Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.

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RSS Report Tech Coastal Battery (view original)
Tech Coastal Battery
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Havoc_frost
Havoc_frost

*note to self* stay away from the big guns pointing at my ships

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Mernom
Mernom

send the bombers 1st.

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WerewolfGeneral
WerewolfGeneral

counter with fighter jets...

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ZunZero97
ZunZero97

counter with AA guns...

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Comr4de Author
Comr4de

Rest assured it also has a big deadzone in front of it, rush in front of it and it's uesless! Ideal for long range targets too =)

Reply Good karma+4 votes
AlexZH
AlexZH

It will be fun to tear ships in 2 parts >:)

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WerewolfGeneral
WerewolfGeneral

Just 2? I will tear them to tiny pieces MUAHAHAHAHAHA! ...

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Pandut
Pandut

Ha, this is like the Artillery bunker in BF1942. Loved that thing :3.

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CptIstvanofArdeal
CptIstvanofArdeal

interesting idea

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kalidrone
kalidrone

Awesome-looking, me liekies. :P Definitely looks similar to the Punisher Plasma Battery from Total Annihilation, very nice. :D

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C&C-Pickled
C&C-Pickled

Kinda looks like a squashed tank lol

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Vladimir_Deathstrike
Vladimir_Deathstrike

Warning!! I'm not insulting
I think it's look like the chinese bunker
But still good looking tech building

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Description

The Coastal Gun Battery is a massive calibre dual cannon turret whose shells pack enough destructive power to tear ships apart. Despite its dated-looking appearance from the outside, its control room is packed with sophisticated computer equipment and a fully automatic loading mechanism, allowing the structure to be operated by sending just a single soldier into it. While the massive range and enormous firepower may be enough to deter hostile ships - or any enemy surface unit for that matter - from approaching, the gun is too cumbersome and slow to deal with multiple fast targets and is quickly overwhelmed when they manage to close into its minimum firing distance, necessitating the deployment of more versatile units and defences to cover it.

On top of these new additions, 1.7 will also feature all the classic tech structures that were introduced in Shockwave, including the Repair Pad, Radio Station, Airport, MG and Flak Bunker as well as the mighty War Fortress.

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Comr4de
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