Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!
The Coastal Gun Battery is a massive calibre dual cannon turret whose shells pack enough destructive power to tear ships apart. Despite its dated-looking appearance from the outside, its control room is packed with sophisticated computer equipment and a fully automatic loading mechanism, allowing the structure to be operated by sending just a single soldier into it. While the massive range and enormous firepower may be enough to deter hostile ships - or any enemy surface unit for that matter - from approaching, the gun is too cumbersome and slow to deal with multiple fast targets and is quickly overwhelmed when they manage to close into its minimum firing distance, necessitating the deployment of more versatile units and defences to cover it.
On top of these new additions, 1.7 will also feature all the classic tech structures that were introduced in Shockwave, including the Repair Pad, Radio Station, Airport, MG and Flak Bunker as well as the mighty War Fortress.