Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!
Whether they lived in the deserts of North Africa, the war-torn cities of the Middle East or the mountains of Afghanistan - These veteran insurgents have fought against the global superpowers and their allies in the defence of their ancestral homelands for decades even prior to the appearance of the GLA in 2019. Throughout the entire war and its aftermath, the Global Liberation Army consisted of a solid nucleus of highly organised cells that shifted their operations around the world, supported by an innumerable mass of local volunteers, tribal groups and strongman militia that rotated in and out of the GLA's ranks as required. Partisans are indomitable fighters who are familiar with the terrain and thus capable to move swiftly and covertly. Their weaponry usually consists of obsolete bolt-action rifles that have been passed down their families for generations, including the venerable British Lee-Enfield, the Russian Mosin-Nagant or the German-made Karabiner 98k. Having honed their marksmanship from the first day they could hold a firearm, the Partisans can still score impressive long-range shots with these dated weapons despite their lack of modern optics. Their sole piece of halfway modern technology is a modified military-grade radio receiver which, upon deployment, allows the Partisans to tap into hostile communications to detect enemies at long range.