Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!

Report article RSS Feed Rise of the Reds Release: Patch 1.802

After the release of our much anticipated Version 1.8, many of you have provided their feedback and reported bugs. In order to gather these helpful information in a more organised manner and allow you, our fans and followers, to contribute your own efforts to the project, we have opened the Public Beta Testing Forum which gave you access to our latest internal trial versions. This helped us to eliminate a great number of bugs, tweak the game and make a few other neat little additions. We'd like

Posted by The_Hunter649 on Feb 27th, 2013

Greetings, ROTR fans.

After the release of our much anticipated Version 1.8, many of you have provided their feedback and reported bugs.
In order to gather these helpful information in a more organised manner and allow you, our fans and followers, to contribute your own efforts to the project, we have opened the Public Beta Testing Forum which gave you access to our latest internal trial versions. This helped us to eliminate a great number of bugs, tweak the game and make a few other neat little additions. We'd like to use this opportunity to thank everyone who provided us with their input, for today we are presenting you the result of the most recent testing session: The official Rise of the Reds Patch 1.802.

And while you wait for the download to complete, you can check out our change log here:


CODE
-------General tweaks, adjustments and bug fixes---------
-AI controlled opponents and allies will no longer build superweapons unless someone else does so first
-AI now keeps far less units in its base that it did before
-No superweapons function restored has been restored to its original form (limit superweapons)
-Futher optimized the ECA generals powers and some other tweaks in the game to increase stability
-Dushka Nest can now properly damage aircraft after the AP Bullets upgrade
-MTP4A will now properly repair friendly units after beeing recovered from a wreckage
-Hopper Tank variants with flags will no longer show an oddly shaped horde bonus star underneath them
-Bomb Trucks properly disguise themselves as Pandurs now
-Manticore rockets can now properly be shot down by American point defence lasers
-Bulldog rockets can now properly be shot down by American point defence lasers
-Black Market arms dealers now properly become stealthed within a GPS Scrambler radius
-Game is a lot less prone to crashing than it was before
-Industrial Plant that produces an Arms Supplier will no longer disable one of the occupied Arms Suppliers from generating money
-ECA Bulldog turrets will no longer be placed within structures by AI controlled opponents

-------Chinese faction tweaks and adjustments---------
-Twinfang range reduced by 12%
-Twinfang damage reduced by 12%
-Twinfang now gains horde bonus
-ECM Tank now gains horde bonus (Has no effect on the unit itself but helps stacking with other units)
-Nuke Cannon now gains horde bonus (Has no effect on the unit itself but helps stacking with other units)
-Overlord now gains horde bonus (Has no effect on the unit itself but helps stacking with other units)
-Troop Crawler now gains horde bonus (Has no effect on the unit itself but helps stacking with other units)
-Troop Crawler Speaker Tower upgrade removed; it is now available by default
-Troop Crawler cost increased from 700 to 1200
-Troop Crawler production time increased from 9 seconds to 12 seconds
-Troop Crawler Recon Kit costs increased from 200 to 400
-Chinese Supply Trucks can now transport up to 6 infantry
-Inferno Cannon deadzone range increased from 50 to 100

-------ECA faction tweaks and adjustments---------
-Field Promotion can now also promote infantry (including infantry in Pandurs)
-Guard Dogs can now taunt
-Frank Jaeger can now snipe infantry within garrisons using his sniper rifle
-Frank Jaeger's sabotage will no longer make the effected building unsellable when shut down by this ability
-Medic health increased by 50%
-Fortification can now upgraded into a Reinforced Fortifcation (requires Prepared Defences)
-Fortification can now upgraded into an Ammunition Stockpile (requires Prepared Defences)
-Fortification can now upgraded into an Engineering Outpost (requires Prepared Defences)
-Tank Trap Barricades are now entirely cost free to construct
-Tank Trap Barricades build time decreased from 5 to 4 seconds
-Tank Trap Barricades no longer require Prepared Defences
-Gun Turret damage decreased by 20%
-Gun Turrret max health decreased from 1300 to 1200
-Sky Shield now has 2 turrets instead of 3 (damage has been increased accordingly to match the 3 guns from before)
-Sky Shield now requires power to operate

-------Russian faction tweaks and adjustments---------
-Igla Trooper cost decreased from 200 to 175
-Igla Trooper now uses machine pistol on ground targets
-Igla Trooper can no longer use launcher against ground targets
-Igla Trooper must now manually switch between ground or air attacks (air attack is default)

-------American faction tweaks and adjustments---------
-Combat Drops from Ospreys and Blackhawks are now performed 50% faster
-Comanche model and cameo updated
-Cobra model and cameo updated
-Cobra renamed to Viper
-Bradley turn rate decreased by 10%
-Bradley armor is now 50% less vulnerble to most bullet-based weapons
-Bradley TOW missile range decreased from 220 to 190
-Bradley TOW missile reload time decreased from 10 seconds to 5 seconds
-Bradley can now manually switch between TOW missiles and the main cannon

-------GLA faction tweaks and adjustments---------
-BM-21 Grad deadzone range increased from 80 to 150


Post comment Comments  (0 - 50 of 51)
CaptainIstvan
CaptainIstvan Feb 27 2013, 6:38am says:

yay i waited for this a long time now

+2 votes     reply to comment
RS|Robert
RS|Robert Feb 27 2013, 6:38am says:

Yey! but I'm a bit confused... This doesn't have nothing to do with 1.82, right? Or is it 1.82?

