Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!
Rather than healing infantry units 'on the go' as the original version, the new Ambulance first has to deploy in order to become operational. Once deployed, the stationary first-aid tent provides a large, visible healing radius around itself. The healing effect is very powerful, greatly increasing the survivability of surrounding infantry units and thus allowing them to continue fighting against otherwise desperate odds. In addition, infantry units can be sent directly into the deployed Ambulance in order to receive immediate care that fully restores their health, just like a Barracks. Beyond that, the Ambulance retains its anti-toxin ability and drone upgrades but is no longer able to transport any infantry units by itself.