting the 1st Decade again.
the no installer seems to work sometimes...
... at least for me.
But yea, EA's been a ****.
Well at least the CEO resigned. We may see a new dawn in the company towards consumers again hopefully.
wow i like thisssssssssssss
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