+2 votes     reply to comment
HerrMisterMe
HerrMisterMe Feb 27 2013, 8:35am buried:

(buried)

Erm can you read it clearly say's ''Release of 1.82'' lol :D

-11 votes     reply to comment
Comr4de
Comr4de Feb 27 2013, 9:07am replied:

No you're quite right LionDude, this is a result of the Public Beta Test versions on our forums (whieh everyone here could had joined in to get this early) to fix a few of the problems of 1.8. This is not to get confused with the next large patch 1.82, which includes new units and upgrades for everyone.

+8 votes     reply to comment
HerrMisterMe
HerrMisterMe Feb 27 2013, 9:10am replied:

Just wanted to say that I was trolling... and im sorry :)

+4 votes     reply to comment
Stubbornpony
Stubbornpony Feb 27 2013, 12:34pm replied:

Somehow i have the feeling you are trying to talk you out of your mistake ;D

-3 votes     reply to comment
HerrMisterMe
HerrMisterMe Feb 27 2013, 1:06pm replied:

Trust me man im an ******* :D

+17 votes     reply to comment
X1Destroy
X1Destroy Feb 27 2013, 6:40am says: Online

This version is 1.802, not 1.82.

In fact, this one contain only the two recent test builds and the new igla trooper and Viper Gunship.

+8 votes     reply to comment
RS|Robert
RS|Robert Feb 27 2013, 7:05am replied:

Thanks man!

+2 votes     reply to comment
CnC_Fin
CnC_Fin Feb 27 2013, 7:10am says:

Very good update, downloading now

+2 votes     reply to comment
AirborneSn1p3r
AirborneSn1p3r Feb 27 2013, 7:19am says:

very nice, downloading now :)

+2 votes     reply to comment
zeFoks
zeFoks Feb 27 2013, 7:52am says: Online

One step closer to victory

+7 votes     reply to comment
Galacticruler
Galacticruler Feb 27 2013, 7:55am says:

-Gun TurRret max health decreased from 1300 to 1200
Notice the extra R

+2 votes     reply to comment
Gen.Allar
Gen.Allar Feb 27 2013, 8:07am says:

thanks guys you made my day :) :)

+2 votes     reply to comment
Kalga
Kalga Feb 27 2013, 8:12am says:

My day is made! Time to build the perfect ECA defense line!

+2 votes     reply to comment
BossGeneral
BossGeneral Feb 27 2013, 8:47am says:

Does this require 1.801 patch or is this a cumulative update?

+2 votes     reply to comment
Katana_
Katana_ Feb 27 2013, 8:59am says:

Does this fix the issue of blocking operations? I've noticed that ROTR runs far slower on my machines than any other mod, especially after an accumulation of units (even offscreen). I imagine it's an issue with the AI, likely consuming far too many CPU cycles to allow the game to render smoothly for me.

+4 votes     reply to comment
sim0b
sim0b Feb 27 2013, 9:54am says:

This 1.802 IS the same as Test Build 2

+2 votes     reply to comment
Mr_Kim
Mr_Kim Feb 27 2013, 11:42am replied:

No, both versions are different.

+3 votes     reply to comment
ww.dk
ww.dk Feb 27 2013, 10:12am says:

out of plain curiosity...
what made you decide to remove a turret from the skyshield?
anything i missed?
regards
ww.dk

+3 votes     reply to comment
JamBai
JamBai Feb 27 2013, 11:18am replied:

I think it had something to do with the coding since it still worked even if you were low on power,That or to make it more similar to the real Skyshield.

+2 votes     reply to comment
Kniaz
Kniaz Feb 28 2013, 4:17am replied:

Your first assumption is correct. Skyshield with 3 turrets used Stinger Site logic and it was impossible to make it shut down when you're low on power.

+3 votes     reply to comment
DarkMajor21
DarkMajor21 Feb 27 2013, 12:30pm says:

So since you have fixed all these bugs and such does this mean that you are gonna be concentrating on the generals now?

+2 votes     reply to comment
Comr4de
Comr4de Feb 27 2013, 1:29pm replied:

Again this is a Patch not to be confused with the 1.82 Release. The next version we are already developing (1.82) will contain more General specific units and features - after that yes we'll be focusing more on the Generals themselves - as well as Faction specific Navy.

+5 votes     reply to comment
nitebones
nitebones Feb 28 2013, 9:54am replied:

cool cant wait

+2 votes     reply to comment
Hawky_Helldiver
Hawky_Helldiver Feb 27 2013, 3:55pm says:

Nice tweaks! Good job guys...

