Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Deployment Zone
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
Arkanium Dec 21 2012 says:

Lookin' cool, as usual.

Only two pads - so only two Harriers. The question is, if you have two, where do the Airlifters set down?

I can imagine this being a priority target for the enemy, seeing as it allows you to reinforce your ground units as well as produce Tigers.

+2 votes     reply to comment
Anubis_theDark Dec 21 2012 replied:

Just wait and see. IT wouldn't be fun to spoil everything now would it.

+3 votes     reply to comment
MARS2588 Author
MARS2588 Dec 21 2012 replied:

There is no limit to how many aircraft you can have at a time. They don't actually land on those pads. You just build your Deployment Zone and from it, you can produce as many Tigers and Harriers as you want. It's only limited - compared to the factions - in the sense that you can't build multiple airfields to churn out units more quickly.

+9 votes   reply to comment
Nuttah Dec 21 2012 replied:

So I take it harriers operate like a helicopter as far as ammo is concerned?

+1 vote     reply to comment
MARS2588 Author
MARS2588 Dec 21 2012 replied:

Yes. ECA VTOLs reload their weapons in mid-air, just like helicopters while they still pack a degree of firepower that is comparable to regular aircraft.

+6 votes   reply to comment
StrykerCraft Dec 22 2012 replied:

I thought maybe they would have separate landing pads and these are just the production facilities. To me, that would make more sense, but that's just me. This is awesome anyhow, and the work you've put into it is absolutely astounding.

+1 vote     reply to comment
~Doctor Dec 21 2012 says:

Who needs C&C Generals 2 when we have SWR team?

+41 votes     reply to comment
magachs Dec 21 2012 replied:


+5 votes     reply to comment
Veyrah Dec 21 2012 replied:

Well said!

+4 votes     reply to comment
CptIstvanofArdeal Dec 21 2012 replied:

you said it well

+5 votes     reply to comment
megumi25 Dec 21 2012 replied:


+4 votes     reply to comment
The_Freedom_Fighter Dec 21 2012 replied:

Keep trolling y'all :D

*cue downvotes*

+2 votes     reply to comment
1337_807 Dec 21 2012 replied:

F*ck EA and their silly *** Generals 2 oh its Command and Conquer Free to Play oh Pay to Play. Oh my just f*ck EA!

+11 votes     reply to comment
nr14 Dec 21 2012 buried:


Only one "airport"? Oh well, that needs some fixing, only having one airport is totally dysfunctional and broken, that would be like trying to win a marathon strapped to a regular wheelchair.
Good thing I can mod, or rather edit data in .BIG files.
Also, what was up with the whole "only one black market"-thing? I mean, it doesn't make any sense (unless you want to turn the game into an RTT, then you might as well remove buildings in the first place).
I'm so looking forward to this mod.

-11 votes     reply to comment
Nuttah Dec 21 2012 replied:

Only one airport and no aircraft that require landing whatsoever as well as Somme rather painful ground forces and defences. Think of it as a helipad rather than an airport.
And the black market's first purpose is upgrades. All of those buildings are limited.

+10 votes     reply to comment
Erick_Auron Dec 21 2012 replied:

it makes sense acording to the story.
and it doesnt make them weaker, these things are faction traits which balance each other.

+2 votes     reply to comment
fahrenheit09 Dec 22 2012 replied:

Mind if you read the lore for reference.

+3 votes     reply to comment
Mernom Dec 25 2012 replied:

the black market allows you to buy cash bounty 1-3 upgrades,insted of getting them with general points,shich is faster,and more cash effective if you play the GLA as they are intended in this mod (E.G get cash bounty and do hit'n'runs to get funds)
and let's don'f forget the oil and the new ammo werehouse tech buildings that generate free $$$.

+1 vote     reply to comment
nr14 Dec 29 2012 replied:

I would respond to everyone one at a time, but that would look silly.
Ok, sure, no landing, still doesn't help the fact that a single war-factory mass-producing AA would render the heli-pad obsolete and useless.

Fluff and crunch needs to coexist, one can't exist without the other and they need to be in balance, in generals crunch is more important and therefore fluff is unimportant. And yes it does make them weaker, they don't have an air, sure, they have helicopters, but no air, they can't use auroras, migs or ambush. And they don't balance, every team needs a spearhead, but also a small main-gauche to instantly deliver extreme damage to airports, super-weapon, hackers, and anything in between.

Well, that argument is invalid, that isn't even an argument, they made the crunch before the fluff, or else they're retarded, you don't add numbers to a painting and expect it to churn out an even number, you paint around number that are already there.

If you're actually considering using cash bounty, just get out, money is a trivial thing, the only thing that matters in general is how good your best tanks are because of how ******* terrible the pathfinding is. If you're attacking someone as GLA, you better have a lot of tanks, because that's the only way in, in some way the GLA is the most brutish of armies because they don't have aircrafts and can't really do anything aside from drowning the enemies in scorpions.

You can't be cost-effective in generals, it simply doesn't work, if you want to play a game where you're being cost-effective and you have to manage your limited resources then go play Coh, DW2 or any other RTT-games. The engine doesn't support micro-dancing or retreating, if your army is getting killed it's better to have them hold back the enemies until you have built up a new army with your factories, barracks and airports (which you should have several of).

I'm gonna mod this mod to pieces anyway.

-2 votes     reply to comment
Erick_Auron Jan 8 2013 replied:

actually, when you are trying to balance a faction it does not need to have every part of it balanced, a weak part can be balanced by a strong part so long as the weak one complements the strong one somehow.

making the fluff befpre the crunch is actually a valid method of creating things, ever heard of "top down" and "bottom up"?

also i have used theese aircraft ingame and i can tell you, they make a HUGE diference. ECA has very powerfull AND versatile army and they only need a few, quality aircraft to suport their ground troops.

and lastly, it is very rude to say you wil "mod somone elses mod to pieces anyway" its basically using someones hard work and ******* on it in their faces anyway and you should fell ashamed of yourself, i also wanted some things to be a little diferent but i like this mod and respect its creators.

+2 votes     reply to comment
kijebe Dec 21 2012 says:

it fits how haggard they are rewsource-wise

+1 vote     reply to comment
AirborneSn1p3r Dec 22 2012 replied:

if you can build 100,000,000,000 harriers from the one airstrip then it just slows you down, not show you have few resources. but still its very cool

+2 votes     reply to comment
Guest Jan 2 2013 says:

This comment is currently awaiting admin approval, join now to view.

Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:


The European Deployment Zone serves two distinct purposes: Aside from fielding and maintaining the ECA's arsenal of helicopters and VTOLs, it also acts as a central drop-off point for reinforcements that are delivered by an airship. Due to the extreme losses of aerial equipment in the wake of the Russian bombing and missile raids, the ECA's remaining air assets are spread so thin that every front sector can only operate one Deployment Zone at a time, forcing commanders to conserve their aircraft as they can only be produced - and replaced - at a single facility.

Dec 21st, 2012
Embed Thumb
RSS feed