Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!

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Tank Trap Barricade
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assidiq178 Dec 2 2012 says:

bit confuse about function....

+1 vote     reply to comment
Admiral_Thrawn Dec 2 2012 replied:

A wall. It keeps tanks and infantry from going one way, so you can force them to go another way -- say, a way stacked with turrets.

+5 votes     reply to comment
eil Dec 2 2012 says:

it must be very durable to stand its role.

+5 votes     reply to comment
Xofolez Dec 2 2012 says:

sweet! there is finally walls for me to use in the attempt to bottle neck my enemy assaults

+4 votes     reply to comment
waldo101 Dec 2 2012 says:

how much does it cost?

+1 vote     reply to comment
IPS Creator
IPS Dec 2 2012 replied:


+1 vote   reply to comment
waldo101 Dec 2 2012 replied:

seriously!? thats pretty cheap sounds like spamming material to me i was actually thinking more like 100 minimum.

+1 vote     reply to comment
APB_ICE Dec 5 2012 replied:

It's a wall; a passive defence which is only meant to slow the enemy down. It's gotta be cheap to be worth it. ;)

+1 vote     reply to comment
Kornet555 Dec 2 2012 says:

Gonna be a bit difficult to use but very useful none the less

+1 vote     reply to comment
Keksz Dec 2 2012 says:

Isnt it going to **** up the pathfinding of units and CPU enemy really really bad???

+1 vote     reply to comment
The_Hunter649 Author
The_Hunter649 Dec 2 2012 replied:

Not realy bigger tanks like ovies can just run them over and they will simply attempt to destroy them on alot of occasions.

+2 votes   reply to comment
APB_ICE Dec 2 2012 says:

This is now officially my favourite ECA structure. WALLS IN ROTR!!! :D

+3 votes     reply to comment
Delta_6 Dec 3 2012 says:

You Sir, just gave me a perfect Reference for the Dutch Barricade on my mod XD


+2 votes     reply to comment
AirborneSn1p3r Dec 4 2012 says:

im guessing it works a bit like the walls from ts and ra2 etc

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Guest Mar 22 2013 says:

Its a wall, why is there debate over how it may or may not function.... ITS A WALL!!!

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The ability to predict the movement of enemy forces is an essential skill in defensive warfare. Beyond that, the ability to redirect their movement in order to funnel them into pre-determined killzones proves even more advantageous. As such, these seemingly crude obstacles consisting of sandbags, razor wire and Czech hedgehogs can be set up for a variety of practical purposes: In the narrow streets of a city, they can force the attacker to take risky detours or waste precious time on their removal. In open fields, they can easily disrupt the formation of an entire army thus exposing it to a hail of defensive fire. In short, the Tank Trap Barricade allows the European defenders to 'model' a battlefield according to their own plans, thus nullifying any offensive advatange the enemy may have and wrestling the initiative of battle away from him.

Dec 2nd, 2012
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