Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!

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Tech Coastal Battery
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Havoc_frost May 11 2012 says:

*note to self* stay away from the big guns pointing at my ships

+8 votes     reply to comment
Mernom May 11 2012 replied:

send the bombers 1st.

+6 votes     reply to comment
WerewolfGeneral May 17 2012 replied:

counter with fighter jets...

+3 votes     reply to comment
ZunZero97 Feb 20 2015 replied:

counter with AA guns...

+1 vote     reply to comment
Comr4de Author
Comr4de May 11 2012 says:

Rest assured it also has a big deadzone in front of it, rush in front of it and it's uesless! Ideal for long range targets too =)

+4 votes   reply to comment
AlexZH May 11 2012 says:

It will be fun to tear ships in 2 parts >:)

+4 votes     reply to comment
WerewolfGeneral May 17 2012 replied:

Just 2? I will tear them to tiny pieces MUAHAHAHAHAHA! ...

+1 vote     reply to comment
Pandut May 11 2012 says:

Ha, this is like the Artillery bunker in BF1942. Loved that thing :3.

+3 votes     reply to comment
CptIstvanofArdeal May 11 2012 says:

interesting idea

+1 vote     reply to comment
kalidrone May 11 2012 says:

Awesome-looking, me liekies. :P Definitely looks similar to the Punisher Plasma Battery from Total Annihilation, very nice. :D

+1 vote     reply to comment
C&C-Pickled May 12 2012 says:

Kinda looks like a squashed tank lol

+1 vote     reply to comment
Vladimir_Deathstrike May 14 2012 says:

Warning!! I'm not insulting
I think it's look like the chinese bunker
But still good looking tech building

+1 vote     reply to comment
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The Coastal Gun Battery is a massive calibre dual cannon turret whose shells pack enough destructive power to tear ships apart. Despite its dated-looking appearance from the outside, its control room is packed with sophisticated computer equipment and a fully automatic loading mechanism, allowing the structure to be operated by sending just a single soldier into it. While the massive range and enormous firepower may be enough to deter hostile ships - or any enemy surface unit for that matter - from approaching, the gun is too cumbersome and slow to deal with multiple fast targets and is quickly overwhelmed when they manage to close into its minimum firing distance, necessitating the deployment of more versatile units and defences to cover it.

On top of these new additions, 1.7 will also feature all the classic tech structures that were introduced in Shockwave, including the Repair Pad, Radio Station, Airport, MG and Flak Bunker as well as the mighty War Fortress.

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May 11th, 2012
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