IMHO brutal enemy seems still too dumb for me. If you survive initial few waves, AI just build alot of building and units and becomes idle. Sometimes they attack, but attacks are easily defeated. Even buildins built by AI are frequently colliding with each other. It look really weird :D Bud still, this mod is simply amazing.

+3 votes     reply to comment
Maxner
Maxner Feb 28 2013, 4:33pm replied:

They can't really do much about the AI. And yes, it's not that hard to defeat. Basically you just need to protect your base well and eventually steamroll the AI. If you are bored of that, you can always add some self-imposed challenge to it, like keeping your casulties below 10 for the whole match.

+2 votes     reply to comment
that1guy!
that1guy! Mar 1 2013, 4:59am replied:

I'm glad to know I'm not the only one who does stuff like this, course I typically go with things like 'don't let a single civilian building fall in that town,' or 'this unit(s) can't be used by me at all this game.'

+3 votes     reply to comment
Maxner
Maxner Mar 1 2013, 10:12am replied:

Yea. I also have the "no civilian building destroying" rule often. Also, try to stay in the profile of each faction (like the low casulties for USA and ECA).

+2 votes     reply to comment
xonone
xonone Feb 27 2013, 6:26pm says:

i love the new sw controls and tweaks. gg.

+2 votes     reply to comment
Guest
Guest Feb 27 2013, 10:28pm says:

Agreed next patch please fix AI, either i'm the most amazing C&C player ever... or the AI on brutal is just forrest gumping it

+2 votes     reply to comment
Ratonhnhaké:ton
Ratonhnhaké:ton Feb 28 2013, 9:13am says:

so the new "viper" now says
"viper, ready for action"? lol

+2 votes     reply to comment
yone
yone Mar 2 2013, 4:04am says:

The front page image is so cool, it is like little toy tanks!

+2 votes     reply to comment
JeremiahLoh
JeremiahLoh Mar 2 2013, 6:26pm says:

I remember there were some typos in some in-game descriptions. I forgot where... guess i'll have to play some more to remember where it was. xD

+1 vote     reply to comment
bsnighteye
bsnighteye Mar 3 2013, 5:30am says:

Why don't use a torrent system - it will be much faster!

+2 votes     reply to comment
zeFoks
zeFoks Mar 9 2013, 11:06am replied: Online

the pirate bay?

+1 vote     reply to comment
Guest
Guest Mar 4 2013, 9:01pm says:

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zeFoks
zeFoks Mar 9 2013, 10:54am replied: Online

Do you have the last patch of ZH? 1.04
And dont forget to install the last of ROTR 1.802 you have to
Step zero - Of course install ZH with the last patch 1.04
First step - install ROTR 1.8
Second step - install the patch of the ROTR 1.801
Third step - install the last patch of the ROTR 1.802
...to start ROTR double-click on the ROTR_Lnchr.exe(located in the folder of ZH)
Good-luck, and have a fun :)

+2 votes     reply to comment
miles.away
miles.away Sep 3 2013, 2:23am replied:

do you really need to install the ROTR 1.801 before the ROTR 1.802. Can i directly install the ROTR 1.802?

+1 vote     reply to comment
Maxner
Maxner Mar 9 2013, 3:10pm replied:

Congratulations, EA just scammed you like a lot of people here. CnC games of the Ultimate edition are not compatible with any mods no matter how hard we try to get them working. You are better off getting the 1st Decade again.

+3 votes     reply to comment
Kalga
Kalga Mar 19 2013, 10:20pm replied:

the no installer seems to work sometimes...

... at least for me.

But yea, EA's been a ****.

+1 vote     reply to comment
kenseirabbit
kenseirabbit Mar 21 2013, 2:28pm replied:

Well at least the CEO resigned. We may see a new dawn in the company towards consumers again hopefully.

+1 vote     reply to comment
CommanderFoxhound
CommanderFoxhound May 22 2014, 4:22pm replied:

I got ROTR to work on my ultimate edition on origin. not that hard once you figure out what to do

+1 vote     reply to comment
1918637
1918637 Apr 5 2013, 10:47am says:

wow i like thisssssssssssss

+1 vote     reply to comment
Guest
Guest Apr 29 2013, 9:32pm says:

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Rocbomber
Rocbomber Jun 12 2013, 8:48am says:

Когда будет версия 2,0???
When will version 2.0??

+1 vote     reply to comment
Guest
Guest Jul 4 2013, 9:01am says:

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LordSyron
LordSyron Jul 22 2013, 3:51am says:

One tweak i would like to see is that when you want to place a building where your units already are, its highlighted red. It would be better if it goes green and those units just scatter away from that position during building. Saves time

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
Platforms
Windows, Mac
Developer
SWR Productions
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Official Page
Rotr.swr-productions.com
Release Date
Released Dec 18, 2008
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Rise of the Reds (C&C Generals: Zero Hour)
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C&C Generals: Zero Hour
C&C Generals: Zero Hour Single & Multiplayer Real Time Strategy
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SWR Productions
SWR Productions Developer & Publisher with 14 members